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A procedurally generated platformer created during a 2 day programming challenge by Noah Blume and Caleb McGennis.
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.vs/obsidious/v14
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README.md

procedurallyGeneratedPlatformer

A procedurally generated platformer created during a 2 day programming challenge by Noah Blume and Caleb McGennis. Created using Unity. Many mechanics are not yet finished. The player occasionally clips on platforms and may get stuck.

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