Browse files

Revert "Resting work"

This reverts commit 8a9bbd9.
  • Loading branch information...
WastelandWanderer committed Dec 31, 2017
1 parent 85a7d26 commit 32ac17cde2a82585383e83a8d116f1ff9a96177d
Showing with 11 additions and 59 deletions.
  1. +2 −13 Core Mechanics/Resting.i7x
  2. +7 −22 Dys/Additional Tome Scenes.i7x
  3. +0 −12 Lone Wanderer/Claw.i7x
  4. +2 −12 Lone Wanderer/Dragon Spirit.i7x
@@ -4,7 +4,6 @@ Section 0 - Variables
roughing is a truth state that varies. roughing is usually false.
sleepHijack is a number variable. [This is a flag for whether your sleep has been hijacked.]
FrozenNeeds is a truth state that varies. FrozenNeeds is usually false. [Flag marking whether or not needs and time are frozen during dreaming.]
[ sleepHijack ]
[0 = Nothing, you have a dreamless rest ]
@@ -101,21 +100,11 @@ To SleepHijackedCharacter:
else if tds_dl > 0:
Section 2 - Dream commands
Section 2 - Debug commands
To DreamInit:
now command prompt is "[DreamPrompt]";
To say DreamPrompt:
say "REMOVE ME";
To StopDream:
say "REMOVE ME";
now the command prompt is "[promptsay]";
Section 3 - Debug commands
Section 4 - Deprecated Code
Section 3 - Deprecated Code
[ --old version - to be removed--
if cot is owned:
@@ -46,11 +46,6 @@ to say TomeSexMenu:
now sortorder entry is 2;
now description entry is "The demon fox sounds like it could be fun";
choose a blank row from table of fucking options;
now title entry is "Summon a dragon spirit";
now sortorder entry is 3;
now description entry is "You're not sure what a dragon spirit would do but could give it a shot.";
sort the table of fucking options in sortorder order;
repeat with y running from 1 to number of filled rows from table of fucking options:
choose row y from the table of fucking options;
@@ -71,8 +66,6 @@ to say TomeSexMenu:
say "[TentacleSex]";
-- "Summon a demon fox":
say "[DemonFoxMenu]";
-- "Summon a dragon spirit":
say "[DragonSpiritMenu]";
else if calcnumber is 0:
say " Change your mind and do something else?";
@@ -122,38 +115,34 @@ to say TomeExpansionUse:
to say TomeReadMenu:
say " You pull the tome out of your pack once more, looking over its leather cover for a moment before deciding that giving it another read wouldn't hurt too much. After all, you only read about half of it, previously! You should at least finish what you started.";
say " Opening the book to the portion you've yet to read, you are greeted with a few options. The page on the left depicts a sort of mass of tentacles[if TomeFound is 4], though these are different than the ones that assaulted Eric[else if TomeFound is 20], though these are different than the ones that nearly took Eric[end if]. Each of the tendrils is a sort of bluish-purple, and they all seem to be covered in some sort of clear slime. The adjacent page depicts a demonic looking feral fox. It stands larger than a horse with jet black and yellow fur. Two curved horns poke out of the top of its skull, and it has a series of spikes along its back, almost like a dragon. It has three long tails, each of which appear to be burning with a yellow flame. Underneath its hulking form, you see a massive cock, an interesting mixture of both vulpine and draconic, featuring a tapered tip and a wide knot, as well as several protruding ridges along its underside. The shaft itself fades from a dark metallic gold at the base to a bright yellow near the tip. It's leaking a stream of what almost looks like lava.";
say " Turning over the page you find a graphite drawing of what looks like smoke forming a shape, it looks like the upper body of a creature with clawed arms and an elongated neck. While the head is sleek, it does look reminiscent of a reptilian visage. Despite the diffuse material it's supposed to consist of you can see that its body is fairly toned with a manly chest. Some wafts of smoke also leave its nostrils, as if to signify its ability to breathe fire. Odd, the entry below the drawing specifies that this is a dragon spirit from far away lands.";
say " [bold type]Seeing your two options, which of them do you read about[roman type]?";
say " [if TentacleRead is false][link](1)[as]1[end link] - Read about the tentacle monster.[else](1) - You've already read about the tentacle monster.[end if]";
say " [if DemonFoxRead is false][link](2)[as]2[end link] - Read about the demon fox.[else](2) - You've already read about the fox.[end if]";
say " [if DemonFoxRead is false][link](3)[as]3[end link] - Read about the dragon spirit.[else](3) - You've already read about the spirit.[end if]";
say " [link](0)[as]0[end link] - Change your mind.";
now calcnumber is -1;
while calcnumber < 0 or calcnumber > 3:
say "Choice? (0-3)>[run paragraph on]";
while calcnumber < 0 or calcnumber > 2:
say "Choice? (0-2)>[run paragraph on]";
get a number;
if calcnumber >= 0 and calcnumber <= 3:
if calcnumber >= 0 and calcnumber <= 2:
say "Invalid choice.";
if calcnumber is 1 and TentacleRead is false:
say "[TentaclesFirstRead]";
else if calcnumber is 2 and DemonFoxRead is false:
say "[DemonFoxFirstRead]";
else if calcnumber is 3 and DragonSpiritRead is false:
say "[DragonSpiritFirstRead]";
else if DemonFoxRead is true or TentacleRead is true or DragonSpiritRead is true:
else if DemonFoxRead is true or TentacleRead is true:
say " You've already read about that!";
else if calcNumber is 0:
say " You shake your head before slamming the book closed. The idea of summoning otherworldy beings doesn't appeal to you, and honestly, you're not entirely sure why you opened the damn thing in the first place.";
say " You shake your head before slamming the book closed. Both of the ideas don't appeal to you, and honestly, you're not entirely sure why you opened the damn thing in the first place.";
Section 4 - Other Stuff
to UpdateTomeEventPending:
if TomeEventPending is true:
if (DemonFoxRead is true and TentacleRead is true and DragonSpiritRead is true) and (TentacleInteractions is 0 or DemonFoxInteractions is 0 or tds_r is 0): [One event completed, but another is pending.]
if DemonFoxRead is true and TentacleRead is true and (TentacleInteractions is 0 or DemonFoxInteractions is 0): [One event completed, but another is pending.]
now TomeEventPending is true;
now TomeEventPending is false;
@@ -187,11 +176,7 @@ an everyturn rule:
say "[DemonFoxFirstEncounter]";
if TentacleRead is true and TentacleInteractions is 0 and (cocks of player is not 0 and cunts of player is 0) and TomeTimer - turns >= 8 and (a random chance of 1 in 3 succeeds) or (TomeTimer - turns >= 11):
say "[TentaclesFirstEncounter]";
if DragonSpiritRead is true and tds_r is 0 and (TomeTimer - turns) >= 4 and a random chance of 1 in 3 succeeds:
say " A yawn takes you over. The continuous struggles in this world are in fact pretty tiring. Your own body starts to feel really heavy all of a sudden and your eyes give have that slight burn, signaling you that they'd prefer rest in this moment. Why are you feeling really fatigued right now, just a moment ago you were fully alert? Despite wanting to go rest, an odd sense of dread overcomes you, as if somebody was lurking in the shadows; watching and waiting for you to do something. But no matter where you look, you cannot find anything out of the usual.";
now sleepHijack is 2;
now tds_pl is 1;
Section 6 - Dev Cheats

This file was deleted.

Oops, something went wrong.
@@ -65,14 +65,14 @@ The description of The Mists is "[LostOceanDesc]".
To say LostOceanDesc:
say " Floating with your back on the surface of a vast ocean, you see that the sky above is clouded and leaves this place feel rather moody. There is nothing here.";
an everyturn rule:
as an everyturn rule:
if location of player is Lost Ocean:
if tds_tt - turns < 2:
say " Why is there nothing here? Are you... dreaming? This is probably the most vivid dream you've ever had; when you find that you're unable to move you confirm your fear. But... what are you supposed to do?";
else if tds_tt - turns < 3:
say " Despite the water feeling real your ears don't feel stuffed with the water splashing against it, in fact you can still hear perfectly despite how slowly buyoncaing in the water. It feels soothing. To be doing nothing but floating in this large ocean.";
else if tds_tt - turns < 4:
say " You are left wondering, when are you going to wake up? Maybe instead you could try to sleep in this area. ";
say " You are left wondering, when are you going to wake up?";
The Pagoda is a room.
@@ -83,16 +83,6 @@ To say PagodaDesc:
Section 4 - Tome scenes
To say DragonSpiritMenu:
say "REMOVE ME";
To say DragonSpiritFirstRead:
say " While the symbols on the tome previously appeared foreign now they are easily readable for you. The being that has been depicted on the page seems to be a dragon spirit. One of a dragon from far away lands, that has lived many life times by appearing before and accompanying mortals. The page has an excerpt of another persons work apparently which are instructions for summoning the being and tips on how to give it control over your body. The tone of these instructions is unsettling, romanticizing giving it control and agency over yourself. The possession seems to be a great and fulfilling duty, saying that this entity deserves to be in control over anyone. The conclusion that the person who wrote this entry was possessed by this entity doesn't seem too far off.";
say " The rest of the page explains that this entity apparently does not have a corporeal form, only being able to manifest in somebody's dreams. When you turn the page to continue reading, you see captivating symbols and runes drawn on a circle. You can't take your eyes away from these pages, it feels like you are practically staring at something that is hidden within the ink. Finally you're able to rip away your gaze and slam the book closed.";
now DragonSpiritRead is true;
now TomeInteractions is 2;
now TomeTimer is turns;
Section 5 - Transformation routine
Section 6 - Purging

0 comments on commit 32ac17c

Please sign in to comment.