From ffba252350599e99375a3b4bb4e8518a9a38ad01 Mon Sep 17 00:00:00 2001 From: NicholasRamos5 Date: Mon, 10 Jul 2023 01:42:17 +0000 Subject: [PATCH] deploy: 40c2eead1ac6c0bc575250af7360e0c9d48841a1 --- assets/css/style.css.map | 10 +- assets/js/search-data.json | 2 +- college board/java/2023/06/13/Mario.html | 163 ++++++++++++++++++++++- feed.xml | 2 +- 4 files changed, 169 insertions(+), 8 deletions(-) diff --git a/assets/css/style.css.map b/assets/css/style.css.map index 2bff052..78ec8b3 100755 --- a/assets/css/style.css.map +++ b/assets/css/style.css.map @@ -3,12 +3,12 @@ "file": "style.css", "sources": [ "style.scss", - "../../tmp/jekyll-remote-theme-20230709-1-40zxhg/_sass/minima/skins/classic.scss", - "../../tmp/jekyll-remote-theme-20230709-1-40zxhg/_sass/minima/skins/auto.scss", - "../../tmp/jekyll-remote-theme-20230709-1-40zxhg/_sass/minima/initialize.scss", + "../../tmp/jekyll-remote-theme-20230709-1-1cw75a4/_sass/minima/skins/classic.scss", + "../../tmp/jekyll-remote-theme-20230709-1-1cw75a4/_sass/minima/skins/auto.scss", + "../../tmp/jekyll-remote-theme-20230709-1-1cw75a4/_sass/minima/initialize.scss", "_sass/minima/custom-variables.scss", - "../../tmp/jekyll-remote-theme-20230709-1-40zxhg/_sass/minima/_base.scss", - "../../tmp/jekyll-remote-theme-20230709-1-40zxhg/_sass/minima/_layout.scss", + "../../tmp/jekyll-remote-theme-20230709-1-1cw75a4/_sass/minima/_base.scss", + "../../tmp/jekyll-remote-theme-20230709-1-1cw75a4/_sass/minima/_layout.scss", "_sass/minima/custom-styles.scss", "_sass/minima/fastpages-styles.scss", "_sass/minima/fastpages-dracula-highlight.scss", diff --git a/assets/js/search-data.json b/assets/js/search-data.json index f2cea4d..e4db6fe 100755 --- a/assets/js/search-data.json +++ b/assets/js/search-data.json @@ -3,7 +3,7 @@ "post0": { "title": "Mario Lesson", - "content": "%%html <style> #canvas { margin: 0; border: 1px solid black; } </style> <canvas id="canvas"></canvas> <script> const canvas = document.getElementById('canvas'); const c = canvas.getContext('2d'); canvas.width = 770; canvas.height = 300; const gravity = 1.5; class Player { constructor() { this.position = { x: 100, y: 100 }; this.velocity = { x: 0, y: 0 }; this.width = 30; this.height = 30; } draw() { c.fillStyle = 'red'; c.fillRect(this.position.x, this.position.y, this.width, this.height); } update() { this.draw(); this.position.y += this.velocity.y; this.position.x += this.velocity.x; if (this.position.y + this.height + this.velocity.y <= canvas.height) this.velocity.y += gravity; else this.velocity.y = 0; } } const player = new Player(); const keys = { right: { pressed: false }, left: { pressed: false } }; function animate() { requestAnimationFrame(animate); c.clearRect(0, 0, canvas.width, canvas.height); player.update(); if (keys.right.pressed) { player.velocity.x = 15; } else if (keys.left.pressed) { player.velocity.x = -15; } else { player.velocity.x = 0; } } animate(); addEventListener('keydown', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys.left.pressed = true; break; case 83: console.log('down'); break; case 68: console.log('right'); keys.right.pressed = true; break; case 87: console.log('up'); player.velocity.y -= 20; break; } }); addEventListener('keyup', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys.left.pressed = false; break; case 83: console.log('down'); break; case 68: console.log('right'); keys.right.pressed = false; break; case 87: console.log('up'); player.velocity.y -= 20; break; } }); </script> . %%html <style> #canvas1 { margin: 0; border: 1px solid black; } </style> <canvas id="canvas1"></canvas> <script> const canvas1 = document.getElementById('canvas1'); const c1 = canvas1.getContext('2d'); canvas1.width = 770; canvas1.height = 300; const gravity1 = 1.5; class Player1 { constructor() { this.position = { x: 100, y: 100 }; this.velocity = { x: 0, y: 0 }; this.width = 30; this.height = 30; } draw() { c1.fillStyle = 'red'; c1.fillRect(this.position.x, this.position.y, this.width, this.height); } update() { this.draw(); this.position.y += this.velocity.y; this.position.x += this.velocity.x; if (this.position.y + this.height + this.velocity.y <= canvas1.height) this.velocity.y += gravity1; else this.velocity.y = 0; } } class Platform { constructor(image) { this.position = { x: 0, y: 200 } this.image = image; this.width = 540; this.height = 160; } draw() { c1.drawImage(this.image, this.position.x, this.position.y); } } let image = new Image(); image.onload = function() { const player1 = new Player1(); const platform = new Platform(image); const keys1 = { right: { pressed: false }, left: { pressed: false } }; function animate1() { requestAnimationFrame(animate1); c1.clearRect(0, 0, canvas1.width, canvas1.height); player1.update(); platform.draw(); if (keys1.right.pressed) { player1.velocity.x = 5; } else if (keys1.left.pressed) { player1.velocity.x = -5; } else { player1.velocity.x = 0; } if ( player1.position.y + player1.height <= platform.position.y && player1.position.y + player1.height + player1.velocity.y >= platform.position.y && player1.position.x + player1.width >= platform.position.x && player1.position.x <= platform.position.x + platform.width ) { player1.velocity.y = 0; } } animate1(); addEventListener('keydown', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = true; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = true; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); addEventListener('keyup', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = false; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = false; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); }; image.src = 'https://samayass.github.io/samayaCSA/images/platform.png'; </script> . -a . %%html <style> #canvas1 { margin: 0; border: 1px solid black; } </style> <canvas id="canvas1"></canvas> <script> const canvas1 = document.getElementById('canvas1'); const c1 = canvas1.getContext('2d'); canvas1.width = 770; canvas1.height = 300; const gravity1 = 1.5; class Player1 { constructor() { this.position = { x: 100, y: 100 }; this.velocity = { x: 0, y: 0 }; this.width = 30; this.height = 30; } draw() { c1.fillStyle = 'red'; c1.fillRect(this.position.x, this.position.y, this.width, this.height); } update() { this.draw(); this.position.y += this.velocity.y; this.position.x += this.velocity.x; if (this.position.y + this.height + this.velocity.y <= canvas1.height) this.velocity.y += gravity1; else this.velocity.y = 0; } } class Platform { constructor(image) { this.position = { x: 0, y: 200 } this.image = image; this.width = 540; this.height = 160; } draw() { c1.drawImage(this.image, this.position.x, this.position.y); } } class Tube { constructor( { x, y, image} ) { this.position = { x, y } this.image = image this.width = 175 this.height = 200 this.velocity = { x: 0 } } draw() { c.drawImage(this.image, this.position.x, this.position.y, this.width, this.height) } # update() { # this.position.x += this.velocity.x # this.draw() # } } let image = new Image(); image.onload = function() { const player1 = new Player1(); const platform = new Platform(image); const tube = new Tube( {x: 10, y: 10, image: image} ) const keys1 = { right: { pressed: false }, left: { pressed: false } }; function animate1() { requestAnimationFrame(animate1); c1.clearRect(0, 0, canvas1.width, canvas1.height); player1.update(); platform.draw(); tube.draw(); if (keys1.right.pressed) { player1.velocity.x = 5; } else if (keys1.left.pressed) { player1.velocity.x = -5; } else { player1.velocity.x = 0; } if ( player1.position.y + player1.height <= platform.position.y && player1.position.y + player1.height + player1.velocity.y >= platform.position.y && player1.position.x + player1.width >= platform.position.x && player1.position.x <= platform.position.x + platform.width ) { player1.velocity.y = 0; } } animate1(); addEventListener('keydown', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = true; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = true; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); addEventListener('keyup', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = false; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = false; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); }; image.src = 'https://samayass.github.io/samayaCSA/images/platform.png'; </script> .", + "content": "%%html <style> #canvas { margin: 0; border: 1px solid black; } </style> <canvas id="canvas"></canvas> <script> const canvas = document.getElementById('canvas'); const c = canvas.getContext('2d'); canvas.width = 770; canvas.height = 300; const gravity = 1.5; class Player { constructor() { this.position = { x: 100, y: 100 }; this.velocity = { x: 0, y: 0 }; this.width = 30; this.height = 30; } draw() { c.fillStyle = 'red'; c.fillRect(this.position.x, this.position.y, this.width, this.height); } update() { this.draw(); this.position.y += this.velocity.y; this.position.x += this.velocity.x; if (this.position.y + this.height + this.velocity.y <= canvas.height) this.velocity.y += gravity; else this.velocity.y = 0; } } const player = new Player(); const keys = { right: { pressed: false }, left: { pressed: false } }; function animate() { requestAnimationFrame(animate); c.clearRect(0, 0, canvas.width, canvas.height); player.update(); if (keys.right.pressed) { player.velocity.x = 15; } else if (keys.left.pressed) { player.velocity.x = -15; } else { player.velocity.x = 0; } } animate(); addEventListener('keydown', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys.left.pressed = true; break; case 83: console.log('down'); break; case 68: console.log('right'); keys.right.pressed = true; break; case 87: console.log('up'); player.velocity.y -= 20; break; } }); addEventListener('keyup', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys.left.pressed = false; break; case 83: console.log('down'); break; case 68: console.log('right'); keys.right.pressed = false; break; case 87: console.log('up'); player.velocity.y -= 20; break; } }); </script> . %%html <style> #canvas1 { margin: 0; border: 1px solid black; } </style> <canvas id="canvas1"></canvas> <script> const canvas1 = document.getElementById('canvas1'); const c1 = canvas1.getContext('2d'); canvas1.width = 770; canvas1.height = 300; const gravity1 = 1.5; class Player1 { constructor() { this.position = { x: 100, y: 100 }; this.velocity = { x: 0, y: 0 }; this.width = 30; this.height = 30; } draw() { c1.fillStyle = 'red'; c1.fillRect(this.position.x, this.position.y, this.width, this.height); } update() { this.draw(); this.position.y += this.velocity.y; this.position.x += this.velocity.x; if (this.position.y + this.height + this.velocity.y <= canvas1.height) this.velocity.y += gravity1; else this.velocity.y = 0; } } class Platform { constructor(image) { this.position = { x: 0, y: 200 } this.image = image; this.width = 540; this.height = 160; } draw() { c1.drawImage(this.image, this.position.x, this.position.y); } } let image = new Image(); image.onload = function() { const player1 = new Player1(); const platform = new Platform(image); const keys1 = { right: { pressed: false }, left: { pressed: false } }; function animate1() { requestAnimationFrame(animate1); c1.clearRect(0, 0, canvas1.width, canvas1.height); player1.update(); platform.draw(); if (keys1.right.pressed) { player1.velocity.x = 5; } else if (keys1.left.pressed) { player1.velocity.x = -5; } else { player1.velocity.x = 0; } if ( player1.position.y + player1.height <= platform.position.y && player1.position.y + player1.height + player1.velocity.y >= platform.position.y && player1.position.x + player1.width >= platform.position.x && player1.position.x <= platform.position.x + platform.width ) { player1.velocity.y = 0; } } animate1(); addEventListener('keydown', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = true; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = true; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); addEventListener('keyup', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = false; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = false; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); }; image.src = 'https://samayass.github.io/samayaCSA/images/platform.png'; </script> . -a . %%html <style> #canvas1 { margin: 0; border: 1px solid black; } </style> <canvas id="canvas1"></canvas> <script> const canvas1 = document.getElementById('canvas1'); const c1 = canvas1.getContext('2d'); canvas1.width = 770; canvas1.height = 300; const gravity1 = 1.5; class Player1 { constructor() { this.position = { x: 100, y: 100 }; this.velocity = { x: 0, y: 0 }; this.width = 30; this.height = 30; } draw() { c1.fillStyle = 'red'; c1.fillRect(this.position.x, this.position.y, this.width, this.height); } update() { this.draw(); this.position.y += this.velocity.y; this.position.x += this.velocity.x; if (this.position.y + this.height + this.velocity.y <= canvas1.height) this.velocity.y += gravity1; else this.velocity.y = 0; } } class Platform { constructor(image) { this.position = { x: 0, y: 200 } this.image = image; this.width = 540; this.height = 160; } draw() { c1.drawImage(this.image, this.position.x, this.position.y); } } class Tube { constructor( { x, y, image} ) { this.position = { x, y } this.image = image this.width = 175 this.height = 200 this.velocity = { x: 0 } } draw() { c.drawImage(this.image, this.position.x, this.position.y, this.width, this.height) } # update() { # this.position.x += this.velocity.x # this.draw() # } } let image = new Image(); image.onload = function() { const player1 = new Player1(); const platform = new Platform(image); const tube = new Tube( {x: 10, y: 10, image: image} ) const keys1 = { right: { pressed: false }, left: { pressed: false } }; function animate1() { requestAnimationFrame(animate1); c1.clearRect(0, 0, canvas1.width, canvas1.height); player1.update(); platform.draw(); tube.draw(); if (keys1.right.pressed) { player1.velocity.x = 5; } else if (keys1.left.pressed) { player1.velocity.x = -5; } else { player1.velocity.x = 0; } if ( player1.position.y + player1.height <= platform.position.y && player1.position.y + player1.height + player1.velocity.y >= platform.position.y && player1.position.x + player1.width >= platform.position.x && player1.position.x <= platform.position.x + platform.width ) { player1.velocity.y = 0; } } animate1(); addEventListener('keydown', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = true; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = true; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); addEventListener('keyup', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = false; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = false; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); }; image.src = 'https://samayass.github.io/samayaCSA/images/platform.png'; </script> . okay okay okay okay . %%html <style> #canvas1 { margin: 0; border: 1px solid black; } </style> <canvas id="canvas1"></canvas> <script> const canvas1 = document.getElementById('canvas1'); const c1 = canvas1.getContext('2d'); canvas1.width = 770; canvas1.height = 300; const gravity1 = 1.5; class Player1 { constructor() { this.position = { x: 100, y: 100 }; this.velocity = { x: 0, y: 0 }; this.width = 30; this.height = 30; } draw() { c1.fillStyle = 'red'; c1.fillRect(this.position.x, this.position.y, this.width, this.height); } update() { this.draw(); this.position.y += this.velocity.y; this.position.x += this.velocity.x; if (this.position.y + this.height + this.velocity.y <= canvas1.height) this.velocity.y += gravity1; else this.velocity.y = 0; } } class Platform { constructor(image) { this.position = { x: 0, y: 200 } this.image = image; this.width = 540; this.height = 160; } draw() { c1.drawImage(this.image, this.position.x, this.position.y); } } let image = new Image(); image.onload = function() { const player1 = new Player1(); const platform = new Platform(image); const keys1 = { right: { pressed: false }, left: { pressed: false } }; function animate1() { requestAnimationFrame(animate1); c1.clearRect(0, 0, canvas1.width, canvas1.height); player1.update(); platform.draw(); if (keys1.right.pressed) { player1.velocity.x = 5; } else if (keys1.left.pressed) { player1.velocity.x = -5; } else { player1.velocity.x = 0; } if ( player1.position.y + player1.height <= platform.position.y && player1.position.y + player1.height + player1.velocity.y >= platform.position.y && player1.position.x + player1.width >= platform.position.x && player1.position.x <= platform.position.x + platform.width ) { player1.velocity.y = 0; } } animate1(); addEventListener('keydown', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = true; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = true; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); addEventListener('keyup', ({ keyCode }) => { switch (keyCode) { case 65: console.log('left'); keys1.left.pressed = false; break; case 83: console.log('down'); break; case 68: console.log('right'); keys1.right.pressed = false; break; case 87: console.log('up'); player1.velocity.y -= 20; break; } }); }; image.src = 'https://samayass.github.io/samayaCSA/images/platform.png'; </script> .", "url": "https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/06/13/Mario.html", "relUrl": "/college%20board/java/2023/06/13/Mario.html", "date": " • Jun 13, 2023" diff --git a/college board/java/2023/06/13/Mario.html b/college board/java/2023/06/13/Mario.html index 4bf1359..ccb0ca0 100755 --- a/college board/java/2023/06/13/Mario.html +++ b/college board/java/2023/06/13/Mario.html @@ -79,7 +79,7 @@

Mario Lesson

- 4 min read + 6 min read

@@ -1033,6 +1033,167 @@

Mario Lesson

+

+
+
+

okay okay okay okay

+ +
+
+
+ + +
+
+ +
+
+
%%html
+<style>
+    #canvas1 {
+        margin: 0;
+        border: 1px solid black;
+    }
+</style>
+<canvas id="canvas1"></canvas>
+<script>
+    const canvas1 = document.getElementById('canvas1');
+    const c1 = canvas1.getContext('2d');
+    canvas1.width = 770;
+    canvas1.height = 300;
+    const gravity1 = 1.5;
+    class Player1 {
+        constructor() {
+            this.position = {
+                x: 100,
+                y: 100
+            };
+            this.velocity = {
+                x: 0,
+                y: 0
+            };
+            this.width = 30;
+            this.height = 30;
+        }
+        draw() {
+            c1.fillStyle = 'red';
+            c1.fillRect(this.position.x, this.position.y, this.width, this.height);
+        }
+        update() {
+            this.draw();
+            this.position.y += this.velocity.y;
+            this.position.x += this.velocity.x;
+            if (this.position.y + this.height + this.velocity.y <= canvas1.height)
+                this.velocity.y += gravity1;
+            else
+                this.velocity.y = 0;
+        }
+    }
+    class Platform {
+        constructor(image) {
+            this.position = {
+                x: 0,
+                y: 200
+            }
+            this.image = image;
+            this.width = 540;
+            this.height = 160;
+        }
+        draw() {
+            c1.drawImage(this.image, this.position.x, this.position.y);
+        }
+    }
+
+    let image = new Image();
+    image.onload = function() {
+        const player1 = new Player1();
+        const platform = new Platform(image);
+        const keys1 = {
+            right: {
+                pressed: false
+            },
+            left: {
+                pressed: false
+            }
+        };
+
+        function animate1() {
+            requestAnimationFrame(animate1);
+            c1.clearRect(0, 0, canvas1.width, canvas1.height);
+            player1.update();
+            platform.draw();
+            if (keys1.right.pressed) {
+                player1.velocity.x = 5;
+            } else if (keys1.left.pressed) {
+                player1.velocity.x = -5;
+            } else {
+                player1.velocity.x = 0;
+            }
+            if (
+                player1.position.y + player1.height <= platform.position.y &&
+                player1.position.y + player1.height + player1.velocity.y >= platform.position.y &&
+                player1.position.x + player1.width >= platform.position.x &&
+                player1.position.x <= platform.position.x + platform.width
+            ) {
+                player1.velocity.y = 0;
+            }
+        }
+
+        animate1();
+
+        addEventListener('keydown', ({ keyCode }) => {
+            switch (keyCode) {
+                case 65:
+                    console.log('left');
+                    keys1.left.pressed = true;
+                    break;
+                case 83:
+                    console.log('down');
+                    break;
+                case 68:
+                    console.log('right');
+                    keys1.right.pressed = true;
+                    break;
+                case 87:
+                    console.log('up');
+                    player1.velocity.y -= 20;
+                    break;
+            }
+        });
+
+        addEventListener('keyup', ({ keyCode }) => {
+            switch (keyCode) {
+                case 65:
+                    console.log('left');
+                    keys1.left.pressed = false;
+                    break;
+                case 83:
+                    console.log('down');
+                    break;
+                case 68:
+                    console.log('right');
+                    keys1.right.pressed = false;
+                    break;
+                case 87:
+                    console.log('up');
+                    player1.velocity.y -= 20;
+                    break;
+            }
+        });
+    };
+
+    image.src = 'https://samayass.github.io/samayaCSA/images/platform.png';
+
+</script>
+
+ +
+
+
+ +
+ + diff --git a/feed.xml b/feed.xml index 8be5eb5..69024bf 100755 --- a/feed.xml +++ b/feed.xml @@ -1 +1 @@ -Jekyll2023-07-09T20:37:40-05:00https://nicholasramos5.github.io/VSCodings/feed.xmlNicholas’ fastpagesA very cool blog platformMario Lesson2023-06-13T00:00:00-05:002023-06-13T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/06/13/MarioCollege Board Notes2023-06-10T00:00:00-05:002023-06-10T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/06/10/CollegeBoardPrepAPCSA Reflection2023-06-06T00:00:00-05:002023-06-06T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/06/06/ReflectionLesson 3 Hacks2023-04-27T00:00:00-05:002023-04-27T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/04/27/LessonTheLastTitle2023-04-27T00:00:00-05:002023-04-27T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/2023/04/27/Lesson3 \ No newline at end of file +Jekyll2023-07-09T20:42:05-05:00https://nicholasramos5.github.io/VSCodings/feed.xmlNicholas’ fastpagesA very cool blog platformMario Lesson2023-06-13T00:00:00-05:002023-06-13T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/06/13/MarioCollege Board Notes2023-06-10T00:00:00-05:002023-06-10T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/06/10/CollegeBoardPrepAPCSA Reflection2023-06-06T00:00:00-05:002023-06-06T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/06/06/ReflectionLesson 3 Hacks2023-04-27T00:00:00-05:002023-04-27T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/college%20board/java/2023/04/27/LessonTheLastTitle2023-04-27T00:00:00-05:002023-04-27T00:00:00-05:00https://nicholasramos5.github.io/VSCodings/2023/04/27/Lesson3 \ No newline at end of file