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| ====================================================================================================================== | |
| Advanced engine needed : Any (tested on Mark V and Quakespasm-Spiked) | |
| Primary purpose : Singleplayer/Multiplayer | |
| ====================================================================================================================== | |
| Title : Authentic Model Improvement Collection (rev. #24) | |
| Filename : AUTH_MDL-R24.ZIP | |
| Release date : Mar 1, 2021 | |
| Author : NightFright | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| A B O U T | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| Collection of all improved/fixed models which are currently available: | |
| I. Original Quake (ID1) | |
| (N)PCs: | |
| - Chthon ..................................................... boss.mdl | |
| - Death Knight ............................................... hknight.mdl, h_hellkn.mdl | |
| - Enforcer ................................................... enforcer.mdl, h_mega.mdl | |
| - Fiend ...................................................... demon.mdl, h_demon.mdl | |
| - Grunt ...................................................... soldier.mdl, h_guard.mdl | |
| - Knight ..................................................... knight.mdl, h_knight.mdl | |
| - Ogre ....................................................... ogre.mdl, h_ogre.mdl | |
| - Ranger ..................................................... player.mdl, h_player.mdl | |
| - Rotfish (head shrinking bug after death fixed) ............. fish.mdl | |
| - Rottweiler ................................................. dog.mdl, h_dog.mdl | |
| - Scrag ...................................................... wizard.mdl, h_wizard.mdl | |
| - Shambler ................................................... shambler.mdl, h_shams.mdl | |
| - Shub-Niggurath ............................................. oldone.mdl | |
| - Vore ....................................................... shalrath.mdl, h_shal.mdl | |
| - Zombie ..................................................... zombie.mdl, h_zombie.mdl | |
| Weapons: | |
| - Axe ........................................................ v_axe.mdl | |
| - Shotgun .................................................... v_shot.mdl | |
| - Super Shotgun .............................................. g_shot.mdl, v_shot2.mdl | |
| - Nailgun .................................................... g_nail.mdl, v_nail.mdl | |
| - Perforator ................................................. g_nail2.mdl, v_nail2.mdl | |
| - Grenade Launcher ........................................... g_rock.mdl, v_rock.mdl | |
| - Rocket Launcher ............................................ g_rock2.mdl, v_rock2.mdl | |
| - Thunderbolt ................................................ g_light.mdl, v_light.mdl | |
| Items: | |
| - Ammo boxes ................................................. b_batt0/1.bsp, b_nail0/1.bsp, | |
| b_rock0/1.bsp, b_shell0/1.bsp | |
| - Armor ...................................................... armor.mdl | |
| - Backpack ................................................... backpack.mdl | |
| - Biosuit .................................................... suit.mdl | |
| - Health boxes ............................................... b_bh10.bsp, b_bh25.bsp, b_bh100.bsp | |
| - Keys ....................................................... b_g_key.mdl, b_s_key.mdl, | |
| w_g_key.mdl, w_s_key.mdl | |
| - Pentagram of Protection .................................... invulner.mdl | |
| - Quad Damage ................................................ quaddama.mdl | |
| - Ring of Shadows ............................................ invisibl.mdl | |
| - Runes (UV mapping fixed) ................................... end1-4.mdl | |
| Props/projectiles: | |
| - Exploding boxes ............................................ b_explop.bsp, b_exbox2.bsp | |
| - Eyes ....................................................... eyes.mdl | |
| - Flames ..................................................... flame.mdl, flame2.mdl | |
| - Gibs ....................................................... gib1.mdl, gib2.mdl, gib3.mdl | |
| - Lava ball .................................................. lavaball.mdl | |
| - Projectiles ................................................ grenade.mdl, missile.mdl, | |
| k/s/v/w_spike.mdl, spike.mdl | |
| - Teleporter sphere .......................................... teleport.mdl | |
| - Torch/Flame ................................................ flame.mdl, flame2.mdl | |
| - Zombie gibs ................................................ zom_gib.mdl | |
| II. Scourge of Armagon (HIP) | |
| Weapons: | |
| - Proximity Gun .............................................. g_prox.mdl, v_prox.mdl | |
| Items: | |
| - Empathy Shield ............................................. empathy.mdl | |
| - Horn of Conjuring .......................................... horn.mdl | |
| - Wetsuit .................................................... wetsuit.mdl | |
| Projectiles: | |
| - Lava rock .................................................. lavarock.mdl | |
| - Proximity bomb ............................................. proxbomb.mdl | |
| III. Dissolution of Eternity (ROG) | |
| (N)PCs: | |
| - Knight Statue .............................................. knight.mdl, h_knight.mdl | |
| - Minotaur Statue ............................................ hknight.mdl, h_hellkn.mdl | |
| - Multi-Grenade Ogre ......................................... ogre.mdl, h_ogre.mdl | |
| - Mummy ...................................................... mummy.mdl | |
| - Ranger (+ CTF skin) ........................................ player.mdl | |
| Weapons: | |
| - Lava Nailgun + Perforator .................................. v_lava.mdl, v_lava2.mdl | |
| - Multi Grenade + Rocket Launcher ............................ v_multi.mdl, v_multi2.mdl | |
| - Plasma Gun ................................................. v_plasma.mdl | |
| Items: | |
| - Anti-Grav Belt ............................................. beltup.mdl | |
| - Lava nail boxes ............................................ b_lava0/1.bsp | |
| - Multi-rocket boxes ......................................... b_mrock0.bsp, b_mrock1.bsp | |
| Projectiles: | |
| - Fireball ................................................... fireball.mdl | |
| - Lava nails ................................................. lspike.mdl | |
| IV. Code fixes (progs.dat) | |
| - Projectile position fixes for all weapons (when looking up/down) | |
| - Fish count fix (fishes are no longer counted 2x) | |
| - Fish/Electric Eel blocking player after death fix (now become non-solid after 3rd death frame) | |
| - Megahealth rot fix (when picking up more than one Megahealth, health no longer "rots" faster) | |
| - Door unlock sound fix (you can hear the key sound now) | |
| - AI update for Ogre/Shambler/Zombie (prevents monsters from sometimes stopping/not starting to walk) | |
| - R1M7 elevator fix (prevents crashes when pushing the elevator button in DoE's R1M7) | |
| - And more... | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| Still planned for future releases: | |
| Scourge of Armagon (HIP): | |
| - Player: w/ Mjolnir (playham.mdl) | |
| - Enemies: Centroid (scor.mdl), Gremlin (grem.mdl/h_grem.mdl) | |
| - Boss: Armagon (armabody.mdl/armalegs.mdl) | |
| Dissolution of Eternity (ROG): | |
| - Enemies: Wrath (wrath.mdl/wrthgib1-3.mdl), Zombie (zombie.mdl + frames #198-207 in animation "cruc_") | |
| - Bosses: Guardians (morph_az.mdl/morph_eg.mdl/morph_gr.mdl), Hephaestus (lavaman.mdl), | |
| Overlord (s_wrath.mdl/s_wrtgb1-3.mdl) | |
| - Items: Plasma Cell (b_plas0.bsp/b_plas1.bsp) | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| I N S T A L L A T I O N | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| 1) Unzip the contents of this zipfile into your Quake installation dir. | |
| 2) Rename the "z" letter in the three "pakz.pak" files so they have the highest number in your | |
| "id1", "hipnotic" and "rogue" subdirs. | |
| [Example: Rename "pakz.pak" to "pak2.pak" if you just have "pak0.pak" and "pak1.pak".] | |
| 3) Load the game and enjoy. | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| C R E D I T S | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| Barnaby .............................. Animated shotgun pump | |
| Bloodshot ............................ Exploding boxes, Grenade | |
| capnbubs ............................. Player, Grunt, Rottweiler | |
| Chillo ............................... Chthon, Death Knight, Enforcer, Fiend, Ogre, Quad Damage, Scrag, | |
| Teleport Sphere, Torch/Flame, Vore, Zombie | |
| Dwere ................................ Reworked classic weapons (aka "Guns of Okayishness") | |
| Louis "ijed" Manning ................. Rotfish fix for ID1 model, "Rubicon Rumble Pack" ammo/health boxes | |
| Lunaran .............................. Knight, Pentagram, Quad Damage | |
| Maddes (et al.) ...................... URQP QuakeC fixes | |
| NightFright .......................... RRP model realignments, ROG ammo box skins, URQP QuakeC code adjustments, | |
| skin edits for backback (Sock), Zombie (Chillo), Lava Perforator (Dwere/osj) | |
| osjclatchford ........................ Eyes, Ring of Shadows, Lava ball/rock | |
| Various skin edits: | |
| - Head gibs: Death Knight, Player (Sock), Scrag (Tea Monster/Chillo) | |
| - Player: CTF skin (capnbubs) | |
| - Enemies: Enforcer, Fiend, Minotaur Statue, Ogre, Vore (Chillo) | |
| - Bosses: Chthon (Chillo), Mummy (Chillo), Shub-Niggurath (Tea Monster) | |
| - Items: Keycards (Tea Monster) | |
| - Projectiles: Grenade (Bloodshot), Lava nail (Dwere) | |
| - Props: Torch/Flame (Chillo) | |
| - Weapons: (Lava) Perforator (Dwere) | |
| Grenade/Rocket Launcher (Plague) | |
| Proximity Gun (Dwere) | |
| Multi-Grenade/Multi-Rocket Launcher (Plague) | |
| Phredreeke ........................... Upscaled skins for Anti-Grav Belt + Empathy Shield | |
| Plague ............................... Grenade/Rocket Launcher | |
| Renier "Skiffy" Banninga ............. Shambler | |
| Seven ................................ Knight Statue skin (for Lunaran's model) | |
| Original fixes for nail positioning and MP2 issues | |
| Simon "Sock" O'Callaghan ............. "RetroJam1"/"Arcane Dimensions" models | |
| Quake runes with fixed UV mapping | |
| talisa ............................... Dwere's reworked classic weapons skins for HIP/ROG | |
| Tea Monster .......................... Shub-Niggurath, Scrag head gibs (based on Chillo's model), | |
| Vore (Chillo model edit), Anti-Grav Belt, Biosuit, | |
| Empathy Shield, Horn of Conjuring, Wetsuit, keycards | |
| TribalQuake .......................... Vore (Chillo) edits | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| L I N K S | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| - Authentic Model Improvements on Github: | |
| https://github.com/NightFright2k19/quake_authmdl | |
| - Model replacements (Capnbubs): | |
| http://quakeone.com/forums/quake-mod-releases/works-progress/9573 | |
| - "Guns of Okayishness" (Dwere): | |
| http://www.celephais.net/board/view_thread.php?id=60335&start=1438 | |
| http://quakeone.com/forum/quake-mod-releases/finished-works/12736 | |
| - Knight model replacement (Lunaran): | |
| http://www.celephais.net/board/view_thread.php?id=61177 | |
| - QuakeC Fixes (Maddes): | |
| https://www.quake-info-pool.net/q1/qcfix.htm | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| I N C L U D E D | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| New levels : None | |
| Sounds : No | |
| Music : No | |
| Graphics : Yes | |
| Demos : No | |
| Other : No | |
| Other files required : None | |
| Game : Quake | |
| Single Player : Yes | |
| Cooperative 2-4 Player : Yes | |
| Deathmatch 2-4 Player : Yes | |
| Other game styles : Yes | |
| Difficulty Settings : No | |
| Base : Modified | |
| Build Time : Unknown | |
| Editor(s) used : BSP compiling ......... TyrUtils 0.15.4 (qbsp.exe/light.exe) | |
| Texture editing ....... GIMP, TrenchBroom | |
| Model realignment ..... QuArK 6.6, QME 3.1 | |
| Model tweaking ........ q1mv | |
| Pak editing ........... PakScape | |
| Known Bugs : (Hopefully) none | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| C O P Y R I G H T / P E R M I S S I O N S | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| Authors MAY use the contents of this file as a base for modification or | |
| reuse. Permissions have been obtained from original authors for any of | |
| their resources modified or included in this file. | |
| You MAY distribute this file, provided you include this text file, with no | |
| modifications. You may distribute this file in any electronic format (BBS, | |
| CD, USB flash media etc) as long as you include this file intact. I have | |
| received permission from the original authors of any modified or included | |
| content in this file to allow further distribution. | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| C H A N G E L O G | |
| ---------------------------------------------------------------------------------------------------------------------- | |
| Revision #24 (Mar 1, 2021) | |
| -------------------------- | |
| > Update: NPCs | |
| - [ID1] Fullbright pixels on Chthon skin removed by osj | |
| > Update: Weapons | |
| - [ID1] Smoother recoil animation + skin adjustments for Rocket Launcher by osj | |
| - [ROG] Smoother recoil animation + skin adjustments for Multi-Rocket Launcher by osj | |
| > Update: Items | |
| - [ID1] Backpack UV mapping skin fix by Tea Monster | |
| - [ID1] Pentagram of Protection by Lunaran (from "Copper") | |
| - [ID1] Quad Damage by Lunaran (from "Copper") | |
| - [ROG] Anti-Grav Belt skin downsized by 50% (to avoid issues in many ports) | |
| > Update: Props | |
| - [ID1] Lava ball by osjclatchford (based on Chillo model) | |
| - [HIP] Lava rock by osjclatchford (based on Chillo model) | |
| - [HIP] Proximity bomb by osjclatchford (based on Chillo model) | |
| Revision #23 (Feb 4, 2021) | |
| -------------------------- | |
| > Added: (N)PCs | |
| - [ID1] Shub-Niggurath by Tea Monster (skin by osjclatchford) | |
| - [ROG] Minotaur Statue by osjclatchford (based on Chillo model) | |
| - [ROG] Mummy by osjclatchford (based on Chillo model) | |
| - [ROG] Ranger with CTF skin by osjclatchford (based on capnbubs model) | |
| > Added: Items | |
| - [ID1] Biosuit by Tea Monster | |
| - [ID1] Keycards by Tea Monster (skins by osjclatchford) | |
| - [ID1] Ring of Shadows by osjclatchford (based on AD model) | |
| - [HIP] Empathy Shield by Tea Monster (skin by Phredreeke) | |
| - [HIP] Horn of Conjuring by Tea Monster | |
| - [HIP] Wetsuit by Tea Monster | |
| - [ROG] Anti-Grav Belt by Tea Monster (skin by Phredreeke) | |
| > Added: Props | |
| - [ID1] Eyes by osjclatchford (based on HIP model) | |
| - [ID1] Lava ball by osjclatchford (based on AD model) | |
| - [ID1] Exploding boxes by Bloodshot (from Quake 1.5) | |
| - [HIP] Lava rock by osjclatchford (based on AD model) | |
| - [HIP] Proximity bomb by osjclatchford (based on AD model) | |
| - [ROG] Fireball by osjclatchford (based on "Malice" model) | |
| > Update: Props | |
| - [ID1] Gibs by Sock (from AD) | |
| - [ID1] Torch/Flame by Chillo (skin edits by osjclatchford) | |
| > Update: [ID1] Vore breasts removed by Tea Monster/osjclatchford | |
| [ID1] Model size optimizations for Ranger/Grunt head gibs and Vore | |
| [ROG] Lava nail by Dwere (skin by osjclatchford) | |
| Revision #22 (Dec 23, 2020) | |
| --------------------------- | |
| > Added: [ID1] Scrag head gibs (h_wizard) | |
| > Update: Progs.dat refresh | |
| - [ID1] Frikbot support removed | |
| - [HIP] Nextthink AI update (misc.qc, zombie.qc) | |
| - [ROG] Nextthink AI update (dragon.qc, misc.qc, mummy.qc, tarbaby.qc, zombie.qc) | |
| > Update: [ID1] Super Shotgun (Dwere) reskin by osjclatchford | |
| > Update: [ID1] [ROG] (Multi-Grenade) Ogre (Chillo) skin adjustments by osjclatchford | |
| Revision #21 (Dec 7, 2020) | |
| -------------------------- | |
| > General: Progs.dat files now external (can be deleted if desired) | |
| > Added: [ROG] Lava nail (lspike) based on Chillo's model (skin by NightFright) | |
| > Update: Progs.dat refresh | |
| - [HIP] [ROG] Super Nailgun renamed to Perforator (already done for ID1 with Rev. #19) | |
| - [ROG] Electric eels now become non-solid after death much sooner | |
| > Update: Weapons | |
| - [ID1] Shotgun (v_shot) with reload animation (Barnaby/Dwere) | |
| (Prev. shotgun with slightly improved skin still included as v_shot1) | |
| - [ID1] Perforator (v_nail2) with modified rear center (Dwere, skin by osjclatchford) | |
| - [ID1] Grenade/Rocket Launcher reverted back to Rev. #19 (Plague/osj) | |
| - [HIP] Proximity Gun based on Dwere's model (remodel/skin by osjclatchford) | |
| - [ROG] Lava Perforator (v_lava2) with modified rear center (Dwere/osj, skin modified by NightFright) | |
| - [ROG] Multi-Grenade/Multi-Rocket Launcher based on Plague's model (skin by osjclatchford) | |
| > Update: Added missing flag #4 (GIB) for head models | |
| - [ID1] Rottweiler (h_dog), Shambler (h_shams), Zombie (h_zombie) | |
| - [ROG] Knight/Statue (h_knight) | |
| > Update: [ID1] [ROG] Fixed wrong flag #32 (ZOMBGIB) for Ogre head (h_ogre) and removed one fullbright pixel | |
| Revision #20 (Nov 30, 2020) | |
| --------------------------- | |
| > General: Version numbering changed for better overview | |
| > Update: [ROG] Progs.dat refresh (critical R1M7 elevator bug fixed - again) | |
| > Update: [ID1] Chthon, Death Knight and Ogre mdls recompressed with QuArK to save 70% file size | |
| > Update: Models reverted to previous versions | |
| - [ID1] Knight (+ head gibs) back to Rev. #15 (Chillo --> Lunaran) | |
| - [ID1] Death Knight (+ head gibs) back to Rev. #18 (Chillo) | |
| - [ID1] Grenade launcher (+ pickup) back to Rev. #16 (Plague/osj --> Dwere) | |
| - [ID1] Rocket launcher (+ pickup) back to Rev. #16 (Plague/osj --> Dwere) | |
| > Update: Chillo model reskins by osjclatchford | |
| - [ID1] Fiend | |
| - [ID1] Vore | |
| - [ID1] [ROG] Ogre (+ head gibs) | |
| Revision #19 (Nov 20, 2020) | |
| --------------------------- | |
| > Update: [ALL] Progs.dat refresh (ID1 based on URQP 1.06a QuakeC fixes; HIP/ROG partially fixed), | |
| including FrikBot X++ support for ID1 | |
| > Update: [ID1] Death Knight (+ head gibs) by Chillo | |
| > Update: [ID1] Fiend by Chillo (replaces Bloodshot's version) | |
| Revision #18 (Nov 11, 2020) | |
| --------------------------- | |
| > Update: [ALL] Progs.dat refresh (projectile position fixes for ALL weapons, not just nailguns) | |
| > Update: [ROG] Ooppee's custom Plasmagun code removed from progs.dat (original gun behavior restored) | |
| Revision #17 (Mar 17, 2020) | |
| --------------------------- | |
| > Added: [ID1] Death Knight head gibs, reskin by osjclatchford based on sock's model | |
| > Update: Model reskins by osjclatchford | |
| - [ID1] Enforcer (+ head gibs) based on Chillo's model | |
| - [ID1] [ROG] Ogre (+ head gibs) based on Chillo's model | |
| - [ID1] Player head gibs based on sock's Grunt head (h_guard) | |
| - [ID1] Grenade based on Bloodshot's model | |
| > Update: Weapon replacements with reskins by osjclatchford, based on Plague's models | |
| - [ID1] Grenade Launcher (+ pickup) | |
| - [ID1] Rocket Launcher (+ pickup) | |
| Revision #16 (Jan 13, 2020) | |
| --------------------------- | |
| > Added: [ID1] Death Knight by Chillo | |
| > Added: [ID1] Vore by Chillo (edited by TribalQuake) | |
| > Update: [ID1] Enforcer (+ head gibs) by Chillo | |
| > Update: [ID1] Knight (+ head gibs) by Chillo (ROG still using Lunaran's model) | |
| Revision #15 (Mar 28, 2018) | |
| --------------------------- | |
| > Update: [ID1] [ROG] Fix for missing flag #4 (GIB) for Lunaran's knight head (h_knight.mdl) | |
| Revision #14 (Mar 26, 2018) | |
| --------------------------- | |
| > Update: [ID1] Quad Damage by Chillo | |
| > Update: [ID1] Grunt head gibs by sock (from "Arcane Dimensions") | |
| Revision #13 (Mar 19, 2018) | |
| --------------------------- | |
| > Added: [ID1] [ROG] Several models by Chillo: | |
| Chthon, Enforcer, Grunt head gibs, Scrag, Teleport Sphere, (Multi-Grenade) Ogre | |
| (head gibs by sock from "Arcane Dimensions") | |
| > Added: [ID1] Vore (original ID1 model) with idle animation by Seven | |
| > Added: [ID1] Zombie by Chillo (skin edits by NightFright) | |
| > Update: [ID1] Bloodshot's Fiend model with original ID1 skin (no glowing eyes) | |
| Revision #12 (Dec 8, 2016) | |
| -------------------------- | |
| > Update: [ID1] Proper rescaling/floor alignment for Fiend head gibs | |
| Revision #11 (Dec 7, 2016) | |
| -------------------------- | |
| > Added: [ID1] Fiend head gibs by Bloodshot (edited by NightFright) | |
| Revision #10 (Dec 2, 2016) | |
| -------------------------- | |
| > Added: [ID1] Fiend by Bloodshot | |
| > Update: [ID1] Grenade Launcher pickup by OriOn | |
| > Update: [HIP] Prox Mine Launcher pickup by OriOn | |
| Revision #9 (Oct 11, 2016) | |
| -------------------------- | |
| > Update: [HIP] [ROG] Reworked classic weapons by Dwere/talisa (based on "Guns of Okayishness" v2.0) | |
| Revision #8 (Oct 11, 2016) | |
| -------------------------- | |
| > Added: [ID1] Runes with fixed UV mapping by Sock | |
| Revision #7 (Oct 10, 2016) | |
| -------------------------- | |
| > Added: [ALL] Progs.dat with nail position fix | |
| > Added: [ROG] Additional progs.dat fixes: Plasmagun firing animation & projectile position fix, | |
| R1M7 elevator fix | |
| > Update: [ID1] Upgrade from reworked classic weapons by Dwere v1.0 to v2.0: | |
| - Miniature muzzle flashes won't show through barrels when view weapon is translucent | |
| - Comparatively insignificant tweaks | |
| - Brought back the nozzles removed from the NG barrel tips (view model) | |
| - Fixed fullbright seams on the SNG view model | |
| - Fixed a less subtle fullbright seam on the LG | |
| - Fixed subtle flickering dark seams on SNG and RL (view models) | |
| Revision #6 (Oct 10, 2016) | |
| -------------------------- | |
| > Added: [ALL] Reworked classic weapons by Dwere (ID1)/talisa (HIG/ROG) | |
| > Update: [ID1] Some projectiles (grenade.mdl, s_spike.mdl, spike.mdl) replaced with Dwere's models | |
| Revision #5 (Mar 2, 2016) | |
| ------------------------- | |
| > Added: [ID1] Ammo/health boxes by ijed (from "Rubicon Rumble Pack", with corrected lighting/alignments) | |
| > Added: [ID1] Items/flames/projectiles/zombie gibs by sock (from "RetroJam1" and "Arcane Dimensions") | |
| > Added: [ROG] Lava nail/multi-rocket boxes by NightFright (based on nail/rocket ammo models by ijed) | |
| Revision #4 (Feb 16, 2016) | |
| -------------------------- | |
| > Fixed: [ID1] Fixed missing pakz.pak content | |
| Revision #3 (Feb 13, 2016) | |
| -------------------------- | |
| > Added: [ID1] Shambler (by Skiffy) | |
| Revision #2 (May 10, 2015) | |
| -------------------------- | |
| > Added: [ROG] Knight Statue (based on Lunaran's model, skin by Seven) | |
| Revision #1 (Jan 15, 2015) | |
| -------------------------- | |
| > Initial release |