diff --git a/Core Mechanics/Basic Locations.i7x b/Core Mechanics/Basic Locations.i7x index d4bb6cadf2..d35b5344d2 100644 --- a/Core Mechanics/Basic Locations.i7x +++ b/Core Mechanics/Basic Locations.i7x @@ -10,13 +10,6 @@ NPC Nexus "nowhere" NPC Nexus is a room. The description of NPC Nexus is "This is the extradimensional storage room for unused NPCs. If you somehow ended up here during an import, please include your 'FSCharacterSave.glkdata' file in a bug report on the FS Discord.". -Table of GameRoomIDs (continued) -Object Name -Grey Abbey Library "Grey Abbey Library" - -Grey Abbey Library is a room. Grey Abbey Library is fasttravel. Grey Abbey Library is sleepsafe. -The description of Grey Abbey Library is "[abbey desc]". -The earea of Grey Abbey Library is "Outside". Table of GameRoomIDs (continued) Object Name @@ -31,8 +24,11 @@ Grey Abbey Library is east of Library Door. Bunker is below Grey Abbey Library. The player is in Bunker. -to say bunker desc: +after going to Bunker: + try looking; project the Figure of Map_Bunker_Main_icon; + +to say bunker desc: say " Sparsely appointed, this bunker was built as a fallout shelter back during the Cold War, then abandoned to become a forgotten curiosity at best. You are standing in the main bunker room, a rectangular chamber measuring about sixty feet in length and thirty feet in width. Its walls are solid concrete, and long rows of shelves are built into the back wall. There are several large storage lockers in the bunker as well. They look like a good place to store all your extra stuff. Several long rows of simple metal beds are bolted to the floor and walls for those taking shelter here to [bold type]rest[roman type] upon"; if "cot" is listed in invent of Bunker: say ". One of the cots apparently was poorly installed, and the bolts attaching it to the floor have come loose. You could take it along if you'd like"; @@ -50,8 +46,11 @@ Communal Shower is north of Bunker. Communal Shower is a room. The description of Communal Shower is "[bshower desc]". lastShowerUse is a number that varies. lastShowerUse is usually 10000. -to say bshower desc: +after going to Communal Shower: + try looking; project the Figure of Map_Bunker_Shower_icon; + +to say bshower desc: say " The bunker has a small communal shower with a pretty simple setup. The first thing one sees when entering is that everything is covered in smooth, checkered tile. There's a short bench near the entrance for people to sit on as they undress. This is separated from the shower area proper by a concrete dividing wall, serving as a privacy screen for those entering and drying off. Turning the corner, you see that five showerheads have been affixed to the back wall for several people to wash themselves at once. There's a subtle depression in the floor - enough to direct water to a central drain, but not enough to feel unsteady when standing on it. Around the shower is a raised border that serves as an additional safeguard from flooding the surrounding area."; if library computer is powered: say " Experimentally turning the knobs under one of the showerheads, a light spray of water comes out of it. Seems like you can at least wash here now. Drinking the water wouldn't be advisable though, as you vaguely remember mentions of the use of lead piping from the tour you once took through the place. As corroded as that has to be by now, you decide not to risk lead poisoning on top of all your other problems."; @@ -65,6 +64,10 @@ Underground Restroom "Underground Restroom" Underground Restroom is northeast of Bunker. Underground Restroom is a room. The description of Underground Restroom is "[brestroom desc]". +after going to Underground Restroom: + try looking; + project the Figure of Map_Bunker_Restroom_icon; + to say brestroom desc: project the Figure of Map_Bunker_Restroom_icon; say " This room is very barebones - a small chamber with several stalls containing toilets. Checking one out, you realize that it isn't a typical piece of bathroom installation. There is no water (or anything, really) under the tightly closing lid, only what seems like a long drop into darkness. You try not to imagine how the lower end of the shaft might look like - or smell."; @@ -76,12 +79,28 @@ Maintenance Storeroom "Maintenance Storeroom" Maintenance Storeroom is southwest of Bunker. Maintenance Storeroom is a room. The description of Maintenance Storeroom is "[bmaintenance desc]". +after going to Maintenance Storeroom: + try looking; + project the Figure of Map_Bunker_Storeroom_icon; + to say bmaintenance desc: project the Figure of Map_Bunker_Storeroom_icon; say " The maintenance room you have turned into your own private lodgings. Looking around, it isn't very large by any standards, and much of that is filled with cluttered shelving. Along the back wall is a twin size bed that the old janitor probably used to nap during breaks. The walls on the left and right are haphazardly lined with shelves and filing cabinets. There's nothing of any real interest inside of or on top of them, but you may find a use for the extra storage space in time."; -to say abbey desc: + +Table of GameRoomIDs (continued) +Object Name +Grey Abbey Library "Grey Abbey Library" + +Grey Abbey Library is a room. Grey Abbey Library is fasttravel. Grey Abbey Library is sleepsafe. +The description of Grey Abbey Library is "[abbey desc]". +The earea of Grey Abbey Library is "Outside". + +after going to Grey Abbey Library: + try looking; project the Figure of Map_Library_Front_icon; + +to say abbey desc: say " This former abbey has been rebuilt to become a mid-sized library. The architecture and design shows its origins despite the renovations made. A number of simple yet elegant columns, wall sconces, and several other of the original features have been left untouched to give the library some [']character[']. The central room has a reception desk at the front, with long rows of bookshelves stretching out behind it and to the sides. [if library computer is powered]Now that the building has power, the overhead lights glow, although they sometimes flicker and dim when whatever is going on in the rest of the city causes fluctuations. The computer on the front desk has power now as well and might be of some use[else]A computer sits on the front desk, although without power, it isn't of any help right now[end if]. Small seating groups of chairs and sofas make the library quite a nice place to hang out in and read."; say " There is an upper story to the library overhanging the ground floor, accessible through two stairways to the left and right, not too far from where you are standing. A third of the space has been left open in the middle, allowing people to look down into the main stacks over the wooden railings. High above, thick wooden beams form the rafters of the building's roof. To the north is a room with some white sheets covering assorted furniture. To the south is a glass window through which you are able to make out a dilapidated computer lab. Heading east will lead further into the library."; if Fang is booked and Alexandra is booked: @@ -111,8 +130,11 @@ Main & 7th Street "Main & 7th Street" The description of Main & 7th Street is "[7thMainDesc]". The earea of Main & 7th Street is "Outside". -to say 7thMainDesc: +after going to Main & 7th Street: + try looking; project the Figure of Map_Library_Street_icon; + +to say 7thMainDesc: say " You're at the corner of 7th Street and Main, the latter of which extends further towards the north and south, while 7th Street starts right in front of the entrance of the Grey Abbey Library and runs into the distance westwards. Glancing at the historic structure of the library, you remember hearing somewhere that the old city center was actually fairly close by in the past. But then modern developments shifted the focus on the downtown area, where enough free room was available to put up high rises and new construction. As a historical section of the city, the area encompasses both residential buildings, a few shops and public buildings, having been built long before the introduction of zoning laws."; say " The outbreak of the nanite apocalypse has had a noticeable impact on the area. You can see trash and abandoned remains of clothing scattered here or there, and a burned-out car wreck is standing in the middle of the T crossing. Thankfully, the library seems not to be holding too much interest for wandering beasts, but that may change quickly as you move farther away from it and explore."; @@ -165,8 +187,11 @@ to say LibraryMicrowaveDesc: else: say "Now that you have restored power to the library, you can make use of it. All you need to do is put stuff in and [bold type]microwave[roman type] whatever you want!"; -to say gbreakroom desc: +after going to Breakroom: + try looking; project the Figure of Map_Library_North2_icon; + +to say gbreakroom desc: say " The library staff breakroom is nothing more than a remodeled version of the abbey's old kitchen. The walls are still made with the original stone blocks, while the two windows in the room have thankfully been updated. Both are simple horizontal sliders, bathing the room in a simple glow from the natural lighting outside. [if Sidney is booked]Sidney apparently decided that the breakroom needed to be put into proper order. She's pushed the furniture around in an effort to organize the space[else]The tables have been pushed around, leaving no semblance of order to them, while the countertops at least are reasonably clean[end if]. [if Macadamia is booked]On one of the counters are a ton of Mack's jars, each filled with his own special blend of salted nuts. Just looking at the cartoonish labels with Mack on the cover makes you wonder if he's thinking of starting his own side business. [end if]To the west is the old kitchen's walk-in pantry."; if library computer is powered: say " The only modern day conveniences in the breakroom are a microwave and a small fridge, both of which are ready to be used now that you have restored power to the library."; @@ -182,8 +207,11 @@ Half-Renovated Room is north of Grey Abbey Library. Half-Renovated Room is sleepsafe. The description of Half-Renovated Room is "[LibrarySideRoomDesc]"; -to say LibrarySideRoomDesc: +after going to Half-Renovated Room: + try looking; project the Figure of Map_Library_North3_icon; + +to say LibrarySideRoomDesc: say " This large room seems to be where most of the furniture of the old abbey ended up when the building was converted to its new purpose. With its high ceiling, ample floor-space, and even a big fireplace, it may have served as a dining hall in the past. Now it is mostly filled with numerous pieces of furniture, some stacked quite high and partially covered in white sheets. The two still accessible walls are covered in scaffolding and show signs of recent work on them, as if renovations were in progress when the nanite outbreak began. Due west you can make out a room with tables strewn about and plenty of counter space. Back south it the main area of the library."; if Skarnoth is in Half-Renovated Room: say " Since you brought the demon prince Skarnoth here and securely attached the long chain on his collar to the scaffolding, the imprisoned predator has done his best to improve the comfort of his prison. A soft (if somewhat threadbare and stained) couch has been dragged to stand against the back wall and shows signs of being used as a bed. He even found a high-backed armchair somewhere, which is now set up next to the fireplace. Sitting in it, the demon awaits you, wearing an arrogant expression as if he was a king awaiting supplicants."; @@ -195,8 +223,11 @@ Pantry "Pantry" Pantry is west of Breakroom. Pantry is a room. The description of Pantry is "[gpantry desc]". -to say gpantry desc: +after going to Pantry: + try looking; project the Figure of Map_Library_North1_icon; + +to say gpantry desc: say " The pantry is about the size of a walk-in closet. Inspecting the shelves on all three walls, hoping to find some extra food perhaps, you sadly only find a few leftover folders. After the building became a library, this pantry apparently ended up being turned into a simple storage room. Heading east from here will lead you back into the breakroom."; Table of GameRoomIDs (continued) @@ -207,6 +238,10 @@ Computer Lab is south of Grey Abbey Library. Computer Lab is a room. The description of Computer Lab is "[gcomputerlab desc]". The invent of Computer Lab is { "soda" }. +after going to Computer Lab: + try looking; + project the Figure of Map_Library_South2_icon; + to say gcomputerlab desc: project the Figure of Map_Library_South2_icon; say " Stepping into the old computer lab, it appears that someone had some anger management issues judging by all of the smashed monitors and towers. Every computer used to have its own cubicle, each one about four feet wide by three feet long. While not a room you would particularly enjoy staying in, you're sure you can find some use for it. To the west is a locked door. Heading north will take you back to the library entrance."; @@ -218,8 +253,11 @@ Back Of The Library "Back Of The Library" Back Of The Library is east of Grey Abbey Library. Back Of The Library is a room. The description of Back Of The Library is "[gbackofthelibrary desc]". -to say gbackofthelibrary desc: +after going to Back Of The Library: + try looking; project the Figure of Map_Library_Back_icon; + +to say gbackofthelibrary desc: say " The back of the library has less bookshelves, with tables taking up the majority of the space. Glancing around the area, you can make out three tables that haven't been destroyed yet and a single sofa. The walls have the same tacky pictures that most libraries have, one of them featuring an ice skating polar bear with the caption 'Chill Out And Read'. There are also copies of famous paintings littering the walls. To the south is a locked door. Heading north you can see a sign that reads 'Kidz Zone' hanging over the open doorway. Due east is a double glass door leading out into the back courtyard. Heading west will take you back to the entrance to the library."; Table of GameRoomIDs (continued) @@ -229,8 +267,11 @@ Makeshift Rec Room "Makeshift Rec Room" Makeshift Rec Room is north of Back Of The Library. Makeshift Rec Room is a room. The description of Makeshift Rec Room is "[grecroom desc]". -to say grecroom desc: +after going to Makeshift Rec Room: + try looking; project the Figure of Map_Library_North4_icon; + +to say grecroom desc: say " The Kidz Zone was at one point the place where parents would dump their kids when they needed a break. Most of the brightly colored decorations have been torn down, leaving the area with a twisted, festive feel to it. A single table is set up in the back corner of the room, while the bookshelves have all been destroyed. [if Korvin is booked or Alexandra is booked]Recently, someone found an old pool table and dragged it all the way into the rec-room, and a deck of cards has been placed on a side table. While some may prefer reading to pass the time, others apparently find that far too dull for their tastes. The idea of hustling someone at pool or poker does have its appeal. [end if][if Nala is booked]Having set up a balcony-like seat out of a broken air vent, Nala can now watch and heckle to her heart's content. [end if][if Zoe is booked]Zoe reorganized one side of the room as her workshop. The entire wall has been painted into a large fresque depicting the city and many of the creatures who dwell in it. Carboxes worth of spray cans supply sits neatly in a corner. Zoe arranged a private space, hidden behind a screen, which she took the opportunity to spray-paint as well. [end if]Heading south leads back to the library."; Table of GameRoomIDs (continued) @@ -241,8 +282,11 @@ Courtyard is east of Back Of The Library. Courtyard is a room. The description of Courtyard is "[gcourtyard desc]". The invent of Courtyard is { "dirty water" }. -to say gcourtyard desc: +after going to Courtyard: + try looking; project the Figure of Map_Library_Fountain_icon; + +to say gcourtyard desc: say " The courtyard has an almost peaceful aura about it, which is shocking considering the state of the rest of the city. A few trees have been sporadically planted around a large fountain in the center of the courtyard. While there is no water coming out of the fountain, it is still a nice area to sit and relax. To the north is a large shed, more than likely filled with gardening tools used for the courtyard. To the south is the remnants of what was once a garden. Heading west will take you back into the library."; Table of GameRoomIDs (continued) @@ -255,8 +299,11 @@ Large Shed is a room. The description of Large Shed is "[glargeshed desc]". when play begins: add "Broke-Ass Hoe" to invent of Large Shed; -to say glargeshed desc: +after going to Large Shed: + try looking; project the Figure of Map_Library_Shack_icon; + +to say glargeshed desc: say " Stepping into the shed, it's a little disconcerting how much bigger it is compared to its outward appearance. Inspecting the interior, the walls are made from basic cement, no drywall or anything, which makes sense since given that this was just a place to stow gardening equipment. Most of the floor is smooth cement as well[if Philip is booked]. Philip has turned the ruined back corner into a muddy wrestling ring to roll around in, the pig prepared for any challengers[else], except for a back corner where the cement has been broken up into jagged balls of rock[end if]. Counters and cabinets line the wall on the right hand side of the shed. To the south is the door leading back out to the courtyard."; Table of GameRoomIDs (continued) @@ -266,8 +313,11 @@ Grey Abbey Garden "Grey Abbey Garden" Grey Abbey Garden is south of Courtyard. Grey Abbey Garden is a room. The description of Grey Abbey Garden is "[ggarden desc]". -to say ggarden desc: +after going to Grey Abbey Garden: + try looking; project the Figure of Map_Library_Garden_icon; + +to say ggarden desc: say " Walking into the garden [if Honey is booked]shocks you at first. While most of the plant life around this part of the city is dead, the library's garden is thriving. Flowers of many different colors have begun to sprout up quickly, their speed of growth most likely linked to the nanites. Honey is buzzing back and forth between her plants, humming a cheery little melody as she works. She seems totally in her element, which shouldn't be all that surprising seeing that she is a bee now. The loving way the tiny insect girl cares for each individual plant shows that this is about more than instinct; she truly loves working with the flowers, and the small garden has grown into a sea of colors under her careful watch. You can't help but notice that the most prominent color is yellow, making honey almost appear to fade away at times[else]is slightly disheartening. Any flowers or vegetables that once grew here are long dead. When this was just an abbey, the garden must have served as the place where they would grow their food. Looking up, you are able to see the huge open window on the second floor. Who knows, maybe if it had someone to take care of it, perhaps the garden could return to its past glory? Going to the north will take you back to the courtyard[end if]."; Table of GameRoomIDs (continued) @@ -278,9 +328,11 @@ Grey Abbey 2F is above Grey Abbey Library. Grey Abbey 2F is a room. The description of Grey Abbey 2F is "[abbey 2F desc]". the scent of Grey Abbey 2F is "The smell of books permeates the air in the library, the musty odor is slightly more noticeable up here on the second floor thanks to the older, less frequently used tomes.". +after going to Grey Abbey 2F: + try looking; + project the figure of Map_Library_2F_West_icon; to say abbey 2F desc: - project the figure of Map_Library_2F_West_icon; say " The spacious second story of the library opens up in the middle, with the floor of about a third of the width of the building missing and surrounded by well-crafted wooden railings. They clearly are a part of the old abbey's features that were kept in the renovation, giving the place quite a nice atmosphere. From what therefore is basically a huge balcony, you can overlook the main stacks below. As in the rest of the building, rows of bookshelves take up most of the space, though small seating groups with sofas and cushioned chairs promise comfortable places to rest, too. There are a few secluded desks here and there, serving as quiet study places. To the northeast is a shabby sitting area, while to the southeast you can make out a darker spot that does not receive much light."; Table of GameRoomIDs (continued) @@ -291,8 +343,11 @@ Sitting Area is northeast of Grey Abbey 2F. Sitting Area is a room. The description of Sitting Area is "[usittingarea desc]". The invent of Sitting Area is { "chips" }. -to say usittingarea desc: +after going to Sitting Area: + try looking; project the figure of Map_Library_2F_North_icon; + +to say usittingarea desc: say " Obviously meant for small study groups, the area around you has only a few tables and couches spread about. Most of the nearby shelves have been knocked down, leaving their books strewn across the floor. Although disorganized, the area also has a very lived-in feel to it, helping you relax your nerves and reflect on your next move. Heading southwest will take you back to the second floor landing, and a huge window overlooks the back of the library to the southeast."; if doberman companion is tamed: say " At the edge of the open floor area, Spike has made a little man-cave for himself, dragging a mattress up from the bunker and setting a desk on its side to block the passage between two bookshelves. The little nook that created contains a number of posters of scantily dressed women"; @@ -307,8 +362,11 @@ Garden View "Garden View" Garden View is southeast of Sitting Area. Garden View is a room. The description of Garden View is "[ugardenview desc]". -to say ugardenview desc: +after going to Garden View: + try looking; project the figure of Map_Library_2F_East_icon; + +to say ugardenview desc: say " The huge windows at the back of the second floor allow sunlight to flood the area. Unfortunately, one of the large windows has been completely shattered. On the bright side, this allows a light breeze to flow through the rest of the library, airing out its musty scent. Looking out the window, you can see the garden and courtyard below. The sprawling city beyond it would make for a fantastic view if it wasn't in a state of ruin. There's a sitting area to the northwest, whereas going southwest will lead you towards a dark alcove."; Table of GameRoomIDs (continued) @@ -319,8 +377,11 @@ Darkened Alcove is southwest of Garden View. Darkened Alcove is southeast of Grey Abbey 2F. Darkened Alcove is a room. The description of Darkened Alcove is "[udarkenedalcove desc]". -to say udarkenedalcove desc: +after going to Darkened Alcove: + try looking; project the figure of Map_Library_2F_South_icon; + +to say udarkenedalcove desc: say " This area goes a bit further away from the railing than the rest of the second floor. Under closer inspection, you find the reason why. What was at one point an office had its flimsy walls collapse, but there's no hint as to what caused it. The light from the windows in the back of library don't reach this room due to the walled-off features that were part of the original design. While still light enough to see your surroundings, it does feel gloomier and slightly creepy. From here, you can head northeast towards the garden view windows or northwest to return to the second floor landing. There is also a hatch in the ceiling leading up into the attic."; Table of GameRoomIDs (continued) diff --git a/Core Mechanics/FS Graphics.i7x b/Core Mechanics/FS Graphics.i7x index 37ee5d3313..deade5b253 100644 --- a/Core Mechanics/FS Graphics.i7x +++ b/Core Mechanics/FS Graphics.i7x @@ -51,8 +51,8 @@ Figure of Gunbunny_icon is the file "Gunbunny_ig.jpg". Figure of Ebonflame_Drake_icon is the file "Ebonflame_Drake.jpg". Figure of Helot_icon is the file "Helot.jpg". Figure of Helot_face_icon is the file "Helot_face.jpg". -Figure of Herm_Hyena_clothed_icon is the file "Herm_Hyena_clothed.jpg". -Figure of Herm_Hyena_naked_icon is the file "Herm_Hyena_naked.jpg". +Figure of Herm_Hyena_clothed_icon is the file "Hyena_clothed.jpg". +Figure of Herm_Hyena_naked_icon is the file "Hyena_naked.jpg". Figure of HomoSapiens_icon is the file "Homo Sapiens.jpg". Figure of HornyDoctor_M_icon is the file "HornyDoctor_M_ig.jpg". Figure of Hulking_Cheerleader_icon is the file "Hulking_Cheerleader.jpg". @@ -394,10 +394,6 @@ Figure of Map_Bunker_Main_icon is the file "Map_Bunker_Main.jpg". Figure of Map_Bunker_Restroom_icon is the file "Map_Bunker_Restroom.jpg". Figure of Map_Bunker_Shower_icon is the file "Map_Bunker_Shower.jpg". Figure of Map_Bunker_Storeroom_icon is the file "Map_Bunker_Storeroom.jpg". -Figure of Map_Bunker_Main_icon is the file "Map_Bunker_Main.jpg". -Figure of Map_Bunker_Restroom_icon is the file "Map_Bunker_Restroom.jpg". -Figure of Map_Bunker_Shower_icon is the file "Map_Bunker_Shower.jpg". -Figure of Map_Bunker_Storeroom_icon is the file "Map_Bunker_Storeroom.jpg". Figure of Map_Library_Back_icon is the file "Map_Library_Back.jpg". Figure of Map_Library_Front_icon is the file "Map_Library_Front.jpg". Figure of Map_Library_Fountain_icon is the file "Map_Library_Fountain.jpg". @@ -941,27 +937,27 @@ title icon(figure name) artist backgroundcolor formatrule "Navigation - Mall - ShagShack" Figure of emap_mall_shagshack_icon "executaball" g-black "normal" "Navigation - Mall - West Wing" Figure of emap_mall_westwing_icon "executaball" g-black "normal" [Library Map] -"Map_Bunker_Main" Figure of Map_Bunker_Main_icon "Goncalo" g-Black "normal" -"Map_Bunker_Restroom" Figure of Map_Bunker_Restroom_icon "Goncalo" g-Black "normal" -"Map_Bunker_Shower" Figure of Map_Bunker_Shower_icon "Goncalo" g-Black "normal" -"Map_Bunker_Storeroom" Figure of Map_Bunker_Storeroom_icon "Goncalo" g-Black "normal" -"Map_Library_Back" Figure of Map_Library_Back_icon "Goncalo" g-Black "normal" -"Map_Library_Front" Figure of Map_Library_Front_icon "Goncalo" g-Black "normal" -"Map_Library_Fountain" Figure of Map_Library_Fountain_icon "Goncalo" g-Black "normal" -"Map_Library_Street" Figure of Map_Library_Street_icon "Goncalo" g-Black "normal" -"Map_Library_Garden" Figure of Map_Library_Garden_icon "Goncalo" g-Black "normal" -"Map_Library_Shack" Figure of Map_Library_Shack_icon "Goncalo" g-Black "normal" -"Map_Library_North1" Figure of Map_Library_North1_icon "Goncalo" g-Black "normal" -"Map_Library_North2" Figure of Map_Library_North2_icon "Goncalo" g-Black "normal" -"Map_Library_North3" Figure of Map_Library_North3_icon "Goncalo" g-Black "normal" -"Map_Library_North4" Figure of Map_Library_North4_icon "Goncalo" g-Black "normal" -"Map_Library_South1" Figure of Map_Library_South1_icon "Goncalo" g-Black "normal" -"Map_Library_South2" Figure of Map_Library_South2_icon "Goncalo" g-Black "normal" -"Map_Library_South3" Figure of Map_Library_South3_icon "Goncalo" g-Black "normal" -"Map_Library_2F_West" Figure of Map_Library_2F_West_icon "Goncalo" g-Black "normal" -"Map_Library_2F_North" Figure of Map_Library_2F_North_icon "Goncalo" g-Black "normal" -"Map_Library_2F_South" Figure of Map_Library_2F_South_icon "Goncalo" g-Black "normal" -"Map_Library_2F_East" Figure of Map_Library_2F_East_icon "Goncalo" g-Black "normal" +"Map Bunker_Main" Figure of Map_Bunker_Main_icon "Goncalo" g-black "normal" +"Map Bunker_Restroom" Figure of Map_Bunker_Restroom_icon "Goncalo" g-black "normal" +"Map Bunker_Shower" Figure of Map_Bunker_Shower_icon "Goncalo" g-black "normal" +"Map Bunker_Storeroom" Figure of Map_Bunker_Storeroom_icon "Goncalo" g-black "normal" +"Map Library_Back" Figure of Map_Library_Back_icon "Goncalo" g-black "normal" +"Map Library_Front" Figure of Map_Library_Front_icon "Goncalo" g-black "normal" +"Map Library_Fountain" Figure of Map_Library_Fountain_icon "Goncalo" g-black "normal" +"Map Library_Street" Figure of Map_Library_Street_icon "Goncalo" g-black "normal" +"Map Library_Garden" Figure of Map_Library_Garden_icon "Goncalo" g-black "normal" +"Map Library_Shack" Figure of Map_Library_Shack_icon "Goncalo" g-black "normal" +"Map Library_North1" Figure of Map_Library_North1_icon "Goncalo" g-black "normal" +"Map Library_North2" Figure of Map_Library_North2_icon "Goncalo" g-black "normal" +"Map Library_North3" Figure of Map_Library_North3_icon "Goncalo" g-black "normal" +"Map Library_North4" Figure of Map_Library_North4_icon "Goncalo" g-black "normal" +"Map Library_South1" Figure of Map_Library_South1_icon "Goncalo" g-black "normal" +"Map Library_South2" Figure of Map_Library_South2_icon "Goncalo" g-black "normal" +"Map Library_South3" Figure of Map_Library_South3_icon "Goncalo" g-black "normal" +"Map Library_2F_West" Figure of Map_Library_2F_West_icon "Goncalo" g-black "normal" +"Map Library_2F_North" Figure of Map_Library_2F_North_icon "Goncalo" g-black "normal" +"Map Library_2F_South" Figure of Map_Library_2F_South_icon "Goncalo" g-black "normal" +"Map Library_2F_East" Figure of Map_Library_2F_East_icon "Goncalo" g-black "normal" artistcredits is an action applying to nothing. diff --git a/Figures/Map_Bunker_Main.jpg b/Figures/Map_Bunker_Main.jpg index d3f575fc9b..db2e79d3e5 100644 Binary files a/Figures/Map_Bunker_Main.jpg and b/Figures/Map_Bunker_Main.jpg differ diff --git a/Figures/Map_Bunker_Restroom.jpg b/Figures/Map_Bunker_Restroom.jpg index bfc4ccfee8..9479f682c9 100644 Binary files a/Figures/Map_Bunker_Restroom.jpg and b/Figures/Map_Bunker_Restroom.jpg differ diff --git a/Figures/Map_Bunker_Shower.jpg b/Figures/Map_Bunker_Shower.jpg index b9021f350e..efbf4b2123 100644 Binary files a/Figures/Map_Bunker_Shower.jpg and b/Figures/Map_Bunker_Shower.jpg differ diff --git a/Figures/Map_Bunker_Storeroom.jpg b/Figures/Map_Bunker_Storeroom.jpg index 940eb1e8e5..ea9ecfc364 100644 Binary files a/Figures/Map_Bunker_Storeroom.jpg and b/Figures/Map_Bunker_Storeroom.jpg differ diff --git a/Figures/Map_Library_2F_East.jpg b/Figures/Map_Library_2F_East.jpg index 4811e4ddf6..9a95e69713 100644 Binary files a/Figures/Map_Library_2F_East.jpg and b/Figures/Map_Library_2F_East.jpg differ diff --git a/Figures/Map_Library_2F_North.jpg b/Figures/Map_Library_2F_North.jpg index 1fbb21bcba..f6e70126b0 100644 Binary files a/Figures/Map_Library_2F_North.jpg and b/Figures/Map_Library_2F_North.jpg differ diff --git a/Figures/Map_Library_2F_South.jpg b/Figures/Map_Library_2F_South.jpg index 89fef6a788..349ced72c2 100644 Binary files a/Figures/Map_Library_2F_South.jpg and b/Figures/Map_Library_2F_South.jpg differ diff --git a/Figures/Map_Library_2F_West.jpg b/Figures/Map_Library_2F_West.jpg index 1e042f63b0..52026ecddc 100644 Binary files a/Figures/Map_Library_2F_West.jpg and b/Figures/Map_Library_2F_West.jpg differ diff --git a/Figures/Map_Library_Back.jpg b/Figures/Map_Library_Back.jpg index 52ad295b85..87289affeb 100644 Binary files a/Figures/Map_Library_Back.jpg and b/Figures/Map_Library_Back.jpg differ diff --git a/Figures/Map_Library_Fountain.jpg b/Figures/Map_Library_Fountain.jpg index 44753d83ba..65fa3818d3 100644 Binary files a/Figures/Map_Library_Fountain.jpg and b/Figures/Map_Library_Fountain.jpg differ diff --git a/Figures/Map_Library_Front.jpg b/Figures/Map_Library_Front.jpg index cb28c8df9b..bbc0fab7e7 100644 Binary files a/Figures/Map_Library_Front.jpg and b/Figures/Map_Library_Front.jpg differ diff --git a/Figures/Map_Library_Garden.jpg b/Figures/Map_Library_Garden.jpg index 84323ac169..ad91f04f2e 100644 Binary files a/Figures/Map_Library_Garden.jpg and b/Figures/Map_Library_Garden.jpg differ diff --git a/Figures/Map_Library_North1.jpg b/Figures/Map_Library_North1.jpg index 90af6bbc46..2de5ab753f 100644 Binary files a/Figures/Map_Library_North1.jpg and b/Figures/Map_Library_North1.jpg differ diff --git a/Figures/Map_Library_North2.jpg b/Figures/Map_Library_North2.jpg index e2e1958e77..e1eb8872b8 100644 Binary files a/Figures/Map_Library_North2.jpg and b/Figures/Map_Library_North2.jpg differ diff --git a/Figures/Map_Library_North3.jpg b/Figures/Map_Library_North3.jpg index 27aae146b4..17c6b17f56 100644 Binary files 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Binary files a/Figures/Map_Library_South3.jpg and b/Figures/Map_Library_South3.jpg differ diff --git a/Figures/Map_Library_Street.jpg b/Figures/Map_Library_Street.jpg index 7c6d38fccf..a123e109c6 100644 Binary files a/Figures/Map_Library_Street.jpg and b/Figures/Map_Library_Street.jpg differ diff --git a/Sarokcat/Museum.i7x b/Sarokcat/Museum.i7x index 18a8896396..1f87f4d8e5 100644 --- a/Sarokcat/Museum.i7x +++ b/Sarokcat/Museum.i7x @@ -39,7 +39,7 @@ object name Valerie "Valerie" Valerie is a woman. -The description of Valerie is "[ValerieDesc]"; +The description of Valerie is "[ValerieDesc]". The conversation of Valerie is { "Riddle me this!" }. The icon of Valerie is Figure of Valerie_icon. Valerie is in Museum Foyer. diff --git a/Stripes/Hyena Bikers.i7x b/Stripes/Hyena Bikers.i7x index bd03faec08..1f5d2e262b 100644 --- a/Stripes/Hyena Bikers.i7x +++ b/Stripes/Hyena Bikers.i7x @@ -47,6 +47,7 @@ Instead of resolving a Hyena Bikers: now Hyena Bikers is resolved; stop the action; if lost is 0: + project the Figure of Grant_face_icon; say " Having struck down the third gang member, the others start to move in to mob you, but there's a laughing bark from the back. The hyenas stop, turning to look at their leader. He steps up, a big male with a well-built body in a leather jacket. He has a pair of sunglasses that have been modified to fit his muzzle. You ready your weapon, preparing to deal with this stronger enemy, but he speaks instead of attacking."; say " 'You're pretty tough. You're certainly brave and resourceful, managing on your own up to this point. But you should really consider sticking with the hyenas instead of going solo after this. You won't be able to go it alone forever and someone like you could fight for a good position.'"; say " As the first hyena who faced you tries to get back up, he gives hir a hard smack in the back of the head. The herm drops hir tire iron, which the leader kicks over to you. 'Take that, watch yourself and think on the offer.' He boots the defeated hyenas back to their bikes and the gang gets on their bikes and rides off. You are left with your strange prize and the biker's offer mulling through your mind."; diff --git a/Tyrannosaurus_Rex.i7x b/Tyrannosaurus_Rex.i7x new file mode 100644 index 0000000000..ad85dd0deb --- /dev/null +++ b/Tyrannosaurus_Rex.i7x @@ -0,0 +1,155 @@ +Version 1 of Tyrannosaurus Rex by Shay begins here. +[Version 1 - Initial Setup] + +"Adds a Male Tyrannosaurus Rex to Flexible Survival's Wandering Monsters table" + +when play begins: + add { "Tyrannosaurus Rex" } to infections of guy; [he is male] + add { "Tyrannosaurus Rex" } to infections of girl; [and makes player female] + +[ AldricEncounters (Amount player ran into aldric as an enemy) ] +[ 0: never met him ] +[ 4: met him four times ] + +AldricEncounters is a number that varies. +setmonster Tyrannosaurus Rex; + +Section 1 - Monster Responses + +to say aldric wins: + say " Defeated, you stop struggling and the sand man pulls you in for a deep kiss, his lips touching yours with a tickling feeling. '[if player is male]Dude[else]Sweetie[end if], now let's have some fun!' He leads you over to a large towel lying nearby in the sand, then pulls off your clothes and lowers you on it to lie on your back."; + if player is male:[male + herm] + say " Kneeling between your legs, he runs his hands down your body, caressing your prone form. Then he leans in to lick over your nipples and kiss your stomach before moving his hands to your legs and lifting them over his shoulders. With a softly spoken 'Relax, baby.' he puts his hard manhood against your asshole and starts pushing in against your pucker, slowly but surely until his cockhead pops in. Accompanied by his hands softly stroking up and down your legs, he sinks more and more into you until he finally bottoms out, his balls tickling your skin."; + WaitLineBreak; + say " 'I'm gonna rock your world,' his charming voice tells you, then he starts grinding his hips against your crotch. Thrusting in and out, the feeling of his slightly rough member rubbing your insides has you gasping in lust in no time, grabbing the towel with both hands to hold on to something as you writhe around. Your sandy beach lover has quite some technique, often changing the angle in which he slides into you to rub sensitive spots you barely knew you had. Fucking you with deep thrusts, then pausing for a while and just caressing your body as you get too close to orgasm, he keeps you in a state of sexual bliss for a long time, allowing you to forget about the hardships of survival in this changed world for now."; + say " Then, after you don't know how long, he takes out all the stops, pulling out till only the tip of his cock remains inside you and slamming it all the way in again, followed by quick and hard thrusts that quickly drive you over the edge. You shout in pleasure as your balls tighten and long strings of cum shoot from your [cock of player] shaft all over your stomach and chest. The sand man stud isn't far behind with his own orgasm, burying his whole cock deep inside you a final time and pumping a huge load of his seed deep into your asshole.[mimpregchance]"; + WaitLineBreak; + say " He rests a moment to catch his breath with his slowly softening cock still inside you, then leans over you and gives you a kiss on the lips. 'You're an amazing lay, baby. Come find me again later if you want to have another go. But for now, just listen to the waves and rest...' He's right about that - your coupling was incredibly satisfying, but pretty exhausting too. As you realize how tired you really are, you feel the sand man pull out of you carefully, then see him walk off along the beach looking for new conquests as you doze off."; + else if player is female:[female] + say " Kneeling between your legs, he runs his hands down your body, caressing your prone form. Then he leans in to lick over your nipples and kiss your stomach before moving his hands to your legs and lifting them over his shoulders. With a softly spoken 'Relax, baby.' he puts his hard manhood against your pussy lips and rubs it against them, then slowly but surely pushes his cockhead into your moist hole. Accompanied by his hands softly stroking up and down your legs, he sinks more and more into you until he finally bottoms out, his balls tickling your skin."; + WaitLineBreak; + say " 'I'm gonna rock your world,' his charming voice tells you, then he starts grinding his hips against your crotch. Thrusting in and out, the feeling of his slightly rough member rubbing your insides has you gasping in lust in no time, grabbing the towel with both hands to hold on to something as you writhe around. Your sandy beach lover has quite some technique, often changing the angle in which he slides into you to rub sensitive spots you barely knew you had. Fucking you with deep thrusts, then pausing for a while and just caressing your body as you get too close to orgasm, he keeps you in a state of sexual bliss for a long time, allowing you to forget about the hardships of survival in this changed world for now."; + say " Then, after you don't know how long, he takes out all the stops, pulling out till only the tip of his cock remains inside you and slamming it all the way in again, followed by quick and hard thrusts that quickly drive you over the edge. You shout in pleasure as your pussy starts dripping with femcum, part of it absorbed by his member, the rest running down to soak into the towel below. The sand man stud isn't far behind with his own orgasm, burying his whole cock deep inside you a final time and pumping a huge load of his seed directly into your womb.[fimpregchance]"; + WaitLineBreak; + say " He rests a moment to catch his breath with his slowly softening cock still inside you, then leans over you and gives you a kiss on the lips. 'You're an amazing lay, baby. Come find me again later if you want to have another go. But for now, just listen to the waves and rest...' He's right about that - your coupling was incredibly satisfying, but pretty exhausting too. As you realize how tired you really are, you feel the sand man pull out of you carefully, then see him walk off along the beach looking for new conquests as you doze off."; + else:[neuter] + say " Kneeling between your legs, he runs his hands down your body, caressing your prone form. Then he leans in to lick over your nipples and kiss your stomach before moving his hands to your legs and lifting them over his shoulders. With a softly spoken 'Relax, baby.' he puts his hard manhood against your asshole and starts pushing in against your pucker, slowly but surely until his cockhead pops in. Accompanied by his hands softly stroking up and down your legs, he sinks more and more into you until he finally bottoms out, his balls tickling your skin."; + WaitLineBreak; + say " 'I'm gonna rock your world,' his charming voice tells you, then he starts grinding his hips against your crotch. Thrusting in and out, the feeling of his slightly rough member rubbing your insides has you gasping in lust in no time, grabbing the towel with both hands to hold on to something as you writhe around. Your sandy beach lover has quite some technique, often changing the angle in which he slides into you to rub sensitive spots you barely knew you had. Fucking you with deep thrusts, then pausing for a while and just caressing your body as you get too close to orgasm, he keeps you in a state of sexual bliss for a long time, allowing you to forget about the hardships of survival in this changed world for now."; + say " Then, after you don't know how long, he takes out all the stops, pulling out till only the tip of his cock remains inside you and slamming it all the way in again, followed by quick and hard thrusts that quickly drive you over the edge. You shout in pleasure as your whole body is filled with a deep feeling of satisfaction. The sand man stud isn't far behind with his own orgasm, burying his whole cock deep inside you a final time and pumping a huge load of his seed deep into your asshole.[mimpregchance]"; + WaitLineBreak; + say " He rests a moment to catch his breath with his slowly softening cock still inside you, then leans over you and gives you a kiss on the lips. 'You're an amazing lay, baby. Come find me again later if you want to have another go. But for now, just listen to the waves and rest...' He's right about that - your coupling was incredibly satisfying, but pretty exhausting too. As you realize how tired you really are, you feel the sand man pull out of you carefully, then see him walk off along the beach looking for new conquests as you doze off."; + +to say aldric loses: + say " The sand man takes a step back and raises his hands in a pacifying gesture. 'Ok, ok - I give up. You can be on top when I fuck you.' Judging from the hard bulge in his speedos, it doesn't even seem to occur to him that your fight might have been anything other than a sex game for dominance. He's pretty single-minded in his expectation of getting sex with anyone on the beach."; + if player is male: + LineBreak; + say " Looking over the handsome sand man, you could either mount his cock with you on top [link](1)[as]1[end link], turn the tables and fuck him [link](2)[as]2[end link], try to teach him a painful lesson to leave you alone in the future [link](3)[as]3[end link] or just go [link](4)[as]4[end link]."; + now calcnumber is 0; + while calcnumber < 1 or calcnumber > 4: + say "Choice? (1-4)>[run paragraph on]"; + get a number; + if calcnumber is 1 or calcnumber is 2 or calcnumber is 3 or calcnumber is 4: + break; + else: + say "Invalid choice. Type [link]1[end link] to ride his cock, [link]2[end link] to fuck him, [link]3[end link] to knee him or [link]4[end link] to just leave."; + if calcnumber is 1:[mount his cock] + say "Mount"; + else if calcnumber is 2:[fuck him in the ass] + say "Fuck"; + else if calcnumber is 3:[knee him in the crotch] + say " Calmly stepping up to the beach stud, you tell him that sometimes he should take the hint when someone is not interested... and then you knee him in the groin, leaving him to sink to his knees in a pained whimper as you walk away. Its doubtful that he'll learn anything from this and actually stop bothering you the next time you meet, though there's something oddly satisfying in leaving this pushy guy on his knees and holding his crotch."; + else:[leave] + say " Deciding you should focus on more important stuff right now, you turn away and walk off, leaving a rather surprised and disappointed beach stud behind."; + else: + LineBreak; + say " You consider getting a ride on that cock of his ([link]Y[as]y[end link]) or just leaving ([link]N[as]n[end link])."; + if player consents: + say "Consent"; + else: + say " Deciding you should focus on more important stuff right now, you turn away and walk off, leaving a rather surprised and disappointed beach stud behind."; + +to say aldricDesc: + setmongender 3; + if "Anthro Rex" is not listed in EncounteredEnemies of player: [first encounter] + say " Rounding a corner in the seemingly endless halls of the museum, you suddenly find yourself eye to eye with the king of primordial tyrants, the Tyrannosaurus Rex. Seems he was just coming the other way and you almost ran into each other. His soft golden eyes, reptilian in shape and flecked with specks of amber, make it feel like you're looking into a setting sun. He focuses his gaze on you, the reaction betraying hints of a greater intelligence that defies the mind-breaking effects of the nanite infection. Then he blinks with his large lids and breaks the eye-lock, giving you time to take in the rest of his stature. The creature's eyes are framed in a scaled, sharply angled face with a broad, masculine chin. His anthro reptilian body is quite muscular, red and black in coloration and a whopping seven feet tall. "; + WaitLineBreak; + say " Interestingly, he happens to be wearing clothing, the first of which is a dark leather sash that crosses his well-defined pecs and curves down around his hips on one end. Below his flat, scale-covered abs, a ragged-looking pair of rabbit fur shorts covers the hips of the dinosaur, barely containing the sizable package at his crotch. To top the image of a large predator off, his lower body ends in digitigrade legs, armed with large curved claws. Having studied you in turn, the tyrannosaurus's shoulders flex as he straightens himself, then lets out a deafening roar, shaking the more delicate exhibits in the room and making your ears ring. Clenching his human-like hands into loose fists, the man's claws scrape along the edges of his scaly palms. Seeing the sway of his reptilian tail behind him, you can see that he's getting ready to pounce, so you ready yourself for a fight!"; + increase AldricEncounters by 1; + else if AldricEncounters is 4: [Has met aldric 4 times] + say " Walking into yet another large room of the museum, stuffed with priceless artifacts in often easily shattered glass cases, you once again happen upon the king of primordial tyrants, the Tyrannosaurus Rex. His sun-yellow eyes focus on you in recognition, making it clear that you encountered this large muscled male before, making you idly wonder if he may be the only one of his kind. But that remains to be thought about later, as you see the telltale sway of his reptilian tail behind him, telling you that he's about to pounce, you once again ready yourself for a fight. But to your surprise the fight never comes. The large dinosaur starts his move to attack, then suddenly pauses in mid-motion and shakes his head as if to clear it, followed by three steps backwards. 'Wait, no. We've met before, haven't we? I guess I shouldn't just jump anyone I meet, should I?' With that said, he suddenly stretches out his arm and the clawed hand at its end, waiting for you to take it. 'No hard feelings, eh? The Name is Aldric,' he grunts. You reach for his hand, but it has already been retracted, with the large male turning around to go back the way he came, not speaking another word. As you watch him go off into the distance, you can't help but feel you have made good progress with the strange rex - Aldric, today."; + else: + say " Walking into yet another large room of the museum, stuffed with priceless artifacts in often easily shattered glass cases, you once again happen upon the king of primordial tyrants, the Tyrannosaurus Rex. His sun-yellow eyes focus on you in recognition, making it clear that you encountered this large muscled male before, making you idly wonder if he may be the only one of his kind. But that remains to be thought about later, as you see the telltale sway of his reptilian tail behind him, telling you that he's about to pounce, you once again ready yourself for a fight."; + +Section 2 - Monster Insertion + +Table of Random Critters (continued) +name enemy title enemy name enemy type attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex HP lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) DayCycle altcombat (text) BannedStatus (truth state) +-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --; + +When Play begins: + Choose a blank row from Table of Random Critters; + now name entry is "Tyrannosaurus Rex"; + now enemy title entry is "Tyrannosaurus Rex"; + now enemy name entry is "Aldric"; + now enemy type entry is 1; [unique enemy] + now attack entry is "[one of]He hits you in the head, strong enough to daze, but not hurt you.[or]He grabs your arm for a moment, pulling you in for a quick kiss.[or]He embraces you and gives your ass a quick grope before you can pull away.[at random]"; + now defeated entry is "[aldric loses]"; + now victory entry is "[aldric wins]"; + now desc entry is "[aldricDesc]"; + now face entry is "smooth, with sculpted angular features. A stylish pair of sunglasses sits over your eyes and flowing locks made of fine sand behaving like it was strands of hair surround your face"; + now body entry is "that of an idealized male, with washboard abs and muscled arms and legs"; + now skin entry is "fine white sand, making up your body and"; [ format as "You have (your text) skin"] + now tail entry is "You have a round, firm bubble butt. A tight black speedo draws others['] looks to it."; [ write a whole Sentence or leave blank. ] + now cock entry is "human"; [ format as "You have a 'size' (your text) cock ] + now face change entry is "it shapes itself into a chiseled male visage. A stylish pair of sunglasses coalesces out of a swirl of dust in front of your eyes"; [ format as "Your face feels funny as (your text)." ] + now body change entry is "it is reshaped into a muscled male form and your chest takes an idealized shape with washboard abs"; [ format as "Your body feels funny as (your text)." ] + now skin change entry is "it takes on the texture of very fine sand, formed into shape like normal skin and covering your whole body without blemishes or hair"; [ format as "Your skin feels funny as (your text)." ] + now ass change entry is "it takes the well-rounded shape of an idealized bubble butt. A black speedo coalesces out of a swirl of dust around your hips, covering your curves"; [ format as "Your ass feels funny as (your text)." ] + now cock change entry is "your manhood becomes human-shaped"; [ format as "Your cock feels funny as (your text)." ] + now str entry is 16; + now dex entry is 16; + now sta entry is 18; + now per entry is 16; + now int entry is 12; + now cha entry is 12; + now sex entry is "Male"; + now HP entry is 60; + now lev entry is 8; + now wdam entry is 8; + now area entry is "Museum"; [ Case sensitive] + now cocks entry is 1; [ number of cocks if sex is 'Male' or 'Both' ] + now cock length entry is 14; + now cock width entry is 5; [ Size of balls ] + now breasts entry is 2; [ Number of nipples. ] + now breast size entry is 0; [ Size of breasts infection will try to attain ] + now male breast size entry is 0; [ Breast size for if Sex="Male", usually zero. ] + now cunts entry is 0; [ number of pussies if sex is 'Female' or 'Both' ] + now cunt length entry is 0; + now cunt width entry is 0; + now libido entry is 10; [ Amount player Libido will go up if defeated ] + now loot entry is ""; [ Dropped item, blank for none. Case sensitive. ] + now lootchance entry is 0; [ Percentage chance of dropping loot, from 0-100. ] + now scale entry is 3; [ Number 1-5, approx size/height of infected PC body: 1=tiny, 3=avg, 5=huge ] + now body descriptor entry is "sculpted"; [ Ex: "plump" "fat" "muscled" "strong" "slimy" "gelatinous" "slender". Use [one of] to vary ] + now type entry is "sculpted"; [ one-word creature type. Ex: feline, canine, lupine, robotic, human... Use [one of] to vary ] + now magic entry is false; + now resbypass entry is false; + now non-infectious entry is false; + now DayCycle entry is 0; [ 0 = Up at all times; 1 = Nocturnal (night encounters only); 2 = Diurnal (day encounters only) ] + now altcombat entry is "default"; + now BannedStatus entry is false; + +Section 3 - Endings + +when play ends: + if bodyname of player is "Tyrannosaurus Rex": + if humanity of player < 10: + say "As you succumb to the infection, you move to the beach and spend all your time there from then on, propositioning any person creature you find - and even mostly getting what you want given your good lucks and charming single-mindedness. When the military moves in a while later, you have some intimate contacts with a female soldier scouting the beach and later two of her friends, a man and a women, whom she brings to see you. Together, they decide to smuggle you out of the city to enjoy your company once they're back at their home base. So soon, after being given a shot to make you non-infectious, you find yourself in a shipping crate on a truck."; + say "Thankfully, your new form doesn't really need to breathe, otherwise this would be pretty uncomfortable. After arriving at your destination, they release you on a small beach, where you spend your time getting regular visits from your soldier friends and also have fun with anyone else who comes along."; + stop the action; [no other succumb endings, as the player isn't in the city anymore] + else: + say "When the military finally moves in, you're brought to a holding facility like so many others and have to spend quite a while waiting for the doctors to have a look at you. When they finally do, they're a bit nonplussed, with you no longer being an organic life-form, but rather mineral. They give you the regular shot to make you non-infectious, which thankfully works, then send you over to a nearby research lab to be thoroughly prodded and poked for a few days. As it turns out, your new form doesn't actually need to breathe - and neither does it age, which is a nice plus."; + say "You find your way towards sunny Florida over the next few months, where you end up as a part-time fireman, part time treasure hunter. For both, not needing air is a definite plus - no problems with smoke inhalation, and being able to just walk along the ocean floor, you find many interesting wrecks... old ones, or those that only found their way to the bottom during the nanite infection spread. And hanging around in the sun on a beach, watching the local male and female cuties as your water-logged form dries out again is the ideal way to end any day..."; + +Tyrannosaurus Rex ends here. diff --git a/Wahn/Alexandra Breeding.i7x b/Wahn/Alexandra Breeding.i7x index 2f5b15c240..414b577e24 100644 --- a/Wahn/Alexandra Breeding.i7x +++ b/Wahn/Alexandra Breeding.i7x @@ -455,7 +455,7 @@ to say AlexandraBreeding_Karel_Isaac: say " Explaining to Alexandra that you know a farm out in the dry plains that is staffed by (more or less) well-behaved anthro stallions, you earn a laugh from the former cop. 'You're really invested in your little breeding program, eh? Planning a road trip through monster-infested streets to see me knocked up by just the right stud.' Studs, you correct her, explaining that there's a pair of black-furred twins you have in mind. 'Fancy that, eh? A double-pack of hunks to sink their dicks into me. Fine boss, that does actually sound like fun. Let's get going!' Putting her clothes back in order, Alexandra saunters over to the entrance and waits there for you, her tail wagging left and right. It actually looks like she's eager to get going, so you gather your own gear in short notice and set out with the anthro bitch."; WaitLineBreak; say " Wandering through the chaotic streets of the city, you skirt around wrecked cars, heaps of trash and frequent shreds of often cum-soaked clothing. As the two of you move in a focused manner with a goal in mind, most creatures on the way do avoid you, preferring to hide or wait for easier targets to attack and bring down. Yet by the time that you've almost reached the edge of the dry plains, there is one guy who doesn't seem to have gotten the memo: "; - let randomnumber be a number from 1 to 3; + let randomnumber be a random number from 1 to 3; if randomnumber is: -- 1:[husky encounter] say "An Alpha Husky steps into your way from behind the crumbling wall of a ruined building, a predatory grin spreading over his muzzle. 'What do we have here? A sweet little bitch just wandering into my territory. I could smell your wet pussy when you were a block away!' He sniffs the air with a grin on his muzzle, eyes roaming up and down over Alexandra's form. Almost as an afterthought, he throws you a glance too. 'Ooh, you're taking your bitch for a walk, is that it? Tough luck! Wherever you think you are going, you can forget about that! I'll take her off your hands and she'll be another slut in my pack!'"; @@ -482,5 +482,6 @@ to say AlexandraBreeding_Karel_Isaac: say " 'Now then, I think we should get over there and meet her before one of the guys gets some ideas.' Flanked by the two horsemen, you make your way back to Alexandra, finding her with two erect horsecocks in her hands. As you step up, she chuckles and presses the cocks together, stroking them between her hands. The farmhands attached to them (a Clydesdale and a Zebra) look somewhat startled for a second, then shrug and just enjoy. Hearing you clearing your throat, Alexandra says, 'Sorry boys, duty calls. I'm sure you'll manage without me, right?' and then steps up to you and the twins. After making introductions between the Friesians and your dobie bitch, you start to say something more but are cut short by the bad bitch smirking and asking, 'So, which one of you is gonna fuck me first?' Karel and Isaac laugh at her unashamed question, and Isaac replies, 'You're gonna be quite popular with that outlook in here, ma'am. As for who gets first dip, just one moment.'"; say " The brothers grin at each other, then do a lightning-quick round of rock, paper, scissors that leaves Karel as the victor. 'Oh yeah!' the lucky farmhand exclaims, immediately drawing Alexandra into his embrace and kissing her on the muzzle. ..."; else if Energy of Alexandra is 1: [second time] + say "..."; Alexandra Breeding ends here.