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Contributing Guidelines

Issues, pull requests, and other contributions are welcomed!

A few tips:

Is SteamVR-OSVR the right repository?

The OSVR system consists of a number of repositories, many of which are in the OSVR organization on GitHub.

The SteamVR-OSVR repo contains a SteamVR driver for allowing applications written against that API to work with hardware and software running with the OSVR software framework.

  • If you've got an issue to report, a bug fix, or a feature addition to that integration (OSVR into SteamVR): yes, you're in the right spot!
  • If your report or contribution concerns SteamVR/OpenVR separate from OSVR: contact the SteamVR community through the OpenVR repository or http://steamvr.com
  • If your report or contribution relates to the OSVR server or auxiliary applications, or specific OSVR plugins: You're close - see the org page for a listing of repositories to help find the one you want. If you aren't sure, see the next item.
  • If you have a hardware or software issue related to OSVR but aren't sure exactly where it fits: let us know with a support ticket at http://support.osvr.com

Getting ready

General "getting started" instructions can be found at http://wiki.osvr.com, though those are oriented more toward core projects and client applications. The README.md file in this repository contains dependency and build instructions.

When making pull requests, please fork the project and create a topic branch off of the master branch. (This is what GitHub does by default if you start editing with your web browser.)

When developing, make small commits that are nevertheless "whole": small enough to review, but each containing a logical single change in its entirety. (If you don't understand what we mean by this, that's OK, we'll work it out.)

It's OK to rebase your topic branch to make the history more clear. Avoid merging from master into your topic branch: if you need a change from master, rebase; otherwise, try to keep topic branches short-lived enough that we can get your code in to the mainline before much else changes!

Try to develop code that is portable (not particularly tied to a single operating system/compiler/etc) - OSVR runs on a number of platforms, and while we don't expect you to have all of them to test on, it's good to keep in mind. Our continuous integration server will be able to help with this.

If you're adding something reasonably testable, please also add a test. If you're touching code that already has tests, make sure they didn't break.

There are code style guidelines for the OSVR-Core project, though they've been tweaked somewhat for this repository to better match SteamVR code. The main points are to match code surrounding what you're edited, and to be sure to use clang-format before each commit. These help ensure that your changes are not artificially large because of whitespace, etc, that it's easy to review your changes, and that your code will be maintainable in the future.

License

No formal copyright assignment is required. If you're adding a new file, make sure it has the appropriate license header. Any contributions intentionally sent to the project are considered to be offered under the license of the project they're sent to.