FBX SDK addon for OpenFrameworks
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example-BoneControl update for iOS May 24, 2018
example-ImporterAnimations update for iOS May 24, 2018
libs/fbxsdk_2016.1
src fix for mesh and iOS May 24, 2018
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LICENSE Initial commit Mar 11, 2015
README.md Update README.md May 24, 2018

README.md

ofxFBX

FBX version 7.4

FBX version 7.4

Currently supporting OSX, iOS and Windows Visual Studio. Tested with OF v0.9 - v0.98.

Features include:

  • Multiple Animations with individual control
  • External Bone Control with Animations
  • Textures
  • Cameras
  • Materials
  • Cached meshes and scenes for faster rendering
  • Poses
  • Individual mesh manipulation
  • Enable and disable rendering of certain assets in the scene

iOS Notes

The example projects include a ofApp.cpp and main.cpp. The project generator will be looking for ofApp.mm and main.mm. Please add the .cpp versions. You will also need to add libiconv.tbd in the Build Phase settings. (see below image.)

libiconv

Blender workflow.

Using Blender 2.63, the FBX exporter is not fully featured and there are known bugs that may be fixed in the future. Apply any transformations before exporting using ctrl + A. http://wiki.blender.org/index.php/User:Fade/Doc:2.6/Manual/3D_interaction/Transform_Control/Reset_Object_Transformations

When exporting, be sure to set the Forward to Y Forward and the Up to Z Up.

FBX version 7.4

FBX version 6.1