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TorchPopulator.java
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TorchPopulator.java
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package net.llamaslayers.minecraft.banana.populators;
import java.util.Random;
import org.bukkit.Chunk;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.generator.BlockPopulator;
public class TorchPopulator extends BlockPopulator {
public static final int ITERATIONS = 3;
public static final int TORCH_CHANCE = 70;
public static final int ATTEMPTS = 30;
private static final BlockFace[] directions = new BlockFace[] {
BlockFace.UP, BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST,
BlockFace.WEST };
@Override
public void populate(World world, Random random, Chunk source) {
ChunkSnapshot snapshot = source.getChunkSnapshot();
for (int i = 0; i < ITERATIONS; i++) {
if (random.nextInt(100) < TORCH_CHANCE) {
attemptloop: for (int j = 0; j < ATTEMPTS; j++) {
int x = random.nextInt(16);
int z = random.nextInt(16);
int y = snapshot.getHighestBlockYAt(x, z);
if (y < 19) {
continue;
}
y = random.nextInt(y - 18) + 18;
Block base = source.getBlock(x, y, z);
for (BlockFace direction : directions) {
if (base.getRelative(direction).getType() == Material.AIR) {
base.getRelative(direction).setType(Material.TORCH);
break attemptloop;
}
}
}
}
}
}
}