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| /*************************************************************************************** | |
| * | |
| * Title: Parametric Cryptex | |
| * File: parametric_cryptex.jscad | |
| * Version: v0.1 | |
| * Date: 2016-02-01 | |
| * Author: Karl Kangur <karl.kangur@gmail.com> | |
| * Licence: CC-BY | |
| * Website: https://github.com/Nurgak/Parametric-Cryptex | |
| * | |
| ***************************************************************************************/ | |
| function getParameterDefinitions() | |
| { | |
| // Parameters accessible for the user | |
| return [ | |
| { | |
| name: 'inner_diameter', | |
| caption: 'Inner diameter (mm):', | |
| type: 'float', | |
| initial: 20 | |
| }, | |
| { | |
| name: 'inner_height', | |
| caption: 'Inner height (mm):', | |
| type: 'float', | |
| initial: 60 | |
| }, | |
| { | |
| name: 'number_of_locks', | |
| caption: 'Number of locks:', | |
| type: 'float', | |
| initial: 4 | |
| }, | |
| { | |
| name: 'number_of_sides', | |
| caption: 'Number of sides on lock', | |
| type: 'float', | |
| initial: 10 | |
| }, | |
| { | |
| name: 'code_text', | |
| caption: 'Code text:', | |
| type: 'text', | |
| initial: "0123456789" | |
| }, | |
| { | |
| name: 'circle_resolution', | |
| caption: 'Roundness', | |
| type: 'choice', | |
| values: [16, 32, 64], | |
| captions: ["Coarse", "Normal", "Fine"], | |
| initial: 64 | |
| }, | |
| { | |
| name: 'lock_spacing', | |
| caption: 'Lock spacing (mm):', | |
| type: 'float', | |
| initial: 0.3 | |
| }, | |
| { | |
| name: 'lid_margin', | |
| caption: 'Lid margin (mm):', | |
| type: 'float', | |
| initial: 0.9 | |
| }, | |
| { | |
| name: 'lock_margin', | |
| caption: 'Lock margin (mm):', | |
| type: 'float', | |
| initial: 0.8 | |
| }, | |
| { | |
| name: 'code_margin', | |
| caption: 'Code margin (mm):', | |
| type: 'float', | |
| initial: 0.5 | |
| }, | |
| { | |
| name: 'groove_angle', | |
| caption: 'Groove angle:', | |
| type: 'float', | |
| initial: 45 | |
| }, | |
| { | |
| name: 'groove_error', | |
| caption: 'Groove error (%):', | |
| type: 'float', | |
| initial: 20 | |
| }, | |
| { | |
| name: 'groove_margin', | |
| caption: 'Groove margin (mm):', | |
| type: 'float', | |
| initial: 0.5 | |
| }, | |
| { | |
| name: 'generate_part', | |
| caption: 'Generate', | |
| type: 'choice', | |
| values: [0, 1, 2, 3, 4], | |
| captions: ["Full model", "Base", "Lid", "Code ring", "Lock ring"], | |
| initial: 0 | |
| } | |
| ]; | |
| } | |
| function main(params) | |
| { | |
| // User parameters | |
| var inner_diameter = params.inner_diameter; | |
| var inner_radius = inner_diameter / 2; | |
| var inner_height = params.inner_height; | |
| var number_of_locks = params.number_of_locks; | |
| var number_of_sides = params.number_of_sides; | |
| var code_text = params.code_text; | |
| var circle_resolution = params.circle_resolution; | |
| var lock_spacing = params.lock_spacing; | |
| var lid_margin = params.lid_margin; | |
| var lock_margin = params.lock_margin; | |
| var code_margin = params.code_margin; | |
| var groove_angle = params.groove_angle; | |
| var groove_error = params.groove_error; | |
| var groove_margin = params.groove_margin; | |
| var parts = { | |
| FULL: 0, | |
| BASE: 1, | |
| LID: 2, | |
| CODE_RING: 3, | |
| LOCK_RING: 4 | |
| }; | |
| var generate_part = params.generate_part; | |
| // General parameters | |
| var wall_width = 2; // Inner wall widths | |
| var sides_height = 6; // Lid and base height, top and bottom parts respectivly, the ones you pull on... | |
| var sides_hole_depth = 4; // Groove inside the lid and base, must be smaller than the height of the sides | |
| var sides_chamfer = 1; // Lid and base height, top and bottom parts respectivly, the ones you pull on... | |
| // Pin paramaters | |
| var pin_depth = 2; // Starting from the base cylinder outer radius | |
| var pin_width = 3; | |
| var pin_angle = 360 / 16 * 4; // So it looks nice | |
| var pin_offset = 2; // Top and bottom offset on a pin, margin for the lock | |
| var pin_groove_angle = groove_angle; // Angle of the groove where the pins go | |
| var pin_groove_offset = groove_error / 100 * 360 / number_of_sides; // To allow to insert the lid inside the base even if the codes are not perfectly aligned | |
| // Lock parameters | |
| var lock_minimum_width = 1; // Width at the thinnest point on the lock ring | |
| var lock_width = (inner_radius + wall_width + lid_margin + wall_width + pin_depth + lid_margin) * (1 / Math.cos(360 / number_of_sides / 2 * Math.PI / 180) - 1) + (lid_margin + pin_depth - lock_margin) + lock_minimum_width; | |
| var code_width = 2.5; | |
| // ################################################## BASE | |
| // Build the base | |
| var base_bottom_radius = inner_radius + wall_width + lid_margin + wall_width + lock_margin + lock_width + code_margin + code_width; | |
| var base_bottom = cylinder({r: base_bottom_radius, h: sides_height, center: [true, true, false], fn: number_of_sides}); | |
| // Make a chamfer on the bottom | |
| var base_bottom_chamfer = polygon({ | |
| points: [ | |
| [base_bottom_radius - sides_chamfer, 0], | |
| [base_bottom_radius, sides_chamfer], | |
| [base_bottom_radius, 0] | |
| ]}); | |
| base_bottom_chamfer = rotate_extrude({fn: number_of_sides}, base_bottom_chamfer); | |
| base_bottom = difference(base_bottom, base_bottom_chamfer); | |
| var base_cylinder_radius = inner_radius + wall_width + lid_margin + wall_width; | |
| var base_cylinder_height = inner_height - sides_hole_depth - sides_hole_depth - lock_spacing; | |
| var base_cylinder = cylinder({r: base_cylinder_radius, h: base_cylinder_height, fn: circle_resolution}); | |
| var base = union( | |
| base_bottom, | |
| translate([0, 0, sides_height], base_cylinder) | |
| ); | |
| // Build the base inner space | |
| var base_cylinder_inside_radius = inner_radius + wall_width + lid_margin; | |
| var base_cylinder_inside = cylinder({r: base_cylinder_inside_radius, h: inner_height, fn: circle_resolution}); | |
| // Build the pin grooves on the sides | |
| var base_groove = translate([base_cylinder_radius, 0, 0], cube({size: [2 * pin_depth + 2 * lid_margin, pin_width + 2 * lid_margin, inner_height], center: [true,true,false]})); | |
| var base_grooves = union( | |
| base_groove, | |
| rotate([0, 0, pin_angle], base_groove) | |
| ); | |
| base_grooves = intersection( | |
| base_grooves, | |
| cylinder({r: inner_radius + wall_width + lid_margin + wall_width + pin_depth + lid_margin, h: inner_height, fn: circle_resolution}) | |
| ); | |
| // Add pins on the base so the lock can slide over it | |
| var pin_height = (inner_height - 2 * sides_hole_depth - lock_spacing) / number_of_locks; | |
| var pin_constant = pin_offset + lid_margin - lock_margin; | |
| var pin_tooth = polygon({ | |
| points: [ | |
| [inner_radius, pin_height - pin_constant], | |
| [inner_radius + wall_width + lid_margin + wall_width, pin_height - pin_constant], | |
| [inner_radius + wall_width + lid_margin + wall_width + pin_depth, pin_height - pin_constant - pin_depth], | |
| [inner_radius + wall_width + lid_margin + wall_width + pin_depth, pin_constant + pin_depth + lock_spacing], | |
| [inner_radius + wall_width + lid_margin + wall_width, pin_constant + lock_spacing], | |
| [inner_radius, pin_constant + lock_spacing] | |
| ]}); | |
| pin_tooth = rotate_extrude({fn: circle_resolution}, pin_tooth); | |
| var pins = []; | |
| for(var i = 0; i < number_of_locks; i++) | |
| { | |
| pins.push(translate([0, 0, sides_height + i * pin_height], pin_tooth)); | |
| } | |
| pins = union(pins); | |
| base = union( | |
| base, | |
| pins | |
| ); | |
| var base_cut_angle = pin_groove_angle - pin_groove_offset; | |
| var base_cut_radius = base_bottom_radius / Math.cos(base_cut_angle * Math.PI / 180); | |
| var base_cut_chamfer = 1; | |
| var base_cut_chamfer_radius = inner_radius + wall_width + lid_margin + wall_width + pin_depth; | |
| var base_cut_chamfer_angle = Math.atan(base_cut_chamfer / base_cut_chamfer_radius); | |
| var base_cut = polygon({ | |
| points: [ | |
| [0, 0], | |
| [(base_cut_chamfer_radius - base_cut_chamfer) * Math.cos(base_cut_angle * Math.PI / 180), (base_cut_chamfer_radius - base_cut_chamfer) * Math.sin(base_cut_angle * Math.PI / 180)], | |
| [base_cut_chamfer_radius * Math.cos(base_cut_chamfer_angle + base_cut_angle * Math.PI / 180), base_cut_chamfer_radius * Math.sin(base_cut_chamfer_angle + base_cut_angle * Math.PI / 180)], | |
| [base_cut_radius * Math.cos(base_cut_angle * Math.PI / 180), base_cut_radius * Math.sin(base_cut_angle * Math.PI / 180)], | |
| [base_cut_radius * Math.cos(base_cut_angle * Math.PI / 180), -base_cut_radius * Math.sin(base_cut_angle * Math.PI / 180)], | |
| [base_cut_chamfer_radius * Math.cos(base_cut_chamfer_angle + base_cut_angle * Math.PI / 180), -base_cut_chamfer_radius * Math.sin(base_cut_chamfer_angle + base_cut_angle * Math.PI / 180)], | |
| [(base_cut_chamfer_radius - base_cut_chamfer) * Math.cos(base_cut_angle * Math.PI / 180), -(base_cut_chamfer_radius - base_cut_chamfer) * Math.sin(base_cut_angle * Math.PI / 180)] | |
| ]}); | |
| base_cut = linear_extrude({height: inner_height}, base_cut); | |
| // Add chamfer for the lid | |
| var base_chamfer = union( | |
| translate([0, 0, base_cylinder_height - base_cut_chamfer], rotate([45, 0, pin_groove_angle - pin_groove_offset], cube({size: [base_cylinder_radius, 2 * base_cut_chamfer, 2 * base_cut_chamfer]}))), | |
| translate([0, 0, base_cylinder_height - base_cut_chamfer], rotate([45, 0, -pin_groove_angle + pin_groove_offset], cube({size: [base_cylinder_radius, 2 * base_cut_chamfer, 2 * base_cut_chamfer]}))) | |
| ); | |
| base_cut = union( | |
| base_cut, | |
| base_chamfer | |
| ); | |
| base = difference( | |
| base, | |
| rotate([0, 0, 360 / number_of_sides / 2], translate([0, 0, sides_height], base_cut)) | |
| ); | |
| // Add up the negative space | |
| var base_inside = union( | |
| translate([0, 0, sides_height - sides_hole_depth], base_cylinder_inside)/*, | |
| translate([0, 0, sides_height], base_grooves)*/ | |
| ); | |
| // Add the arrow inset that inducates the row where the code should be entered | |
| var base_arrow_height = sides_height - sides_chamfer; | |
| var base_arrow = cylinder({r: base_arrow_height / 2, h: 1, center: [true, true, false], fn: 3}); | |
| var base_arrow_radius = base_bottom_radius * Math.cos(360 / number_of_sides / 2 * Math.PI / 180); | |
| var base_arrow_angle = 360 / number_of_sides / 2; | |
| // Remove the negative space arrow the base, center the triangle on the side | |
| base = difference( | |
| base, | |
| rotate([0, 0, base_arrow_angle], translate([base_arrow_radius, 0, 3 * base_arrow_height / 8 + sides_chamfer], rotate([0, 270, 0], base_arrow))) | |
| ); | |
| // Remove the negative space from the base | |
| base = difference( | |
| base, | |
| base_inside | |
| ); | |
| // ################################################## LID | |
| var lid_top_radius = inner_radius + wall_width + lid_margin + wall_width + lock_margin + lock_width + code_margin + code_width; | |
| var lid_top = cylinder({r: lid_top_radius, h: sides_height, center: [true, true, false], fn: number_of_sides}); | |
| // Make a chamfer on the top | |
| var lid_top_chamfer = polygon({ | |
| points: [ | |
| [lid_top_radius - sides_chamfer, 0], | |
| [lid_top_radius, sides_chamfer], | |
| [lid_top_radius, 0] | |
| ]}); | |
| lid_top_chamfer = rotate_extrude({fn: number_of_sides}, lid_top_chamfer); | |
| lid_top = difference(base_bottom, lid_top_chamfer); | |
| var lid_cylinder_radius = inner_radius + wall_width; | |
| var lid_cylinder_height = inner_height - lock_spacing; | |
| var lid_cylinder = cylinder({r: lid_cylinder_radius, h: lid_cylinder_height, fn: circle_resolution}); | |
| var lid = union( | |
| lid_top, | |
| translate([0, 0, sides_height - sides_hole_depth], lid_cylinder) | |
| ); | |
| // Cylinder to fill the spaces between the pins | |
| var pins_cylinder = cylinder({r: inner_radius + wall_width + lid_margin + wall_width, h: inner_height - sides_hole_depth - pin_constant - lock_spacing, fn: circle_resolution}); | |
| pins = union( | |
| pins, | |
| translate([0, 0, sides_height - sides_hole_depth], pins_cylinder) | |
| ); | |
| var lid_cut_angle = (pin_groove_angle - pin_groove_offset) * Math.PI / 180; | |
| var lid_cut_radius_inner = inner_radius + wall_width + lid_margin + wall_width + pin_depth; | |
| var lid_cut_radius_outer = lid_cut_radius_inner / Math.cos(lid_cut_angle); | |
| var lid_cut_offset = groove_margin / Math.sin(lid_cut_angle); | |
| var lid_cut_chamfer = 1; | |
| var lid_cut_offset_angle = Math.atan(groove_margin / (lid_cut_radius_inner - lid_cut_chamfer)); | |
| var lid_cut_chamfer_angle = Math.atan(lid_cut_chamfer / (lid_cut_radius_inner - lid_cut_chamfer)); | |
| var pins_cut = polygon({ | |
| points: [ | |
| [0, 0], | |
| [lid_cut_radius_outer * Math.cos(lid_cut_angle), lid_cut_radius_outer * Math.sin(lid_cut_angle)], | |
| [lid_cut_radius_outer * Math.cos(lid_cut_angle), -lid_cut_radius_outer * Math.sin(lid_cut_angle)] | |
| ]}); | |
| pins_cut = linear_extrude({height: inner_height}, pins_cut); | |
| // Really complicated way to chamfer here because the cut has to be offset so that the walls between the base and lid are parallel | |
| var pins_chamfer = polygon({ | |
| points: [ | |
| [0, 0], | |
| [(lid_cut_radius_inner - lid_cut_chamfer) * Math.cos(-lid_cut_offset_angle + lid_cut_angle), (lid_cut_radius_inner - lid_cut_chamfer) * Math.sin(-lid_cut_offset_angle + lid_cut_angle)], | |
| [lid_cut_radius_inner * Math.cos(-lid_cut_offset_angle - lid_cut_chamfer_angle + lid_cut_angle), lid_cut_radius_inner * Math.sin(-lid_cut_offset_angle - lid_cut_chamfer_angle + lid_cut_angle)], | |
| [lid_cut_radius_outer * Math.cos(lid_cut_angle), lid_cut_radius_inner * Math.sin(lid_cut_angle)], | |
| [lid_cut_radius_outer * Math.cos(lid_cut_angle), -lid_cut_radius_inner * Math.sin(lid_cut_angle)], | |
| [lid_cut_radius_inner * Math.cos(-lid_cut_offset_angle - lid_cut_chamfer_angle + lid_cut_angle), -lid_cut_radius_inner * Math.sin(-lid_cut_offset_angle - lid_cut_chamfer_angle + lid_cut_angle)], | |
| [(lid_cut_radius_inner - lid_cut_chamfer) * Math.cos(-lid_cut_offset_angle + lid_cut_angle), -(lid_cut_radius_inner - lid_cut_chamfer) * Math.sin(-lid_cut_offset_angle + lid_cut_angle)] | |
| ]}); | |
| pins_chamfer = linear_extrude({height: inner_height}, pins_chamfer); | |
| pins_cut = intersection( | |
| translate([lid_cut_offset, 0, 0], pins_cut), | |
| pins_chamfer | |
| ); | |
| // Add chamfer for the base | |
| var lid_chamfer_position = sides_height - sides_hole_depth + inner_height - sides_hole_depth - pin_constant - lock_spacing - lid_cut_chamfer; | |
| var lid_chamfer = union( | |
| translate([lid_cut_offset, 0, lid_chamfer_position], rotate([45, 0, pin_groove_angle - pin_groove_offset], cube({size: [lid_cut_radius_outer, 2 * lid_cut_chamfer, 2 * lid_cut_chamfer]}))), | |
| translate([lid_cut_offset, 0, lid_chamfer_position], rotate([45, 0, -pin_groove_angle + pin_groove_offset], cube({size: [lid_cut_radius_outer, 2 * lid_cut_chamfer, 2 * lid_cut_chamfer]}))) | |
| ); | |
| pins_cut = difference( | |
| pins_cut, | |
| lid_chamfer | |
| ); | |
| pins = intersection( | |
| pins, | |
| rotate([0, 0, -360 / number_of_sides / 2], pins_cut) | |
| ); | |
| // Assemble the lid and the pins | |
| lid = union( | |
| lid, | |
| pins | |
| ); | |
| // Build the lid inner space | |
| var top_inside = cylinder({r: inner_radius, h: inner_height, fn: circle_resolution}); | |
| // Remove the negative space from the top | |
| lid = difference( | |
| lid, | |
| translate([0, 0, sides_height - sides_hole_depth], top_inside) | |
| ); | |
| // Add the arrow inset that inducates the row where the code should be entered | |
| var lid_arrow_height = sides_height - sides_chamfer; | |
| var lid_arrow = cylinder({r: lid_arrow_height / 2, h: 1, center: [true, true, false], fn: 3}); | |
| var lid_arrow_radius = lid_top_radius * Math.cos(360 / number_of_sides / 2 * Math.PI / 180); | |
| var lid_arrow_angle = -360 / number_of_sides * 1/2; | |
| // Remove the negative space arrow the base, center the triangle on the side | |
| lid = difference( | |
| lid, | |
| rotate([0, 0, lid_arrow_angle], translate([lid_arrow_radius, 0, 3 * lid_arrow_height / 8 + sides_chamfer], rotate([0, 270, 0], lid_arrow))) | |
| ); | |
| // ################################################## LOCK | |
| var lock_ring_inner_radius = inner_radius + wall_width + lid_margin + wall_width + lock_margin; | |
| var lock_ring_outer_radius = lock_ring_inner_radius + lock_width; | |
| var lock_ring_height = (inner_height - 2 * sides_hole_depth - lock_spacing) / number_of_locks; | |
| var lock_ring_depth = pin_depth - lock_margin + lid_margin; | |
| // The +1 is there to make sure the subseqent substaction of the outer part overlaps with the inner part | |
| var lock_ring_inner = polygon({ | |
| points: [ | |
| [lock_ring_inner_radius, lock_ring_height], | |
| [lock_ring_outer_radius + 1, lock_ring_height], | |
| [lock_ring_outer_radius + 1, lock_spacing], | |
| [lock_ring_inner_radius, lock_spacing], | |
| [lock_ring_inner_radius, pin_offset + lock_spacing], | |
| [lock_ring_inner_radius + lock_ring_depth, lock_ring_depth + pin_offset + lock_spacing], | |
| [lock_ring_inner_radius + lock_ring_depth, lock_ring_height - lock_ring_depth - pin_offset], | |
| [lock_ring_inner_radius, lock_ring_height - pin_offset] | |
| ]}); | |
| lock_ring_inner = rotate_extrude({fn: circle_resolution}, lock_ring_inner); | |
| // Groove cut | |
| var lock_ring_cut_radius = lock_ring_outer_radius / Math.cos(pin_groove_angle * Math.PI / 180); | |
| var lock_ring_cut_chamfer = 1; | |
| var lock_ring_cut_chamfer_angle = Math.atan((lock_ring_cut_chamfer + 1) / lock_ring_inner_radius); | |
| var lock_ring_cut = polygon({ | |
| points: [ | |
| [0, 0], | |
| [(lock_ring_inner_radius - 1) * Math.cos(lock_ring_cut_chamfer_angle + pin_groove_angle * Math.PI / 180), (lock_ring_inner_radius - 1) * Math.sin(lock_ring_cut_chamfer_angle + pin_groove_angle * Math.PI / 180)], | |
| [(lock_ring_inner_radius + lock_ring_cut_chamfer) * Math.cos(pin_groove_angle * Math.PI / 180), (lock_ring_inner_radius + lock_ring_cut_chamfer) * Math.sin(pin_groove_angle * Math.PI / 180)], | |
| [lock_ring_cut_radius * Math.cos(pin_groove_angle * Math.PI / 180), lock_ring_cut_radius * Math.sin(pin_groove_angle * Math.PI / 180)], | |
| [lock_ring_cut_radius * Math.cos(pin_groove_angle * Math.PI / 180), -lock_ring_cut_radius * Math.sin(pin_groove_angle * Math.PI / 180)], | |
| [(lock_ring_inner_radius + lock_ring_cut_chamfer) * Math.cos(pin_groove_angle * Math.PI / 180), -(lock_ring_inner_radius + lock_ring_cut_chamfer) * Math.sin(pin_groove_angle * Math.PI / 180)], | |
| [(lock_ring_inner_radius - 1) * Math.cos(lock_ring_cut_chamfer_angle + pin_groove_angle * Math.PI / 180), -(lock_ring_inner_radius - 1) * Math.sin(lock_ring_cut_chamfer_angle + pin_groove_angle * Math.PI / 180)] | |
| ]}); | |
| lock_ring_cut = linear_extrude({height: lock_ring_height + lock_spacing}, lock_ring_cut); | |
| lock_ring_inner = difference( | |
| lock_ring_inner, | |
| rotate([0, 0, 360 / number_of_sides / 2], lock_ring_cut) | |
| ); | |
| // Remove the outer code ring from the inner lock ring | |
| var lock_ring_mask_radius = inner_radius + wall_width + lid_margin + wall_width + lock_margin + lock_width; | |
| var lock_ring_chamfer = 1; | |
| var lock_ring_outer = polygon({ | |
| points: [ | |
| [inner_radius, lock_ring_height], | |
| [lock_ring_mask_radius - lock_ring_chamfer, lock_ring_height], | |
| [lock_ring_mask_radius, lock_ring_height - lock_ring_chamfer], | |
| [lock_ring_mask_radius, lock_spacing + lock_ring_chamfer], | |
| [lock_ring_mask_radius - lock_ring_chamfer, lock_spacing], | |
| [inner_radius, lock_spacing] | |
| ]}); | |
| lock_ring_outer = rotate_extrude({fn: number_of_sides}, lock_ring_outer); | |
| var lock_ring = intersection(lock_ring_inner, lock_ring_outer); | |
| // ################################################## CODE | |
| var code_ring_inner_radius = inner_radius + wall_width + lid_margin + wall_width + lock_margin + lock_width + code_margin; | |
| var code_ring_outer_radius = inner_radius + wall_width + lid_margin + wall_width + lock_margin + lock_width + code_margin + code_width; | |
| var code_ring_height = (inner_height - 2 * sides_hole_depth - lock_spacing) / number_of_locks; | |
| var code_ring_chamfer = 1; | |
| var code_ring = polygon({ | |
| points: [ | |
| [code_ring_inner_radius, code_ring_height - code_ring_chamfer], | |
| [code_ring_inner_radius + code_ring_chamfer, code_ring_height], | |
| [code_ring_outer_radius, code_ring_height], | |
| [code_ring_outer_radius, lock_spacing], | |
| [code_ring_inner_radius + code_ring_chamfer, lock_spacing], | |
| [code_ring_inner_radius, code_ring_chamfer + lock_spacing] | |
| ]}); | |
| code_ring = rotate_extrude({fn: number_of_sides}, code_ring); | |
| // Write the code on the code ring | |
| var code_text_depth = 1; | |
| var code_text_scale = 0.5; | |
| var code_text_spacing = 360 / number_of_sides * Math.PI / 180; | |
| var code_text_radius = code_ring_outer_radius * Math.cos(code_text_spacing / 2) - code_text_depth; | |
| var o = []; | |
| for(var i = 0; i < Math.min(code_text.length, number_of_sides); i++) | |
| { | |
| var l = vector_char(0, 0, code_text[i]); | |
| l.segments.forEach(function(s) | |
| { | |
| var code = rectangular_extrude(s, {w: 3, h: code_text_depth}); | |
| var code_scaled = scale([code_text_scale, code_text_scale, 1], code); | |
| // Center the code | |
| code = translate([-l.width * code_text_scale / 2 - code_ring_height / 2, (-23 / 2 + 1) * code_text_scale, 0], code_scaled); | |
| //code = rotate([0, 0, code_text_angle], code); | |
| o.push(rotate([0, 90, 360 / number_of_sides * (i + 1/2)], translate([0, 0, code_text_radius], code))); | |
| }); | |
| } | |
| code_ring = difference(code_ring, union(o)); | |
| // ################################################## PARTS | |
| // Generation of separate parts or full model | |
| if(generate_part == parts.BASE) | |
| { | |
| return base; | |
| } | |
| else if(generate_part == parts.LID) | |
| { | |
| return lid; | |
| } | |
| else if(generate_part == parts.CODE_RING) | |
| { | |
| return translate([0, 0, -lock_spacing], code_ring); | |
| } | |
| else if(generate_part == parts.LOCK_RING) | |
| { | |
| return translate([0, 0, -lock_spacing], lock_ring); | |
| } | |
| else | |
| { | |
| return union( | |
| base, | |
| translate([0, 0, inner_height + sides_hole_depth], rotate([180, 0, 0], lid)), | |
| translate([0, 0, sides_height], lock_ring), | |
| translate([0, 0, sides_height], code_ring), | |
| translate([0, 0, sides_height + lock_ring_height], lock_ring), | |
| translate([0, 0, sides_height + code_ring_height], code_ring), | |
| translate([0, 0, sides_height + 2 * lock_ring_height], lock_ring), | |
| translate([0, 0, sides_height + 2 * code_ring_height], code_ring), | |
| translate([0, 0, sides_height + 3 * lock_ring_height], lock_ring), | |
| translate([0, 0, sides_height + 3 * code_ring_height], code_ring) | |
| ); | |
| } | |
| } |