From bb6376163f05ed6b4afc4b24b60bf25ee76276cc Mon Sep 17 00:00:00 2001 From: Mallory Hayr Date: Tue, 26 Sep 2023 19:28:04 -0700 Subject: [PATCH] Update Minecraft Wiki link to new domain --- docs/plasmid/getting-started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/plasmid/getting-started.md b/docs/plasmid/getting-started.md index 97ff4cf..bebc82c 100644 --- a/docs/plasmid/getting-started.md +++ b/docs/plasmid/getting-started.md @@ -125,7 +125,7 @@ This may look like: } ``` -`name` and `description` can also reference translation keys due to being [JSON Text Components](https://minecraft.fandom.com/wiki/Raw_JSON_text_format). For example, this may instead be: `"name": {"translation": "game.plasmid_example.hello_world_example"}`. +`name` and `description` can also reference translation keys due to being [JSON Text Components](https://minecraft.wiki/w/Raw_JSON_text_format). For example, this may instead be: `"name": {"translation": "game.plasmid_example.hello_world_example"}`. #### A note on translations Translations are a bit non-standard in Plasmid due to it being entirely server-side! Usually translations are stored with the game client, and the server simply sends over _translation keys_ which are then turned into relevant readable text on the client-side. Here, however, we need to instead handle translations by changing the packets that get sent to players such that they are correctly translated _before_ the client even receives it. This is a lot of work! Luckily, this is handled by [Server Translations](https://github.com/arthurbambou/Server-Translations), and we do not need to worry about it!