Pre-release

Alpha 0.1.1

@Nibre Nibre released this Jul 30, 2017

Quick bug-fix for the startup video problem (where it wasn't being correctly rendered into the headset, causing some confusion). Everything else is identical to the 0.1.0 Release, so go check out those Release Notes if you haven't already.

Bug Fixes

  • Startup videos now correctly render in the headset

Downloads

Pre-release

Alpha 0.1.0

@Nibre Nibre released this Jul 30, 2017 · 1 commit to master since this release

Small alpha release so people can play with it while I continue to work on it. Easiest way to keep up with me and future releases is through Twitter. For people who've asked how they can support me, or to 'buy me a beer', here's my PayPal

Only currently works on Oculus (CV1+DK2). Basic Vive support hopefully here soon.

Requires Xbox Controller or Keyboard+Mouse (though KB+M doesn't have any type of 'recentering' combo).

THIS GAME IS DESIGNED FOR SEATED PLAY. By playing this Mod any other way than seated, you do so at your own risk. You may be able to stomach this standing, but I absolutely cannot recommend it at this time. Roomscale does not work whatsoever right now.

Installation

Drag the dxgi.dll into your Alien Isolation game folder. That's it. Really, that's all you do.

If you're on Oculus 1.17, you can also use the images from StoreAssets_for_Oculus_1_17 to replace the auto-generated images created in \Oculus\Software\StoreAssets\

If you'd like to disable the mod (so you can switch back to play it in regular 2D), add -novr in the Launch Options in Steam

Known Issues (that are being worked on)

  • No snap turning (only smooth turning for now)
  • Game window will show solid black, even though the game does show in the headset. You can use OculusMirror.exe for watching/recording with in the meantime (located in Oculus\Support\oculus-diagnostics)
  • Startup videos don't show properly in the headset. This has to do with how the game initializes VR, it waits until those videos are over before submitting any frames. If it's bothering you, for now you can rename AMD_IDENT.USM, CA_IDENT.USM, and FOX_IDENT.USM in the DATA\UI\MOVIES folder to something else (so the game can't find them). I did that long ago, which is why I didn't realize they were still broken.
  • Some Menu UI can appear off-screen (they still work though, so you might just have to memorize some buttons for now)
  • Interactive objects position you a little too closely, so it can be hard to focus on them. For now, closing one eye, or temporarily adjusting the IPD downward, can help.
  • Audio playback doesn't change automatically, so you'll have to set Rift Headphones as default playback device
  • Can't close the game through the Oculus Overlay, so you'll have to close it through the Main Menu or Windows Desktop
  • Reset orientation stays relative to your tracking space forward angle, so you'll notice during first-person sequences that it will jump your rotation back to 'tracking space' forward
  • Major graphical changes that require re-initialization will crash (like changing from Windowed etc). The setting will still change, you'll just have to relaunch before seeing the effects
  • Probably some more things that I haven't added to this list yet (trying to not take all day)

Downloads