v2.2.3 Cerberus
Codename Cerberus
For more information, see the manual
See SW & HW Requirements
See platforms supported
See Ogre 2.1 FAQ
See What's new in Ogre 2.2
- Fix shared depth buffers leaking (#103)
- [GL3+] Fix destruction of RenderTextures destroying regular Textures
- Fix incorrect D3D11 assert occasionally triggering in StagingTexture
- OgreScriptParser: add missing break (fixes OGRE-585)
- Fix multiple bugs when spreading IBL specular pass over multiple frames
- Fix IBL CS not compiling on D3D11 cards with 11.0 FL
- Typed UAV loads is not always supported on iOS
- Fix Forward+ overriding shadow casting lights' visibility
- Fix stable PSSM outputting the wrong min/max range
- Read the first 128 bytes to determine codec via magic numbers
- Handle PFG_RGBA32_FLOAT in DDS codec