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@paroj paroj released this Feb 16, 2020 · 61 commits to master since this release

Note: imgui is not included - workaround

  • Main
    • Box - introduce getSize & getOrigin convenience functions
    • deprecate Codec::dataType()
    • deprecate HardwareUniformBuffer methods
    • deprecate multiple map iterator wrapper accessors
    • deprecate Renderable::RenderSystemData
    • deprecate shadow_caster_*_program_ref for shadow_caster_material
    • deprecate texture_alias in favor of script variables
    • deprecate RSC_VERTEX_PROGRAM & RSC_FRAGMENT_PROGRAM
    • make RSC_ATOMIC_COUNTERS an alias for RSC_READ_WRITE_BUFFERS
    • StringConverter - deprecate converting ColourBufferType
    • Entity - replace @copydoc comments by explicit override annotation
    • Frustum - introduce Corners typedef for Vector3[8]
    • GpuProgram - correctly do parameter creation in postLoadImpl
    • GpuProgramParameters - parse index instead of using dummy entries
    • GpuProgramParams - avoid dirty flag on download & unify error msgs
    • GpuProgram - skip loadImpl and postLoadImpl on compile error
    • HardwarePixelBuffer::blit - rewrite with blitToMemory
    • HighLevelGpuProgram - fix line numbers when handling #include
    • HW BufferManager - provide default impl for non essential buffers
    • InstanceBatchShader - make performance warning actually a warning
    • merge HW Uniform and Counter Buffers
    • refactor RenderSystemCapabilities logging
    • ScriptTranslator - flag invalid properties inside shared_params
    • ScriptTranslator - universally use Error::getDescription
    • ShadowCaster - deprecate getShadowVolumeRenderableIterator
    • ShadowRenderer - make sure render system specific sampler is used
    • StaticGeometry - deprecate Iterator based API
    • Texture - assert that we are not loading an empty image
    • Fixed possible crash in the addImpl() method of the ResourceManager class
    • compatibility with musl libc
  • CMake
    • request legacy GL discovery mode
    • samples should be only installed when they are also built
    • deprecate the HLMS component
    • Android - only derive activity label if EXTRA_ACTIVITIES exist
    • use standard (cmake 3.16+) PCH paths if possible
  • Bindings:
    • Added overloaded addition, subtraction, multiplication and division.
    • Added template for ConfigOptionMap
    • Changed Swig SharedPtr to Ogre SharedPtr.
    • CSharp: compile C# dll instead of installing source files
    • Fixed memory management for SceneManager::createRayQuery, added RayTestResult as a SWIG type.
    • Void Pointer and casting of MovableObject (#1413)
    • SWIG: allow building Overlay bindings without imgui
    • Java: suppress new warnings in build
  • RTSS
    • allow InTexcoord parameters of arbitrary type
    • correctly reset default shadow receiver material
    • DualQuaternionSkinning - fix interplay with projective texturing
    • fix bug with single pass parallax mapping & adapt sample
    • fix vertex output compacting
    • GBuffer - change TL_DEPTH_NORMAL to TL_NORMAL_VIEWDEPTH
    • GL - implement SPC_POSITION_PROJECTIVE_SPACE FS input
    • GLSL - legacy GLSL should be only use when targeting <= GLSL120
    • GLSL - use #include instead of shader attachment
    • GLSL Writer - get rid of wrong and unneeded cast
    • implement GBuffer output SubRenderState
    • implement hardware instancing support
    • implement parallax mapping and use it in respective sample
    • NormalMapLighting - do not transform normal if there are no lights
    • Program - create entry point in constructor
    • PSSM3 - fix scalar on GLSL swizzling which requires GLSL420
    • ScriptTranslator - log error when encountering unknown parameter
    • TextureAtlas - drop #extension as it does not work with #include
  • Terrain: fix wrong light direction of composite map
  • GLSupport
    • drop unused GLSLProgramCommon::isSkeletalAnimationIncluded
    • GLSLProgramManagerCommon - drop needless GL type indirection
    • GLSLProgramManagerCommon - drop unused shared param parsing
  • GL*
    • further unify GLSLProgramManagerCommon
    • further unify GLSLShaderCommon
    • allow matrix types in texcoord semantic
    • GLSLProgram - store member shaders as array in GLSLProgramCommon
    • GLSLShaderCommon - drop the loadFromSource -> compile indirection
  • D3D11/ D3D9/ Cg: set entry point to "main" by default
  • D3D11
    • prevent DefaultHardwareVertex/Index/UniformBuffer creation
    • VertexDeclaration - be specific which semantic index is missing
  • GL3Plus/ GLES2
    • fix loading monolithic programs from microcode cache
    • attach uniform blocks to shared params for CPU <> GPU sync
    • factor out new linkSeparable() API for SSO
  • GL3Plus
    • clean up blitFromTexture
    • clean up GLSLProgramManager::extractUniformsFromProgram
    • fix linking of spirv SSOs
    • fix RenderToVertexBuffer with monolithic shaders
    • HardwareBuffer::lock - use more appropriate error message
    • merge UBO and SSBO classes
    • SSO - expose uniform locations through param_indexed
    • TextureBuffer::download - fix crash when dest type differs
    • unify microcode read/ write like in GLES2
  • GL/GL3+:
    • deprecate the "attach" mechanism in favor of #include
    • enable hardware texture blit, verified working
  • GLES2: implement limited hardware texture blit w/o scaling
  • D3D9: do not spam unsupported HLSL targets & correct VTF format check
  • BSPSceneManager
    • fire RenderSingleObject, so RTSS passes are updated
    • make BspLevel Renderable to use standard rendering path
  • Tools: MeshUpgrader - allow two SubMeshes reference the same Material
  • Docs
    • Compositor - document quad_normals pass attribute
    • fixed several doxygen errors
    • Manual - improve formatting of "Parameter specification"
    • Material - document the interplay of TUS and Sampler
    • Resource Management - include data retrieval in diagram
    • Tutorials - update deferred shading resource links
    • update regarding shadow_caster_material
  • Samples
    • Compositor - HDR merge GLSL and GLSLES shaders
    • Deferred Shading - merge GLSL and GLSLES shaders
    • Deferred Shading - use HLSL instead of Cg for D3D11 compat
    • Deferred - SSAO use standard instead of custom data sources
    • drop white.bmp that was only used as a placeholder
    • fixup for wrong matrix construction in last commit
    • GLSL - fix several errors discovered by strict SSO checking
    • Instancing - fix shadow casting and matrix types with GLSL
    • Instancing - user better lighting setup
    • Instancing - use RNG from std and make output consistent
    • Instancing - use RTSS for accurate shader based technique
    • ParticleGS - use point sprites with GLSL
    • port DeferredShading to RTSS
    • Shadows - convert to the "standard" PSSM/shadow_caster material
    • Shadows - simplify setup by properly using integrated shadows
    • SkeletalAnimation - set hardware skinning parameters via script
    • SSAO - fix RTSS material initialisation
    • SSAO - port to gbuffer RTSS stage
    • BSP - replace chiopteraDM by OpenArena oa_rpg3dm2
    • BSP - drop quakemap.cfg indirection for Android compatibility
    • AtomicCounters - finish the sample and drop obsolete code
  • Tests
    • convert ImageCombine PlayPen to Unit test
    • fix additive offset mapping test
    • test resource loading listener discarding only element in group
    • VTests: PlayPen_BlitSubTextures - use hardware blit path
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