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An Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP
A framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)
Smoothed Particle Hydrodynamics (SPH) to simulate fluid media
Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.
in the last year
in private repositories
Aug 4 – Aug 12
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