diff --git a/About/About.xml b/About/About.xml index 767c4a6..054246c 100644 --- a/About/About.xml +++ b/About/About.xml @@ -4,7 +4,9 @@ Smuffle, LOLKAT_KOMRAD_94 0.18.1722 https://ludeon.com/forums/index.php?topic=37649.0 - This mod adds Technology Blueprints to the game. Discover the secrets of any research by using them! + **NOTE: Load this mod after any mod that adds, removes or changes Research Projects.** + + This mod adds Technology Blueprints to the game. Discover the secrets of any research by using them! These are rare items that can be dropped by enemies or bought at traders. Using one will consume it and unlock a random, researchable technology if the blueprint is under or equivalent to your era; otherwise, it will give you some progress towards the technology. There are four types of blueprints: diff --git a/Assemblies/RimworldDiscoverTechs.dll b/Assemblies/RimworldDiscoverTechs.dll index 1b29fbc..7fc885d 100644 Binary files a/Assemblies/RimworldDiscoverTechs.dll and b/Assemblies/RimworldDiscoverTechs.dll differ diff --git a/Assemblies/RimworldDiscoverTechs.dll.config b/Assemblies/RimworldDiscoverTechs.dll.config new file mode 100644 index 0000000..49cc43e --- /dev/null +++ b/Assemblies/RimworldDiscoverTechs.dll.config @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml b/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml index f9f268f..a20a84f 100644 --- a/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml +++ b/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml @@ -10,13 +10,7 @@ Blueprints Neolithic -
  • RecurveBow
  • -
  • Pemmican
  • -
  • PassiveCooler
  • -
  • Devilstrand
  • -
  • PsychoidBrewing
  • -
  • Brewing
  • -
  • Bedrolls
  • +
    0 0 @@ -31,13 +25,7 @@ Medieval
  • NeolithicBlueprint
  • -
  • Beds
  • -
  • CarpetMaking
  • -
  • Smithing
  • -
  • Stonecutting
  • -
  • ComplexClothing
  • -
  • LongBlades
  • -
  • Greatbows
  • +
    1 0 @@ -53,47 +41,7 @@
  • NeolithicBlueprint
  • MedievalBlueprint
  • -
  • DrugProduction
  • -
  • Electricity
  • -
  • PsychiteRefining
  • -
  • WakeUpProduction
  • -
  • GoJuiceProduction
  • -
  • PenoxycylineProduction
  • -
  • Batteries
  • -
  • Refining
  • -
  • NutrientPaste
  • -
  • SolarPanels
  • -
  • AirConditioning
  • -
  • Autodoors
  • -
  • Hydroponics
  • -
  • ElectricSmelting
  • -
  • PackagedSurvivalMeal
  • -
  • ElectricCremation
  • -
  • ColoredLights
  • -
  • Machining
  • -
  • IEDs
  • -
  • IEDIncendiary
  • -
  • Mortars
  • -
  • Gunsmithing
  • -
  • BlowbackOperation
  • -
  • GasOperation
  • -
  • PrecisionRifling
  • -
  • SmokepopBelt
  • -
  • MicroelectronicsBasics
  • -
  • TubeTelevision
  • -
  • GunTurrets
  • -
  • Firefoam
  • -
  • MoisturePump
  • -
  • GeothermalPower
  • -
  • TransportPod
  • -
  • MedicineProduction
  • -
  • MultiAnalyzer
  • -
  • LongRangeMineralScanner
  • -
  • GroundPenetratingScanner
  • -
  • DeepDrilling
  • -
  • VitalsMonitor
  • -
  • ComponentAssembly
  • -
  • MultibarrelWeapons
  • +
    HiTechResearchBench 2 @@ -111,16 +59,7 @@
  • NeolithicBlueprint
  • MedievalBlueprint
  • IndustrialBlueprint
  • -
  • Cryptosleep
  • -
  • PoweredArmor
  • -
  • ShieldBelt
  • -
  • ChargedShot
  • -
  • ShipBasics
  • -
  • ShipCryptosleep
  • -
  • ShipReactor
  • -
  • ShipEngine
  • -
  • ShipComputerCore
  • -
  • ShipSensorCluster
  • + HiTechResearchBench 3 diff --git a/RELEASE/TechnologyBlueprints/About/About.xml b/RELEASE/TechnologyBlueprints/About/About.xml index 767c4a6..054246c 100644 --- a/RELEASE/TechnologyBlueprints/About/About.xml +++ b/RELEASE/TechnologyBlueprints/About/About.xml @@ -4,7 +4,9 @@ Smuffle, LOLKAT_KOMRAD_94 0.18.1722 https://ludeon.com/forums/index.php?topic=37649.0 - This mod adds Technology Blueprints to the game. Discover the secrets of any research by using them! + **NOTE: Load this mod after any mod that adds, removes or changes Research Projects.** + + This mod adds Technology Blueprints to the game. Discover the secrets of any research by using them! These are rare items that can be dropped by enemies or bought at traders. Using one will consume it and unlock a random, researchable technology if the blueprint is under or equivalent to your era; otherwise, it will give you some progress towards the technology. There are four types of blueprints: diff --git a/RELEASE/TechnologyBlueprints/Assemblies/RimworldDiscoverTechs.dll b/RELEASE/TechnologyBlueprints/Assemblies/RimworldDiscoverTechs.dll index 1b29fbc..7fc885d 100644 Binary files a/RELEASE/TechnologyBlueprints/Assemblies/RimworldDiscoverTechs.dll and b/RELEASE/TechnologyBlueprints/Assemblies/RimworldDiscoverTechs.dll differ diff --git a/RELEASE/TechnologyBlueprints/Assemblies/RimworldDiscoverTechs.dll.config b/RELEASE/TechnologyBlueprints/Assemblies/RimworldDiscoverTechs.dll.config new file mode 100644 index 0000000..49cc43e --- /dev/null +++ b/RELEASE/TechnologyBlueprints/Assemblies/RimworldDiscoverTechs.dll.config @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/RELEASE/TechnologyBlueprints/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml b/RELEASE/TechnologyBlueprints/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml index f9f268f..a20a84f 100644 --- a/RELEASE/TechnologyBlueprints/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml +++ b/RELEASE/TechnologyBlueprints/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml @@ -10,13 +10,7 @@ Blueprints Neolithic -
  • RecurveBow
  • -
  • Pemmican
  • -
  • PassiveCooler
  • -
  • Devilstrand
  • -
  • PsychoidBrewing
  • -
  • Brewing
  • -
  • Bedrolls
  • +
    0 0 @@ -31,13 +25,7 @@ Medieval
  • NeolithicBlueprint
  • -
  • Beds
  • -
  • CarpetMaking
  • -
  • Smithing
  • -
  • Stonecutting
  • -
  • ComplexClothing
  • -
  • LongBlades
  • -
  • Greatbows
  • +
    1 0 @@ -53,47 +41,7 @@
  • NeolithicBlueprint
  • MedievalBlueprint
  • -
  • DrugProduction
  • -
  • Electricity
  • -
  • PsychiteRefining
  • -
  • WakeUpProduction
  • -
  • GoJuiceProduction
  • -
  • PenoxycylineProduction
  • -
  • Batteries
  • -
  • Refining
  • -
  • NutrientPaste
  • -
  • SolarPanels
  • -
  • AirConditioning
  • -
  • Autodoors
  • -
  • Hydroponics
  • -
  • ElectricSmelting
  • -
  • PackagedSurvivalMeal
  • -
  • ElectricCremation
  • -
  • ColoredLights
  • -
  • Machining
  • -
  • IEDs
  • -
  • IEDIncendiary
  • -
  • Mortars
  • -
  • Gunsmithing
  • -
  • BlowbackOperation
  • -
  • GasOperation
  • -
  • PrecisionRifling
  • -
  • SmokepopBelt
  • -
  • MicroelectronicsBasics
  • -
  • TubeTelevision
  • -
  • GunTurrets
  • -
  • Firefoam
  • -
  • MoisturePump
  • -
  • GeothermalPower
  • -
  • TransportPod
  • -
  • MedicineProduction
  • -
  • MultiAnalyzer
  • -
  • LongRangeMineralScanner
  • -
  • GroundPenetratingScanner
  • -
  • DeepDrilling
  • -
  • VitalsMonitor
  • -
  • ComponentAssembly
  • -
  • MultibarrelWeapons
  • +
    HiTechResearchBench 2 @@ -111,16 +59,7 @@
  • NeolithicBlueprint
  • MedievalBlueprint
  • IndustrialBlueprint
  • -
  • Cryptosleep
  • -
  • PoweredArmor
  • -
  • ShieldBelt
  • -
  • ChargedShot
  • -
  • ShipBasics
  • -
  • ShipCryptosleep
  • -
  • ShipReactor
  • -
  • ShipEngine
  • -
  • ShipComputerCore
  • -
  • ShipSensorCluster
  • + HiTechResearchBench 3 diff --git a/RELEASE/TechnologyBlueprintsv1.0.1.zip b/RELEASE/TechnologyBlueprintsv1.0.1.zip new file mode 100644 index 0000000..62cf8f3 Binary files /dev/null and b/RELEASE/TechnologyBlueprintsv1.0.1.zip differ diff --git a/Sources/.vs/RimworldDiscoverTechsMod/v15/.suo b/Sources/.vs/RimworldDiscoverTechsMod/v15/.suo index 4d3cb1d..4c25192 100644 Binary files a/Sources/.vs/RimworldDiscoverTechsMod/v15/.suo and b/Sources/.vs/RimworldDiscoverTechsMod/v15/.suo differ diff --git a/Sources/.vs/RimworldDiscoverTechsMod/v15/Server/sqlite3/storage.ide b/Sources/.vs/RimworldDiscoverTechsMod/v15/Server/sqlite3/storage.ide index 8539090..46af4ff 100644 Binary files a/Sources/.vs/RimworldDiscoverTechsMod/v15/Server/sqlite3/storage.ide and b/Sources/.vs/RimworldDiscoverTechsMod/v15/Server/sqlite3/storage.ide differ diff --git a/Sources/RimworldDiscoverTechs/About/About.xml b/Sources/RimworldDiscoverTechs/About/About.xml index 767c4a6..054246c 100644 --- a/Sources/RimworldDiscoverTechs/About/About.xml +++ b/Sources/RimworldDiscoverTechs/About/About.xml @@ -4,7 +4,9 @@ Smuffle, LOLKAT_KOMRAD_94 0.18.1722 https://ludeon.com/forums/index.php?topic=37649.0 - This mod adds Technology Blueprints to the game. Discover the secrets of any research by using them! + **NOTE: Load this mod after any mod that adds, removes or changes Research Projects.** + + This mod adds Technology Blueprints to the game. Discover the secrets of any research by using them! These are rare items that can be dropped by enemies or bought at traders. Using one will consume it and unlock a random, researchable technology if the blueprint is under or equivalent to your era; otherwise, it will give you some progress towards the technology. There are four types of blueprints: diff --git a/Sources/RimworldDiscoverTechs/Classes/RimworldDiscoverTechsClass.cs b/Sources/RimworldDiscoverTechs/Classes/RimworldDiscoverTechsClass.cs new file mode 100644 index 0000000..45b86f6 --- /dev/null +++ b/Sources/RimworldDiscoverTechs/Classes/RimworldDiscoverTechsClass.cs @@ -0,0 +1,60 @@ +using Verse; +using System; +using RimWorld; +using System.Collections.Generic; + +namespace RimworldDiscoverTechs +{ + [StaticConstructorOnStartup] + class RimworldDiscoverTechsClass + { + static RimworldDiscoverTechsClass() + { + Log.Message("### Technology Blueprints mod loaded. ###"); + + // Go through research projects, create lists according to techLevels, then add those projectDefs as prerequisites to each technology blueprint researchDef accordingly. + // First we create lists + List listOfBPs = new List(4); + List> listOfResearchLists = new List>(4); + + List researchProjectsNeolithic = DefDatabase.AllDefsListForReading.FindAll((ResearchProjectDef x) => x.techLevel == TechLevel.Neolithic); + listOfResearchLists.Add(researchProjectsNeolithic); + ResearchProjectDef NeolithicBP = researchProjectsNeolithic.Find((ResearchProjectDef x) => x.defName == "NeolithicBlueprint"); + researchProjectsNeolithic.Remove(NeolithicBP); + listOfBPs.Add(NeolithicBP); + + List researchProjectsMedieval = DefDatabase.AllDefsListForReading.FindAll((ResearchProjectDef x) => x.techLevel == TechLevel.Medieval); + listOfResearchLists.Add(researchProjectsMedieval); + ResearchProjectDef MedievalBP = researchProjectsMedieval.Find((ResearchProjectDef x) => x.defName == "MedievalBlueprint"); + researchProjectsMedieval.Remove(MedievalBP); + listOfBPs.Add(MedievalBP); + + List researchProjectsIndustrial = DefDatabase.AllDefsListForReading.FindAll((ResearchProjectDef x) => x.techLevel == TechLevel.Industrial); + listOfResearchLists.Add(researchProjectsIndustrial); + ResearchProjectDef IndustrialBP = researchProjectsIndustrial.Find((ResearchProjectDef x) => x.defName == "IndustrialBlueprint"); + researchProjectsIndustrial.Remove(IndustrialBP); + listOfBPs.Add(IndustrialBP); + + List researchProjectsSpacer = DefDatabase.AllDefsListForReading.FindAll((ResearchProjectDef x) => x.techLevel == TechLevel.Spacer); + listOfResearchLists.Add(researchProjectsSpacer); + ResearchProjectDef SpacerBP = researchProjectsSpacer.Find((ResearchProjectDef x) => x.defName == "SpacerBlueprint"); + researchProjectsSpacer.Remove(SpacerBP); + listOfBPs.Add(SpacerBP); + + // Then we update the prereqs + for (int i = 0; i < listOfBPs.Count; i++) + { + Log.Message("Checking " + listOfBPs[i].defName); + + foreach (ResearchProjectDef researchProject in listOfResearchLists[i]) + { + listOfBPs[i].prerequisites.Add(researchProject); + Log.Message("+ Prerequisite " + researchProject.defName); + } + } + + Log.Message("Technology Blueprints: modified prerequisites for Technology Blueprints research projects."); + Log.Message("### We hope you enjoy Technology Blueprints!###"); + } + } +} diff --git a/Sources/RimworldDiscoverTechs/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml b/Sources/RimworldDiscoverTechs/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml index f9f268f..a20a84f 100644 --- a/Sources/RimworldDiscoverTechs/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml +++ b/Sources/RimworldDiscoverTechs/Defs/ResearchProjectDefs/ResearchProjects_Blueprints.xml @@ -10,13 +10,7 @@ Blueprints Neolithic -
  • RecurveBow
  • -
  • Pemmican
  • -
  • PassiveCooler
  • -
  • Devilstrand
  • -
  • PsychoidBrewing
  • -
  • Brewing
  • -
  • Bedrolls
  • +
    0 0 @@ -31,13 +25,7 @@ Medieval
  • NeolithicBlueprint
  • -
  • Beds
  • -
  • CarpetMaking
  • -
  • Smithing
  • -
  • Stonecutting
  • -
  • ComplexClothing
  • -
  • LongBlades
  • -
  • Greatbows
  • +
    1 0 @@ -53,47 +41,7 @@
  • NeolithicBlueprint
  • MedievalBlueprint
  • -
  • DrugProduction
  • -
  • Electricity
  • -
  • PsychiteRefining
  • -
  • WakeUpProduction
  • -
  • GoJuiceProduction
  • -
  • PenoxycylineProduction
  • -
  • Batteries
  • -
  • Refining
  • -
  • NutrientPaste
  • -
  • SolarPanels
  • -
  • AirConditioning
  • -
  • Autodoors
  • -
  • Hydroponics
  • -
  • ElectricSmelting
  • -
  • PackagedSurvivalMeal
  • -
  • ElectricCremation
  • -
  • ColoredLights
  • -
  • Machining
  • -
  • IEDs
  • -
  • IEDIncendiary
  • -
  • Mortars
  • -
  • Gunsmithing
  • -
  • BlowbackOperation
  • -
  • GasOperation
  • -
  • PrecisionRifling
  • -
  • SmokepopBelt
  • -
  • MicroelectronicsBasics
  • -
  • TubeTelevision
  • -
  • GunTurrets
  • -
  • Firefoam
  • -
  • MoisturePump
  • -
  • GeothermalPower
  • -
  • TransportPod
  • -
  • MedicineProduction
  • -
  • MultiAnalyzer
  • -
  • LongRangeMineralScanner
  • -
  • GroundPenetratingScanner
  • -
  • DeepDrilling
  • -
  • VitalsMonitor
  • -
  • ComponentAssembly
  • -
  • MultibarrelWeapons
  • +
    HiTechResearchBench 2 @@ -111,16 +59,7 @@
  • NeolithicBlueprint
  • MedievalBlueprint
  • IndustrialBlueprint
  • -
  • Cryptosleep
  • -
  • PoweredArmor
  • -
  • ShieldBelt
  • -
  • ChargedShot
  • -
  • ShipBasics
  • -
  • ShipCryptosleep
  • -
  • ShipReactor
  • -
  • ShipEngine
  • -
  • ShipComputerCore
  • -
  • ShipSensorCluster
  • + HiTechResearchBench 3 diff --git a/Sources/RimworldDiscoverTechs/Properties/AssemblyInfo.cs b/Sources/RimworldDiscoverTechs/Properties/AssemblyInfo.cs index 4f8a06e..2d56f4b 100644 --- a/Sources/RimworldDiscoverTechs/Properties/AssemblyInfo.cs +++ b/Sources/RimworldDiscoverTechs/Properties/AssemblyInfo.cs @@ -6,7 +6,7 @@ // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyTitle("RimworldDiscoverTechs")] -[assembly: AssemblyDescription("")] +[assembly: AssemblyDescription("Mod for Rimworld that adds Technology Blueprints")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RimworldDiscoverTechs")] @@ -32,5 +32,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyVersion("1.0.1.0")] +[assembly: AssemblyFileVersion("1.0.1.0")] diff --git a/Sources/RimworldDiscoverTechs/Properties/Settings.Designer.cs b/Sources/RimworldDiscoverTechs/Properties/Settings.Designer.cs new file mode 100644 index 0000000..f2f8341 --- /dev/null +++ b/Sources/RimworldDiscoverTechs/Properties/Settings.Designer.cs @@ -0,0 +1,26 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace RimworldDiscoverTechs.Properties { + + + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.3.0.0")] + internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { + + private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); + + public static Settings Default { + get { + return defaultInstance; + } + } + } +} diff --git a/Sources/RimworldDiscoverTechs/RimworldDiscoverTechs.csproj b/Sources/RimworldDiscoverTechs/RimworldDiscoverTechs.csproj index 93b4c4d..4734d98 100644 --- a/Sources/RimworldDiscoverTechs/RimworldDiscoverTechs.csproj +++ b/Sources/RimworldDiscoverTechs/RimworldDiscoverTechs.csproj @@ -21,20 +21,30 @@ DEBUG;TRACE prompt 4 + + pdbonly true - bin\Release\ + ..\..\Assemblies\ TRACE prompt 4 + + RefAssembliesHugsLib\0Harmony.dll + False + ..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll False + + RefAssembliesHugsLib\HugsLib.dll + False + @@ -47,16 +57,31 @@ + + + + + + True + True + Settings.settings + + + + + + - + + @@ -68,6 +93,11 @@ + + + + + @@ -76,9 +106,34 @@ + + + + + + + + + + + + + + + + + + + + + SettingsSingleFileGenerator + Settings.Designer.cs + + + diff --git a/Sources/RimworldDiscoverTechs/app.config b/Sources/RimworldDiscoverTechs/app.config new file mode 100644 index 0000000..49cc43e --- /dev/null +++ b/Sources/RimworldDiscoverTechs/app.config @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/Sources/RimworldDiscoverTechs/obj/Debug/DesignTimeResolveAssemblyReferences.cache b/Sources/RimworldDiscoverTechs/obj/Debug/DesignTimeResolveAssemblyReferences.cache index 4c5851b..078df8f 100644 Binary files a/Sources/RimworldDiscoverTechs/obj/Debug/DesignTimeResolveAssemblyReferences.cache and b/Sources/RimworldDiscoverTechs/obj/Debug/DesignTimeResolveAssemblyReferences.cache differ diff --git a/Sources/RimworldDiscoverTechs/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache b/Sources/RimworldDiscoverTechs/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache index 07894ab..9ec4c4c 100644 Binary files a/Sources/RimworldDiscoverTechs/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache and b/Sources/RimworldDiscoverTechs/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ diff --git a/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csproj.CoreCompileInputs.cache b/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csproj.CoreCompileInputs.cache index abfa211..5b81720 100644 --- a/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csproj.CoreCompileInputs.cache +++ b/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csproj.CoreCompileInputs.cache @@ -1 +1 @@ -7ded92dadc39227bf205004c56f0f8db81cff9b8 +23eb40b272ad9e51d51254740c259c8ddea611c5 diff --git a/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csproj.FileListAbsolute.txt b/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csproj.FileListAbsolute.txt index 31a4bb4..bf70560 100644 --- a/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csproj.FileListAbsolute.txt +++ b/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csproj.FileListAbsolute.txt @@ -2,3 +2,4 @@ C:\Users\Noah\Documents\GitHub\RimworldDiscoverTechsMod\Assemblies\RimworldDisco C:\Users\Noah\Documents\GitHub\RimworldDiscoverTechsMod\Sources\RimworldDiscoverTechs\obj\Debug\RimworldDiscoverTechs.csproj.CoreCompileInputs.cache C:\Users\Noah\Documents\GitHub\RimworldDiscoverTechsMod\Sources\RimworldDiscoverTechs\obj\Debug\RimworldDiscoverTechs.dll C:\Users\Noah\Documents\GitHub\RimworldDiscoverTechsMod\Sources\RimworldDiscoverTechs\obj\Debug\RimworldDiscoverTechs.csprojResolveAssemblyReference.cache +C:\Users\Noah\Documents\GitHub\RimworldDiscoverTechsMod\Assemblies\RimworldDiscoverTechs.dll.config diff --git a/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csprojResolveAssemblyReference.cache b/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csprojResolveAssemblyReference.cache index d7388af..8e8f454 100644 Binary files a/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csprojResolveAssemblyReference.cache and b/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.csprojResolveAssemblyReference.cache differ diff --git a/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.dll b/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.dll index 1b29fbc..7fc885d 100644 Binary files a/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.dll and b/Sources/RimworldDiscoverTechs/obj/Debug/RimworldDiscoverTechs.dll differ