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Commits on Jun 30, 2015
  1. @asofold
Commits on Jun 29, 2015
  1. @asofold
  2. @asofold
  3. @asofold

    Keep adjusting time and offsets in raytracing.

    asofold authored
    * Not actually a fix for anything we encountered.
    * Nailed down blockinteract.visible raytracing issues to bad end-points
    for raytracing.
    * Also test/prepare logging test-cases for raytracing in general. Not
    enabled, because we should have some flag/permission/command to check
    before logging ~ 5KB per interact event.
Commits on Jun 8, 2015
  1. @asofold
Commits on Jun 7, 2015
  1. @asofold

    Add a config option to log all violations only for debugged players.

    asofold authored
    This makes logging all violations potentially useful to use alongside
    with the "ncp debug player" command in production environments. The flag
    debugonly must be set with at least one backend being activated.
  2. @asofold

    Add ability to log all violations. Do cleanup NCPHookManager on disable.

    asofold authored
    Similar to TestNCP but reduced/different features:
    * Config: trace for the log file and notify to send to notify channel.
    * It's not possible to confine whose messages you receive (yet).
    
    Meant for better local/quick testing in the first place.
Commits on Jun 6, 2015
  1. @asofold
  2. @asofold
  3. @asofold
  4. @asofold

    [BLEEDING] Fixes and additions for the compatibility layer.

    asofold authored
    * Make attribute methods consistent (remove the sprint boost modifier
    from the generic speed multiplier, because it's inconsistent).
    * Add missing implementations.
    * Adjust default sprinting speed modifier.
    * Add more guards for the latest compat module (1.8_R3).
    * Add a reflection based compat module for CB, to cover minor updates.
    * Possibly other minor fixes/changes.
    
    [Hail "insufficient data written"!]
Commits on May 31, 2015
  1. @asofold

    Reset the joinOrRespawn flag in more cases.

    asofold authored
    * Vehicle leave, enter, move.
    * Teleport.
  2. @asofold

    Add workaround for inexact login/respawn locations (vertical).

    asofold authored
    When the respawn/login location is obstructed, the respawn event shows
    that location, but the first move will start at several blocks above,
    without having a teleport event to rely on, thus this workaround.
  3. @asofold
  4. @asofold
  5. @asofold

    Correct javadocs.

    asofold authored
Commits on May 30, 2015
  1. @asofold

    Disable conflicting velocity invalidation.

    asofold authored
    This leads to trouble with high jumps, e.g. with slimes. Halfing the
    freedom after counter runs out has to do for the moment.
  2. @asofold
  3. @asofold

    More complete go on speed attributes.

    asofold authored
    * Undo the sprint boost modifier until we add it (minimize code change).
    * Implement methods for MCAccess implementations down to 1_6_R1.
Commits on May 28, 2015
  1. @asofold
  2. @asofold

    Prepare more on friction: Split off setNextFriction, distinguish h/v.

    asofold authored
    Vertical velocity handling can be much simplified (and possibly extended
    to including downwards velocity) with using a friction-based modeling.
    Absolute envelopes can still be checked extra, where appropriate.
Commits on May 26, 2015
  1. @asofold

    [BLEEDING] Allow friction based horizontal speed-decrease in water.

    asofold authored
    Still uses a little bit of the buffer, but much less. In essence this
    allows rather more h-speed than before, based on friction.
  2. @asofold
  3. @asofold
Commits on May 25, 2015
  1. @asofold
  2. @asofold

    y ~ pain.

    asofold authored
Commits on May 24, 2015
  1. @asofold
  2. @asofold
  3. @asofold
  4. @asofold
Commits on Apr 19, 2015
  1. @asofold

    Merge pull request #35 from Iceee/master

    asofold authored
    Fix false positives when blocking or sneaking in the air
  2. @Iceee
Commits on Apr 11, 2015
  1. @asofold
Commits on Apr 10, 2015
  1. @asofold
  2. @asofold

    Add framework for (debug-) logging map parts with ray-tracing / cuboids.

    asofold authored
    Not very efficient in terms of code-output, but enabling us to log test
    cases for visible (and potentially passable too), using real-life
    examples.
    * Add the capability to log a FakeBlockCache as java code.
    * Add utility to record map parts (cuboid, ray-tracing with margin) to a
    FakeBlockCache.
    
    Missing:
    * Actually log stuff (visible).
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