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Description
~/vkq/vkQuake/Quake$ ./vkquake
Command line: ./vkquake
Found SDL version 2.0.4
Detected 4 CPUs.
Quake 1.09 (c) id Software
GLQuake 1.00 (c) id Software
FitzQuake 0.85 (c) John Fitzgibbons
FitzQuake SDL port (c) SleepwalkR, Baker
QuakeSpasm 0.92.0 (c) Ozkan Sezer, Eric Wasylishen & others
vkQuake 0.60.0 (c) Axel Gneiting
Host_Init
Playing shareware version.
Console initialized.
UDP Initialized
Server using protocol 666 (FitzQuake)
Exe: 18:17:07 Aug 16 2016
256.0 megabyte heap
Vulkan Initialization
Vendor: NVIDIA
Device: GTX 970
Creating command buffers
Creating swap chain
Creating render passes
Creating color buffer
Creating depth buffer
Creating frame buffers
Initializing staging
Creating descriptor set layouts
Initializing dynamic vertex buffers
Initializing dynamic index buffers
Initializing dynamic uniform buffers
Initializing samplers
Creating pipeline layouts
Creating pipelines
detected controller: PS4 Controller
Sound Initialization
SDL audio spec : 44100 Hz, 512 samples, 2 channels
SDL audio driver: pulseaudio - GM204 High Definition Audio Controller Digital Stereo (HDMI 2), 32768 bytes buffer
Audio: 16 bit, stereo, 44100 Hz
CDAudio disabled at compile time
========= Quake Initialized =========
LTRIGGER is unbound, hit F4 to set.
RTRIGGER is unbound, hit F4 to set.
execing quake.rc
execing default.cfg
execing config.cfg
Unknown command "gl_texture_anisotropy"
Initializing samplers
couldn't exec autoexec.cfg
ERROR-OUT BEGIN
Shutting down SDL sound
QUAKE ERROR: vkWaitForFences failed