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Pinned repositories

  1. GravityGun

    An Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP


  2. Planning-Framework

    A framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)

    C++ 3

  3. SmoothedParticleHydrodynamics

    Smoothed Particle Hydrodynamics (SPH) to simulate fluid media

    C++ 2

  4. Physics-Framework

    Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.

    C++ 1

29 contributions in the last year

Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Mon Wed Fri

Contribution activity

August 2018

2 contributions in private repositories Aug 4 – Aug 12

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