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genesis.go
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genesis.go
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package types
import (
"errors"
"time"
)
func NewGenesisState(epochs []EpochInfo) *GenesisState {
return &GenesisState{Epochs: epochs}
}
// DefaultGenesis returns the default Capability genesis state.
func DefaultGenesis() *GenesisState {
startTime := time.Time{}
return DefaultGenesisFromTime(startTime)
}
func DefaultGenesisFromTime(startTime time.Time) *GenesisState {
epochs := []EpochInfo{
{
Identifier: ThirtyMinuteEpochID,
StartTime: startTime,
Duration: 30 * time.Minute,
CurrentEpoch: 0,
CurrentEpochStartHeight: 0,
CurrentEpochStartTime: startTime,
EpochCountingStarted: false,
},
{
Identifier: DayEpochID,
StartTime: startTime,
Duration: 24 * time.Hour,
CurrentEpoch: 0,
CurrentEpochStartHeight: 0,
CurrentEpochStartTime: startTime,
EpochCountingStarted: false,
},
{
Identifier: WeekEpochID,
StartTime: startTime,
Duration: 7 * 24 * time.Hour,
CurrentEpoch: 0,
CurrentEpochStartHeight: 0,
CurrentEpochStartTime: startTime,
EpochCountingStarted: false,
},
{
Identifier: MonthEpochID,
StartTime: startTime,
Duration: 30 * 24 * time.Hour,
CurrentEpoch: 0,
CurrentEpochStartHeight: 0,
CurrentEpochStartTime: startTime,
EpochCountingStarted: false,
},
}
return NewGenesisState(epochs)
}
// Validate performs basic genesis state validation returning an error upon any
// failure.
func (gs GenesisState) Validate() error {
epochIdentifiers := map[string]bool{}
for _, epoch := range gs.Epochs {
if epochIdentifiers[epoch.Identifier] {
return errors.New("epoch identifier should be unique")
}
if err := epoch.Validate(); err != nil {
return err
}
epochIdentifiers[epoch.Identifier] = true
}
return nil
}