diff --git a/README.md b/README.md index 3487b25..26471d0 100644 --- a/README.md +++ b/README.md @@ -4,9 +4,9 @@ --------------------------------- ![](DemoImages/WideRes.gif) ----------------------------------- -![](DemoImages/fluidfinal2.gif) +![](DemoImages/fluidfinal2CropedResized.gif) --------------------------------------- -![](DemoImages/fluidfinal3.gif) +![](DemoImages/fluidfinal3ResizedCroped.gif) --------------------------------- ## Authors @@ -18,6 +18,9 @@ FYI, we are team Jethan(J Ethan) +## To Use + +**To use Fusion Plugin, simply download or clone, and open the project in Unity. Follow the User guide in [Cloth Plugin](https://github.com/Ninjajie/Fusion#cloth-plugin-user-guide) and [Fluid Plugin](https://github.com/Ninjajie/Fusion#fluid-plugin-user-guide) to generate your physical cloth or fluid** ## Introduction @@ -94,6 +97,10 @@ The cloth is completely integrated into Unity, so feel free to move/rotate it ju ![](DemoImages/UnityIntegration.gif) +The plugin (incompletely) supports importing meshes as clothes, but duplicate vertices coming from UVs will make the cloth model into two-pieces, the inner surface and the outer surface. As you can see from the following gif, the simulation runs correctly on both pieces. + +![](DemoImages/Dress.gif) + ## 4. Fluid #### The position based fluid