Releases: Novum/vkQuake
vkQuake 1.30.1 Binaries
Same as https://github.com/Novum/vkQuake/releases/edit/1.30.0 but with workaround for AMD driver bug causing corrupted sky and a minor Vulkan correctness fix.
- Support for remastered models (Needs data from remastered Quake)
- Support for dynamic lightmap shadows (requires a ray tracing capable GPU)
- Reworked all option menus
- Support for modern HUD style
- Transparency sorting (thanks @temx)
- Dynamic lights are now computed in world instead of texel space for more consistent light sizes
- New GPU memory allocator
- Improved level load times
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.27. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.30.0 Binaries
- Support for remastered models (Needs data from remastered Quake)
- Support for dynamic lightmap shadows (requires a ray tracing capable GPU)
- Reworked all option menus
- Support for modern HUD style
- Transparency sorting (thanks @temx)
- Dynamic lights are now computed in world instead of texel space for more consistent light sizes
- New GPU memory allocator
- Improved level load times
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.27. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.22.3 Binaries
- Mouse support in menus
- Support for binding weapons in controls menu
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.27. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.22.1 Binaries
- GPU driven rendering (
r_indirect) - much better performance in certain scenes (thanks @temx) - Windows installer, detects existing Quake installations
vkquake.pakis embedded into the executable, external file no longer used- Configuration is now saved to
vkQuake.cfginstead ofconfig.cfg - Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
seekcommand bindable to function keys:bind F1 "seek -3") - Demo recording is no longer interrupted when loading savegames
fastloadcommand loads savegame without reloading level (bind F6 "save quick"; bind F9 "fastload quick")- Model
.scalesupport for mods/maps (thanks @Shpoike) - Lightstyles no longer saturate at 2x brightness
- CPU/GPU optimizations for maps with very large geometry/lightmap footprints
r_speedsworks again,r_showbboxesshows edict numbers- Various other bug fixes
- Fixed pitch-black entities in some Arcane Dimension levels (thanks @andrei-drexler)
Ported from Ironwail (thanks @andrei-drexler):
- Underwater sound filter (
snd_waterfx 0to disable) viewsize 130for clean screenshots (+/-keys to quickly select)- Built-in zooming support (
togglezoom,+zoom/-zoom,zoom_fov,zoom_speed)
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.27. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.22 Binaries
- GPU driven rendering (
r_indirect) - much better performance in certain scenes (thanks @temx) - Windows installer, detects existing Quake installations
vkquake.pakis embedded into the executable, external file no longer used- Configuration is now saved to
vkQuake.cfginstead ofconfig.cfg - Demo seek support (arrow keys seek 10s, shift+arrows seek 30s,
seekcommand bindable to function keys:bind F1 "seek -3") - Demo recording is no longer interrupted when loading savegames
fastloadcommand loads savegame without reloading level (bind F6 "save quick"; bind F9 "fastload quick")- Underwater sound filter (
snd_waterfx 0to disable) viewsize 130for clean screenshots (+/-keys to quickly select)- Built-in zooming support (
togglezoom,+zoom/-zoom,zoom_fov,zoom_speed) - Model
.scalesupport for mods/maps - Lightstyles no longer saturate at 2x brightness
- CPU/GPU optimizations for maps with very large geometry/lightmap footprints
- Fixed pitch-black entities in some Arcane Dimension levels
r_speedsworks again,r_showbboxesshows edict numbers- Various other bug fixes
Known issues:
- Might crash when alt+tabbing, working on a fix (#581)
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.27. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.20.3 Binaries
- Fixed multiple parallelism bugs
- 8-bit mode now has dithering
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.17. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.20.2 Binaries
- Fixed a crash on startup with re-release Quake data
- Fixed crash with small stack sized on Unix (e.g. musl libc)
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.17. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.20.1 Binaries
- Fix a bug that could cause random lockups with 1.20.0
- Fix screenshot crash
- Fix corruption if new vkquake.pak is missing or old one is still in place
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.17. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.20.0
- Parallelized renderer for significantly higher performance
- Parallelized texture mip generation for faster load times
- SIMD code optimizations
- "8-bit" color mode emulation
- Scaling is now less blurry
- Mods menu
- Completely replaced memory management (no more -heapsize)
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.17. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)
vkQuake 1.13.1
- GUI scale is now relative to screen height (scr_relativescale 0 to disable)
- Crosshair is now selectable from menu. Also added the option to use a dot instead of cross crosshair.
- Improved compatibility with latest Quake Steam re-release version
- Fixed unlit maps with GPU lightmap updates
- Reverted improper fix for rogue lavamen that caused lots of other issues
- Various smaller bug fixes
- Update to SDL 2.0.22
Windows binaries require the Microsoft Visual C++ Redistributable:
https://aka.ms/vs/17/release/vc_redist.x86.exe (32 bit)
https://aka.ms/vs/17/release/vc_redist.x64.exe (64 bit)
Linux AppImage requires at least glibc 2.14. Check with ldd --version if in doubt (any recent Linux distribution should easily satisfy this). FUSE must be enabled and available (see https://docs.appimage.org/user-guide/troubleshooting/fuse.html)