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MythosEngine - The engine for the game Ravaged Mythos Currently a work in progress. So far we have: - Maps - Created using data stored in XML files - Build as a set of tiles - Types of terrain - Passable: everyone can freely walk over - Impassable: no one can walk over - Map reverts to default tile past the edge of the tileset data - Combat - Basic resource system of health and mana - Death and respawn system - Players can use Abilites that - Modify entities mana - Modify entities health - Have cooldowns before they can be cast again - Have limited range that they can be cast in - Input - Players can move around the map using the arrow keys or WSAD - Players can target entities by clicking on them - Players can cast spells using the number keys - Networking - Uses a Nodejs server to connect clients - Work in progress - UI - Frames - Entity unit frames for players and enemies - Spell bar showing spells and information about them - Game resizes depending on the size of the browser window - Custom UI system using XML files in progress