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Describes an upcoming additional per-eye configuration.
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russell-taylor committed Aug 19, 2019
1 parent f32fad7 commit ff3432329cb557e2fad209816351a4a2d359b292
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@@ -149,6 +149,8 @@ An example output, which is a partial description of an HMD, follows. It provid

The RenderManager uses this set of unordered point samples to compute a mesh by using a bilinear fit to the nearest 3 non-coplanar points to determine each of the coordinates for each point in space that must be sampled to produce a mesh with the specified number of points.

**Per-eye distortion correction** was added on 8/15/2019 in a pull request. This allows the specification of a **distortion** entry inside each eye within the configuration file, which will override the **hmd** distortion entry when it is specified.

## Built-in Distortion Meshes
Distortion meshes for HDK 1.3 and HDK 2.0 have been built-in to RenderManager. They can be loaded by name in the "distortion" section of a display config. For example, to load the HDK 2.0 distortion mesh:

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