Skip to content

Commits

Permalink
master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?

Commits on Apr 13, 2022

  1. Merge pull request #1 from NishaWolfe/scene_actor_info

    Scene actor info
    NishaWolfe committed Apr 13, 2022
    1
    Copy the full SHA
    cd46b5a View commit details
    Browse the repository at this point in the history
  2. added Z rotation round

    NishaWolfe committed Apr 13, 2022
    Copy the full SHA
    8606b41 View commit details
    Browse the repository at this point in the history

Commits on Apr 12, 2022

  1. Copy the full SHA
    28dd427 View commit details
    Browse the repository at this point in the history
  2. Updated version number

    NishaWolfe committed Apr 12, 2022
    Copy the full SHA
    ec47dc4 View commit details
    Browse the repository at this point in the history
  3. Added Scene Actor export

    NishaWolfe committed Apr 12, 2022
    Copy the full SHA
    d62a3ab View commit details
    Browse the repository at this point in the history
  4. Added more actor details

    NishaWolfe committed Apr 12, 2022
    Copy the full SHA
    50fef9f View commit details
    Browse the repository at this point in the history
  5. Fixed formatting issue

    NishaWolfe committed Apr 12, 2022
    Copy the full SHA
    9fdcac0 View commit details
    Browse the repository at this point in the history
  6. Added basic build steps

    NishaWolfe committed Apr 12, 2022
    Copy the full SHA
    673379d View commit details
    Browse the repository at this point in the history
  7. Copy the full SHA
    3f61e33 View commit details
    Browse the repository at this point in the history

Commits on Jan 3, 2016

  1. Update README.md

    Documentation link is dead
    xdanieldzd committed Jan 3, 2016
    Copy the full SHA
    3c3f66c View commit details
    Browse the repository at this point in the history

Commits on Nov 1, 2015

  1. Update README.md

    xdanieldzd committed Nov 1, 2015
    Copy the full SHA
    b0c3d75 View commit details
    Browse the repository at this point in the history

Commits on Sep 13, 2015

  1. Update README.md

    xdanieldzd committed Sep 13, 2015
    Copy the full SHA
    d2ef377 View commit details
    Browse the repository at this point in the history
  2. Likely final substantial commit

    Some more material stuff, renaming of constants, skeletal rendering
    experimentation (still broken, although less so; try messing around with
    the vertex shader to see if that fixes anything?), now shows textures
    w/o shaders enabled (tho they obviously won't scale correctly, so it's
    still useless w/o shaders).
    
    Likely my final substantial commit to this project, as per my, by this
    point often-repeated and hopefully known, opinions and feelings
    regarding OoT/MM/3D hacking.
    xdanieldzd committed Sep 13, 2015
    Copy the full SHA
    8e1be05 View commit details
    Browse the repository at this point in the history

Commits on Mar 16, 2015

  1. ZSI bugfix

    Prevent crash with mesh headers in ZSIs that have a mesh count of zero,
    i.e. no model (ex. MM3D spot00_0_info.zsi)
    xdanieldzd committed Mar 16, 2015
    Copy the full SHA
    debd96a View commit details
    Browse the repository at this point in the history
  2. More ZSI support & one bugfix

    Cleaned up ZSI support somewhat, added maybe slightly hacky support for
    alternate headers/setups; also fixed possible null references during
    ModelHandler disposal
    xdanieldzd committed Mar 16, 2015
    Copy the full SHA
    58d7c80 View commit details
    Browse the repository at this point in the history

Commits on Mar 9, 2015

  1. Quick ZSI fix

    Fixed MM3D ZSI identification; fixes #2
    xdanieldzd committed Mar 9, 2015
    Copy the full SHA
    a53062e View commit details
    Browse the repository at this point in the history

Commits on Mar 4, 2015

  1. Preliminary ZSI support

    Some ZSI file support, basic "mesh header" and room actor parsing
    xdanieldzd committed Mar 4, 2015
    Copy the full SHA
    a2fe189 View commit details
    Browse the repository at this point in the history

Commits on Feb 25, 2015

  1. Update README.md

    xdanieldzd committed Feb 25, 2015
    Copy the full SHA
    074963e View commit details
    Browse the repository at this point in the history
  2. Update README.md

    xdanieldzd committed Feb 25, 2015
    Copy the full SHA
    ad37069 View commit details
    Browse the repository at this point in the history

Commits on Feb 21, 2015

  1. Various changes

    Material stuff, skeletal stuff; nothing really regarding improvements,
    aside from some blending/alpha assumptions
    xdanieldzd committed Feb 21, 2015
    Copy the full SHA
    aba4fbe View commit details
    Browse the repository at this point in the history
  2. Update README.md

    xdanieldzd committed Feb 21, 2015
    Copy the full SHA
    42bf4f2 View commit details
    Browse the repository at this point in the history

Commits on Feb 20, 2015

  1. Update README.md

    xdanieldzd committed Feb 20, 2015
    Copy the full SHA
    bf5c084 View commit details
    Browse the repository at this point in the history
  2. Minor changes

    More MatsChunk stuff, now actually reading the MM3D-only data; some
    comments added to ModelHandler
    xdanieldzd committed Feb 20, 2015
    Copy the full SHA
    a4bd54e View commit details
    Browse the repository at this point in the history

Commits on Feb 19, 2015

  1. Rewrote rendering code

    Much faster, no apparent problems?
    xdanieldzd committed Feb 19, 2015
    Copy the full SHA
    db6a6cf View commit details
    Browse the repository at this point in the history
  2. Collada export fixes

    Fixed export of materials w/o texture images, now uses a default effect;
    fixes #1
    xdanieldzd committed Feb 19, 2015
    Copy the full SHA
    8571c6f View commit details
    Browse the repository at this point in the history

Commits on Feb 18, 2015

  1. More Material improvements

    Cleaned up Material class properties, added assumed 3rd texture stage
    infos; better handling of multiple texture stages in rendering
    xdanieldzd committed Feb 18, 2015
    Copy the full SHA
    c496c89 View commit details
    Browse the repository at this point in the history

Commits on Feb 17, 2015

  1. Constant changes, bone weight stuff

    Changed remaining constants naming scheme, now more OpenTK-like; added
    some assumed, experimental and atm unused bone weight stuff
    xdanieldzd committed Feb 17, 2015
    Copy the full SHA
    65e9ded View commit details
    Browse the repository at this point in the history
  2. Tab

    Damn you tabs
    xdanieldzd committed Feb 17, 2015
    Copy the full SHA
    d2d7140 View commit details
    Browse the repository at this point in the history
  3. More material/OGL stuff and fixes

    Some more assumed material-to-OpenGL mapping; fixed texture wrap modes
    (mirroring!)
    xdanieldzd committed Feb 17, 2015
    Copy the full SHA
    1d40ea1 View commit details
    Browse the repository at this point in the history
  4. Material changes

    Some material stuff, OpenGL constants, blah... also a minor Collada
    exporter thing
    xdanieldzd committed Feb 17, 2015
    Copy the full SHA
    10d3712 View commit details
    Browse the repository at this point in the history

Commits on Feb 16, 2015

  1. Exception fix & skeletal anim things

    Got OpenTK to NOT swallow up exceptions w/ its red X anymore; also more
    skeletal animation experimentation & fixes...
    xdanieldzd committed Feb 16, 2015
    Copy the full SHA
    99677d0 View commit details
    Browse the repository at this point in the history
  2. Skl chunk & misc fixes

    Skl chunk bone reading improved; added option to menu to toggle
    experimental skeletal rendering & skinning
    xdanieldzd committed Feb 16, 2015
    Copy the full SHA
    d426729 View commit details
    Browse the repository at this point in the history
  3. Minor testing

    xdanieldzd committed Feb 16, 2015
    Copy the full SHA
    ad3c234 View commit details
    Browse the repository at this point in the history

Commits on Feb 15, 2015

  1. Collada exporter fix

    Now supports non-ushort vertex indices; fixes (some? all?) MM3D scene
    exports
    xdanieldzd committed Feb 15, 2015
    Copy the full SHA
    94b82f0 View commit details
    Browse the repository at this point in the history
  2. Update README.md

    xdanieldzd committed Feb 15, 2015
    Copy the full SHA
    8a53afd View commit details
    Browse the repository at this point in the history
Older