@SE2Dev SE2Dev released this Apr 27, 2018 · 1 commit to master since this release

Assets 3

Instructions and Terms of Usage


For major changes see here.

Recovery Changes (v1.3.2)

  • Require administrator privileges for launcher_ldr

Recovery Changes (v1.3.1)

  • Fixed semantic versioning support for mod compatibility checks

Changes (v1.3.0)

  • Removed numerous runtime assertions
  • Statically link runtime
  • Removed support for Windows XP

Recovery Changes (v1.2.2)

  • Bugfixes and improvements for the SteamAuth cache system
  • Fixed potential crashes

Recovery Changes (v1.2.1)

  • Resolves a versioning issue that was present in v1.2.0

Changes (v1.2.0)

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes

@SE2Dev SE2Dev released this Apr 26, 2018 · 50 commits to development since this release

Assets 3

It's finally here! The full version of LinkerMod is finally available, including enhanced linker features, custom asset utilities, and long awaited ability to create new maps using Radiant!

Setup Instructions and Terms of Usage


For major changes see here.

Changes (v1.0.0)

  • Initial Release

Changes (v0.1.0)

  • Initial Pre-release

@SE2Dev SE2Dev released this Apr 24, 2018 · 4 commits to master since this release

Assets 3

Instructions and Terms of Usage


For major changes see here.

Recovery Changes (v1.3.1)

  • Fixed semantic versioning support for mod compatibility checks

Changes (v1.3.0)

  • Removed numerous runtime assertions
  • Statically link runtime
  • Removed support for Windows XP

Recovery Changes (v1.2.2)

  • Bugfixes and improvements for the SteamAuth cache system
  • Fixed potential crashes

Recovery Changes (v1.2.1)

  • Resolves a versioning issue that was present in v1.2.0

Changes (v1.2.0)

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes

@SE2Dev SE2Dev released this Apr 24, 2018 · 6 commits to master since this release

Assets 3

Instructions and Terms of Usage


For major changes see here.

Changes (v1.3.0)

  • Removed numerous runtime assertions
  • Statically link runtime
  • Removed support for Windows XP

Recovery Changes (v1.2.2)

  • Bugfixes and improvements for the SteamAuth cache system
  • Fixed potential crashes

Recovery Changes (v1.2.1)

  • Resolves a versioning issue that was present in v1.2.0

Changes (v1.2.0)

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes
Pre-release

@SE2Dev SE2Dev released this Apr 1, 2018 · 56 commits to development since this release

Assets 3

Instructions and Terms of Usage


For major changes see here.

Changes (v0.1.0)

  • Initial Pre-release

@SE2Dev SE2Dev released this Jan 13, 2018 · 15 commits to master since this release

Assets 3

Instructions and Terms of Usage


For major changes see here.

Recovery Changes (v1.2.2)

  • Bugfixes and improvements for the SteamAuth cache system
  • Fixed potential crashes

Recovery Changes (v1.2.1)

  • Resolves a versioning issue that was present in v1.2.0

Changes (v1.2.0)

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes

@SE2Dev SE2Dev released this Dec 23, 2017 · 66 commits to development since this release

Assets 3

Instructions and Terms of Usage


For major changes see here.

Recovery Changes

  • Resolves a versioning issue that was present in v1.2.0

Changes

  • Restore sv_showCommands (& reduce clientCommand spam)
  • Level dependencies are now properly refreshed when you load a mod through the GUI
  • Ultra widescreen support
  • Streaming tweaks
  • Support for ChangeLevel() in co-op
  • Cached authentication ticket to resolve the 1 minute DemonWare connection delay when restarting the game
  • Bugfixes
Dec 17, 2017
Fix "signed/unsigned mismatch" Warning

@SE2Dev SE2Dev released this Jun 29, 2017 · 127 commits to master since this release

Assets 3

Instructions and Terms of Usage


Changes

  • Add support for mod.json instead of description.txt
  • Added support for game_mod version requirements through mod.json metadata
  • Increase maximum mod metadata length
  • Removed invisible button on the custom maps menu
  • Add CreateFX Support (openfile / closefile / fprintln functions for GSC/CSC)
  • Resolved a server command bug that has been present since at least WAW
  • Add scr_useFastFileOnly (prevent's loading raw script files during development)
  • Add scr_suppressErrors (suppress error message boxes)
  • Add game_mod version info to cg_drawVersion
  • Add cg_drawViewPos (Always show the player's view position and angles in the corner of the screen)
  • Add com_cfg_readOnly (Prevent the config file from being rewritten)
  • Additional user settings (r_playerShadow / ai_water_trails / LOD settings) in Settings->Performance
  • Restore support for Insane corpse count option
  • Reflection baking revisions
  • Weapon code revisions
  • Various limits released
  • SSE2 Support
  • Many more miscellaneous improvements & changes.

@SE2Dev SE2Dev released this Sep 26, 2016 · 570 commits to development since this release

Assets 3

Instructions and Terms of Usage


Changes

  • Fixed some legacy mods not working correctly (Learn how to add them here)