This example shows how to use a Unity's RenderTexture to draw UI controls inside 3D scenes.
The XAML is rendered to a camera with a RenderTexture target. That texture is then used in the material assigned to a 3D object in the scene.
It also showcases how to use Noesis controls to interact with Unity's game objects. Here ToggleButtons are used to switch lights on and off, as well as Sliders to control the intensity of the lights.
This example showcases how to display and interact with a Widget in 3D.