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HUGE cleanup of files

Backend changes, typo fixes, minor optimizations, and standardizing some formatting
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Strongbird committed Oct 26, 2017
1 parent a68c57d commit df45ba02d85f4a74cc0230212c17babd8e2b2898
Showing 562 changed files with 10,645 additions and 10,634 deletions.
@@ -68,14 +68,14 @@ to say CumGirldesc:
now lev entry is level of player;
else:
now lev entry is 4 + cumgrowth;
now hp entry is 40 + ( debit * 4 );
now HP entry is 40 + ( debit * 4 );
now wdam entry is 5 + ( ( debit + 1 ) / 3 );
now dex entry is 12 + ( ( debit + 4 ) / 5 );
if cumgrowth > 0:
increase hp entry by ( 2 * cumgrowth * lev entry ) / 3;
increase HP entry by ( 2 * cumgrowth * lev entry ) / 3;
increase dex entry by cumgrowth;
increase wdam entry by ( ( cumgrowth + 1 ) / 2 );
now monsterhp is hp entry;
now monsterHP is HP entry;
say " Before you is a creature that appears, at a glance, to be a pale-looking female human, but as she steps out of the shadows you quickly realize something is very wrong. Her entire form is slick and white, her flesh seeming to run slightly as she moves, as if reshaping itself with each motion. However, the most disturbing feature is the creature's face. While vaguely human in shape, it is almost mannequin like, devoid of any features other than her expressionless mouth and the flat, empty depressions where her eyes should be.";
if cumgirlfed is -1:
say " The overwhelming smell of sex hits you as the creature gets within striking distance, and you realize this sickening creature appears to be made entirely of animate cum and other bodily fluids.";
@@ -91,7 +91,7 @@ to say CumGirldesc:
Section 2 - Monster Insertion
Table of random critters (continued)
name attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex hp lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) nocturnal (truth state) altcombat (text)
name attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex HP lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) nocturnal (truth state) altcombat (text)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --;
[ Adds a blank row to the table, this is immediately filled ;) ]
@@ -119,7 +119,7 @@ When Play begins:
now int entry is 12;
now cha entry is 12;
now sex entry is "No change"; [ Infection will move the player towards this gender. Current: 'Male' 'Female' 'Both' ]
now hp entry is 24; [ The monster's starting hit points. ]
now HP entry is 24; [ The monster's starting HP. ]
now lev entry is 1; [ Monster level. (Level x 2) XP for victory. (Level / 2) XP for losing. ]
now wdam entry is 3; [ Monster's average damage when attacking. ]
now area entry is "Sealed"; [ "Outside" "Mall" "Park" "Beach" etc... Check an existing creature in the area. ]
@@ -151,7 +151,7 @@ Section 3 - Endings
[
when play ends:
if bodyname of player is "Cum Girl":
if humanity of player is less than 10:
if humanity of player < 10:
say " You succumb to your Cum Girl infection.";
else:
say " You survive, but were infected by the Cum Girl.";
@@ -220,7 +220,7 @@ to say FireSpritedesc:
Section 2 - Monster Insertion
Table of random critters (continued)
name attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex hp lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) nocturnal (truth state) altcombat (text)
name attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex HP lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) nocturnal (truth state) altcombat (text)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --;
When Play begins:
@@ -247,7 +247,7 @@ When Play begins:
now int entry is 10;
now cha entry is 15;
now sex entry is "Female"; [ Infection will move the player towards this gender. Current: 'Male' 'Female' 'Both' ]
now hp entry is 30; [ The monster's starting hit points. ]
now HP entry is 30; [ The monster's starting HP. ]
now lev entry is 3; [ Monster level. (Level x 2) XP for victory. (Level / 2) XP for losing. ]
now wdam entry is 5; [ Monster's average damage when attacking. ]
now area entry is "Capitol"; [ "Outside" "Mall" "Park" "Beach" etc... Check an existing creature in the area. ]
@@ -296,12 +296,12 @@ this is the FireBallBarrage rule: [Multiple low damage hits]
say " The sprite winds up and launches another fireball! You take [special-style-2][dam][roman type] damage!";
now damagein is dam;
say "[normalabsorbancy]";
if absorb is greater than dam:
if absorb > dam:
now absorb is dam;
if absorb is greater than 0:
if absorb > 0:
say "You prevent [special-style-1][absorb][roman type] damage!";
decrease hp of the player by dam;
increase hp of player by absorb;
decrease HP of the player by dam;
increase HP of player by absorb;
if M is 5:
now N is 1;
else if a random chance of 1 in M succeeds:
@@ -334,7 +334,7 @@ Section 5 - Endings
when play ends:
if bodyname of player is "Fire Sprite":
if humanity of player is less than 10:
if humanity of player < 10:
say " As your fire sprite infection spreads through your mind like wildfire, you soon desire little more than to share the gift of the flame inside you with the world, delighting in the havoc and destruction wrought by the beautiful cleansing flames.";
if cocks of player > 0:
say " Occasionally your fiery dreamscape is broken by another like you, a female sprite who you share your flame with, filling her body with the warmth of life to further aid in the spread of your mischief.";
@@ -34,7 +34,7 @@ no;
Section 2 - Monster Insertion
Table of random critters (continued)
name attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex hp lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) nocturnal (truth state) altcombat (text)
name attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex HP lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) nocturnal (truth state) altcombat (text)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --;
[ Adds a blank row to the table, this is immediately filled ;) ]
@@ -62,7 +62,7 @@ When Play begins:
now int entry is 12;
now cha entry is 12;
now sex entry is "Female"; [ Infection will move the player towards this gender. Current: 'Male' 'Female' 'Both' ]
now hp entry is 24; [ The monster's starting hit points. ]
now HP entry is 24; [ The monster's starting HP. ]
now lev entry is 1; [ Monster level. (Level x 2) XP for victory. (Level / 2) XP for losing. ]
now wdam entry is 3; [ Monster's average damage when attacking. ]
now area entry is "nowhere"; [ "Outside" "Mall" "Park" "Beach" etc... Check an existing creature in the area. ]
@@ -89,7 +89,7 @@ When Play begins:
now altcombat entry is "default"; [ Row used to designate any special combat features, "default" for standard combat. ]
Table of random critters (continued)
name attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex hp lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) nocturnal (truth state) altcombat (text)
name attack defeated victory desc face body skin tail cock face change body change skin change ass change cock change str dex sta per int cha sex HP lev wdam area cocks cock length cock width breasts breast size male breast size cunts cunt length cunt width libido loot lootchance scale (number) body descriptor (text) type (text) magic (truth state) resbypass (truth state) non-infectious (truth state) nocturnal (truth state) altcombat (text)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --;
When Play begins:
@@ -116,7 +116,7 @@ When Play begins:
now int entry is 12;
now cha entry is 12;
now sex entry is "Male"; [ Infection will move the player towards this gender. Current: 'Male' 'Female' 'Both' ]
now hp entry is 24; [ The monster's starting hit points. ]
now HP entry is 24; [ The monster's starting HP. ]
now lev entry is 1; [ Monster level. (Level x 2) XP for victory. (Level / 2) XP for losing. ]
now wdam entry is 3; [ Monster's average damage when attacking. ]
now area entry is "nowhere"; [ "Outside" "Mall" "Park" "Beach" etc... Check an existing creature in the area. ]
@@ -147,7 +147,7 @@ Section 3 - Endings
[
when play ends:
if bodyname of player is "Cheesecake":
if humanity of player is less than 10:
if humanity of player < 10:
say " You succumb to your Cheesecake infection.";
else:
say " You survive, but were infected by the Cheesecake.";
@@ -160,7 +160,7 @@ when play ends:
when play ends:
if bodyname of player is "Gingerbread":
if humanity of player is less than 10:
if humanity of player < 10:
say " You succumb to your Gingerbread infection.";
else:
say " You survive, but were infected by the Gingerbread.";
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