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Commits on Apr 13, 2022
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Merge pull request #1 from NishaWolfe/scene_actor_info
Scene actor info
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Commits on Apr 12, 2022
Commits on Jan 3, 2016
Commits on Nov 1, 2015
Commits on Sep 13, 2015
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Likely final substantial commit
Some more material stuff, renaming of constants, skeletal rendering experimentation (still broken, although less so; try messing around with the vertex shader to see if that fixes anything?), now shows textures w/o shaders enabled (tho they obviously won't scale correctly, so it's still useless w/o shaders). Likely my final substantial commit to this project, as per my, by this point often-repeated and hopefully known, opinions and feelings regarding OoT/MM/3D hacking.
Commits on Mar 16, 2015
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Prevent crash with mesh headers in ZSIs that have a mesh count of zero, i.e. no model (ex. MM3D spot00_0_info.zsi)
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Cleaned up ZSI support somewhat, added maybe slightly hacky support for alternate headers/setups; also fixed possible null references during ModelHandler disposal
Commits on Mar 9, 2015
Commits on Mar 4, 2015
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Some ZSI file support, basic "mesh header" and room actor parsing
Commits on Feb 25, 2015
Commits on Feb 21, 2015
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Material stuff, skeletal stuff; nothing really regarding improvements, aside from some blending/alpha assumptions
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Commits on Feb 20, 2015
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More MatsChunk stuff, now actually reading the MM3D-only data; some comments added to ModelHandler
Commits on Feb 19, 2015
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Fixed export of materials w/o texture images, now uses a default effect; fixes #1
Commits on Feb 18, 2015
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Cleaned up Material class properties, added assumed 3rd texture stage infos; better handling of multiple texture stages in rendering
Commits on Feb 17, 2015
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Constant changes, bone weight stuff
Changed remaining constants naming scheme, now more OpenTK-like; added some assumed, experimental and atm unused bone weight stuff
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More material/OGL stuff and fixes
Some more assumed material-to-OpenGL mapping; fixed texture wrap modes (mirroring!)
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Some material stuff, OpenGL constants, blah... also a minor Collada exporter thing
Commits on Feb 16, 2015
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Exception fix & skeletal anim things
Got OpenTK to NOT swallow up exceptions w/ its red X anymore; also more skeletal animation experimentation & fixes...
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Skl chunk bone reading improved; added option to menu to toggle experimental skeletal rendering & skinning
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Commits on Feb 15, 2015
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Now supports non-ushort vertex indices; fixes (some? all?) MM3D scene exports
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