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To compile these shaders install glslangValidator and run <shader>.

Then reference them in BlackAndWhite.material and StdQuad_vp.program by e.g. modifying the GLSL declaration as

fragment_program Ogre/Compositor/B&W_GLSL_FP spirv
	source GrayScale.frag.spv

to mix SPIRV and GLSL shaders, RSC_GLSL_SSO_REDECLARE must be enabled.

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