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  1. An Unreal 4 project where I recreated the Gravity Gun from Half Life 2 using mostly C++ and some BP


  2. A framework built by me and Abed Abla that implements Goal Oriented Action Planning (GOAP)

    C++ 3

  3. Smoothed Particle Hydrodynamics (SPH) to simulate fluid media

    C++ 4 2

  4. Physics Engine that implements GJK and EPA collision detection, collision resolution using Sequential Impulse Solver, Observer Pattern, C++ Scripting, Entity-Component system. Uses ImGUI for HUD.

    C++ 3

29 contributions in the last year

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Contribution activity

June - July 2020

Nightmask3 has no activity yet for this period.

May 2020

Created a pull request in Unity-Technologies/Graphics that received 3 comments

Recursive Subgraph Fix

Purpose of this PR Bugfix for: Manual Tests Opened shader graph test project locally and ensured al…

+43 −13 3 comments

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