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Event and Room Tagging

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Wahn128 committed Sep 30, 2018
1 parent 538eabc commit 7f54c02b42936cea56119485a46c02de89d700cb
Showing 302 changed files with 4,720 additions and 2,698 deletions.
@@ -4,6 +4,10 @@ Version 2 of Francois by AGentlemanCalledB begins here.

Section 1 - Event

Table of GameEventIDs (continued)
Object Name
Gourmet Treats "Gourmet Treats"

Gourmet Treats is a situation. The level of Gourmet Treats is 8.
The sarea of Gourmet Treats is "High".

@@ -142,6 +146,10 @@ to say BakeryRetriever:

Section 2 - Location

Table of GameRoomIDs (continued)
Object Name
Bone-Appetit "Bone-Appetit"

Bone-Appetit is a room. It is fasttravel. It is private.
The description of Bone-Appetit is "[BoneAppetitdesc]".

@@ -184,6 +184,10 @@ to say SexWithKaren:

Section 2- Karen Quest

Table of GameEventIDs (continued)
Object Name
Forgotten Past "Forgotten Past"

Forgotten Past is a situation.
Forgotten Past is inactive. [Disabled for reactivation after the player talked to Francois]
The sarea of Forgotten Past is "Campus".
@@ -25,6 +25,10 @@ Version 3 of RexxyEvent by AGentlemanCalledB begins here.

Section 1 - Event

Table of GameEventIDs (continued)
Object Name
Forced Adoption "Forced Adoption"

Forced Adoption is a situation.

The sarea of Forced Adoption is "High".
@@ -140,6 +144,10 @@ An everyturn rule:

Section 3 - Rex's Place

Table of GameRoomIDs (continued)
Object Name
Rex's Place "Rex's Place"

Rex's Place is a room. It is fasttravel. It is private.

The description of Rex's Place is " Crawling on all fours through the doggy door, you find yourself in a small but surprisingly tidy single room home. There are even a few pictures still hanging from the walls, mostly featuring an attractive blonde woman and her large Golden Retriever. As you spot Rex sitting in the back with his happy retriever sexpet, there is little doubt in your mind as to what became of the woman in the pictures.".
@@ -5,6 +5,10 @@ Sugar Feud by AGentlemanCalledB begins here.
[Events will eventually be compiled into a single consolidated event.
See also; "Sweet Exchange", "Caught Glider" - Stripes\assorted events]

Table of GameEventIDs (continued)
Object Name
Sugar Shack "Sugar Shack"

Sugar Shack is a situation.
The sarea of Sugar Shack is "Midway".
when play begins:
@@ -1,5 +1,9 @@
Version 1 of AG Beach Events by Aureas Gigas begins here.

Table of GameEventIDs (continued)
Object Name
Riptide "Riptide"

Riptide is a situation.
The sarea of Riptide is "Beach".

@@ -10,6 +14,10 @@ Instead of resolving a Riptide:
say " Bashfully, the black-furred man explains, that he grew up inland and that this was his first time at a beach. The waterlogged ursine blushes and states 'Ironically, I was more worried about a shark attack than drowning.' Beaming a large grin that shows off her sharp teeth, the shark girl jokes, 'I was thinking about it, but you've got way too much fur.' Taking the wise-crack in stride, the sopping wet male retorts, 'Such a shame. How about I make it up to you by paying for a meal at the café?' The athletic shark girl chuckles and says, 'Deal.' The pair then head off, leaving you to appreciate that even in this twisted world, there are still people out there who watch out for others.";
now Riptide is resolved;

Table of GameEventIDs (continued)
Object Name
Hang Ten "Hang Ten"

Hang Ten is a situation. The sarea of Hang Ten is "Beach".

when play begins:
@@ -33,6 +41,10 @@ Instead of resolving a Hang Ten:
now Resolution of Hang Ten is 2; [met and kept things to a clothed, friendly level]
now Hang Ten is resolved;

Table of GameEventIDs (continued)
Object Name
Parasol Nap "Parasol Nap"

Parasol Nap is a situation.
The sarea of Parasol Nap is "Beach".

@@ -5,6 +5,10 @@ Dmitri the Peacock by Aureas Gigas begins here.
[ 1: first event (sexual massage) completed ]
[ 99: stopped the charmer cold ]

Table of GameEventIDs (continued)
Object Name
Captivating Plumage "Captivating Plumage"

Captivating Plumage is a situation.
The sarea of Captivating Plumage is "High".
Peacocked is a number that varies. Peacocked is usually 0.
@@ -148,6 +152,10 @@ Instead of resolving a Captivating Plumage:
now Resolution of Captivating Plumage is 8;
now Captivating Plumage is resolved;

Table of GameRoomIDs (continued)
Object Name
Argos Antiques "Argos Antiques"

Argos Antiques is a room. It is fasttravel. It is private. It is sleepsafe.
The description of Argos Antiques is "[argosantdesc]".
the scent of Argos Antiques is "The antique store smells of aged wood and soft fragrances.".
@@ -1,6 +1,10 @@
Version 5 of Forest Events by Aureas Gigas begins here.
[ Version 5 - Fifth Event ]

Table of GameEventIDs (continued)
Object Name
One flew into the Cuckoos Nest "One flew into the Cuckoos Nest"

One flew into the Cuckoos Nest is a situation.
The sarea of One flew into the Cuckoos Nest is "Forest".
CuckooWatched is a number that varies.
@@ -33,6 +37,10 @@ Instead of resolving a One flew into the Cuckoos Nest:
now Resolution of One flew into the Cuckoos Nest is 2;
now One flew into the Cuckoos Nest is resolved;

Table of GameEventIDs (continued)
Object Name
Two Crash into the Cuckoos Nest "Two Crash into the Cuckoos Nest"

Two Crash into the Cuckoos Nest is a situation.
The Prereq1 of Two Crash into the Cuckoos Nest is One flew into the Cuckoos Nest.
The Prereq1Resolution of Two Crash into the Cuckoos Nest is { 1, 2 }.
@@ -86,6 +94,10 @@ Instead of resolving a Two crash into the Cuckoos Nest:
now Resolution of Two Crash into the Cuckoos Nest is 2;
now Two Crash into the Cuckoos Nest is resolved;

Table of GameEventIDs (continued)
Object Name
Avian Tent "Avian Tent"

Avian Tent is a situation.
The Prereq1 of Avian Tent is Two Crash into the Cuckoos Nest.
The Prereq1Resolution of Avian Tent is { 1, 2 }.
@@ -130,6 +142,10 @@ Instead of resolving a Avian Tent:
now Resolution of Avian Tent is 2;
now Avian Tent is resolved;

Table of GameEventIDs (continued)
Object Name
Sandwich Shop "Sandwich Shop"

Sandwich Shop is a situation.
The sarea of Sandwich Shop is "Forest".

@@ -162,6 +178,9 @@ Instead of resolving a Sandwich Shop:
[ 98: didn't help in the fight against the lizards ]
[ 99: didn't stay to see what Bridget does with Powell ]

Table of GameEventIDs (continued)
Object Name
Thief's Punishment "Thief's Punishment"

Thief's Punishment is a situation.
The sarea of Thief's Punishment is "Forest".
@@ -204,6 +223,10 @@ instead of resolving Thief's Punishment:
now Resolution of Thief's Punishment is 2;
now Thief's Punishment is resolved;

Table of GameEventIDs (continued)
Object Name
Thief's Reformation "Thief's Reformation"

Thief's Reformation is a situation.
The Prereq1 of Thief's Reformation is Thief's Punishment.
The Prereq1Resolution of Thief's Reformation is { 1, 2 }.
@@ -7,6 +7,10 @@ Version 1 of Capitol Events by Blue Bishop begins here.

Section 1 - Pre-existing events by Sweraptor

Table of GameEventIDs (continued)
Object Name
dragatorspot "dragatorspot"

dragatorspot is a situation.
The sarea of dragatorspot is "Capitol".

@@ -15,6 +19,9 @@ Instead of resolving dragatorspot:
increase score by 1;
now dragatorspot is resolved;

Table of GameEventIDs (continued)
Object Name
whelpspot "whelpspot"

whelpspot is a situation.
The sarea of whelpspot is "Capitol".
@@ -29,6 +36,10 @@ Instead of resolving whelpspot:

Section 2 - Ebonflame Nest

Table of GameEventIDs (continued)
Object Name
Ebonflame Nest "Ebonflame Nest"

Ebonflame Nest is a situation.
The sarea of Ebonflame Nest is "Capitol".

@@ -132,6 +143,10 @@ to say ebonflamegauntlet:

Section 3 - Strange Meeting

Table of GameEventIDs (continued)
Object Name
Strange Meeting "Strange Meeting"

Strange Meeting is a situation.
The sarea of Strange Meeting is "Capitol".

@@ -145,6 +160,10 @@ Instead of resolving Strange Meeting:

Section 4 - Failed Escape

Table of GameEventIDs (continued)
Object Name
Failed Escape "Failed Escape"

Failed Escape is a situation.
The sarea of Failed Escape is "Capitol".

@@ -155,6 +174,10 @@ Instead of resolving Failed Escape:

Section 5 - Charred Pickets

Table of GameEventIDs (continued)
Object Name
Charred Pickets "Charred Pickets"

Charred Pickets is a situation.
The sarea of Charred Pickets is "Capitol".

@@ -444,6 +444,10 @@ When Play begins:

Section 3.0 - Doran NPC Core

Table of GameRoomIDs (continued)
Object Name
Rocky Outcropping "Rocky Outcropping"

Rocky Outcropping is a room. It is fasttravel. It is private. It is sleepsafe.
Outcropping Exit is a door. Outcropping Exit is dangerous. The marea of Outcropping Exit is "Plains". Outcropping Exit is undescribed. Outcropping Exit is east of Rocky Outcropping.
the description of Rocky Outcropping is "[RockyOutcroppingDescription]".
@@ -27,8 +27,12 @@ to say blotlook:
say " [italic type][if blotintense < 3]The thing looks completely inanimate.[run paragraph on] You're fairly certain there'll be little to no consequence in using it right now[else if blotintense < 5]The thing appears to be mostly in a mundane state right now, but it seems to subtly become excited as you approach.[run paragraph on] You could probably get away with using it[else if blotintense < 8]The thing seems tinged with a streak of wanton menace.[run paragraph on] You could probably get away with using it, but not for long[else if blotintense < 10]You feel ill at ease near the thing, as though you're being drawn to the tainted object.[run paragraph on] You don't think it'd be particularly wise to use it right now[else]The thing seems to undulate from the corners of your eyes, as though thrumming with an otherworldly need.[run paragraph on] You feel overwhelmingly drawn to the thing, but you'd have to be insane to use it now[end if]...[roman type][line break]";
LineBreak;

Northeast of Milking Shed Main Room is Abandoned Storage Room.
Table of GameRoomIDs (continued)
Object Name
Abandoned Storage Room "Abandoned Storage Room"

Abandoned Storage Room is a room.
Abandoned Storage Room is northeast of Milking Shed Main Room.
The description of Abandoned Storage Room is " Cordoned off from the rest of the milking shed, not too far from the generator, appears to be somewhat dilapidated and disregarded storage room. Dimly lit, there's a few old, obsolete tools stacked up against the walls, but is otherwise sparsely filled save for a rather jarring, brightly colored fixture at the far end.".

blotintense is a number that varies. blotintense is usually -1;
@@ -4,6 +4,10 @@ Version 1 of Velos by Blue Bishop begins here.

Section 1 - Event

Table of GameEventIDs (continued)
Object Name
Strange Serpent "Strange Serpent"

Strange Serpent is a situation. The minscore of Strange Serpent is 200.
The sarea of Strange Serpent is "Mall".

@@ -21,6 +21,11 @@ An everyturn rule:
Section 1 - Declaring the Room

[Room Declaration]

Table of GameRoomIDs (continued)
Object Name
Jadako's Room "Jadako's Room"

Jadako's Room is a room.
The description of Jadako's Room is "[jadakoroomdesc]".

@@ -16,6 +16,9 @@ an everyturn rule:
change the south exit of Jadako's Room to Tenvale College Male Dorms;
change the north exit of Tenvale College Male Dorms to Jadako's Room;
now JadakoRoomConnection is 1; [make sure that it connects the room only once]
Table of GameEventIDs (continued)
Object Name
Campus Lovers "Campus Lovers"

Campus Lovers is a situation.
The sarea of Campus Lovers is "Campus".
@@ -122,4 +125,5 @@ to CampusLoversEvent:
change the north exit of Tenvale College Male Dorms to Jadako's Room;
now CampusLoversProgressTurn is turns; [saves the last turn in which their story progressed]


Campus Lovers ends here.
@@ -17,6 +17,10 @@ PhilipWrestleEnd is a number that varies.

Section 1 - The Situation

Table of GameEventIDs (continued)
Object Name
Hungry Piggy "Hungry Piggy"

Hungry Piggy is a situation.

After resolving a hungry piggy, try looking;
@@ -33,6 +37,10 @@ Instead of Resolving a Hungry Piggy:

Section 2 - Pig Pen

Table of GameRoomIDs (continued)
Object Name
Pig Pen "Pig Pen"

Pig Pen is a room. It is fasttravel. It is private.

The description of Pig Pen is "Not a literal pig pen, a basement actually. The floor is covered in a thick layer of mud. It seems whomever lives here is well stocked with small bottles of water, but there is no food anywhere, just a bunch of empty wrappers. There is a foul odor in the air.".
@@ -27,6 +27,10 @@ when play begins:

Section 1 - Event

Table of GameEventIDs (continued)
Object Name
Inner Predator "Inner Predator"

Inner Predator is a scavevent. The level of Inner Predator is 4.
The sarea of Inner Predator is "Allzones".
when play begins:
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