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  1. GravityGun Public

    An Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP

    C++

  2. A framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)

    C++ 2

  3. Smoothed Particle Hydrodynamics (SPH) to simulate fluid media

    C++ 5 2

  4. Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.

    C++ 2 4

101 contributions in the last year

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Contribution activity

October 2022

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