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Town Alliance/Nation System #144

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Eetle35 opened this Issue Apr 1, 2019 · 8 comments

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@Eetle35
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Eetle35 commented Apr 1, 2019

I'd like to implement an alliance/nation system into the existing Landlord system. From my
experience of being in a large town, there have been many towns who have wanted to implement their town into ours, but due to outpost and claim constraints, we have not been able to take them. With this system, these towns could be incorporated. In order to do this, I will lay out the ideas I had for both nations and alliances.
NATIONS:: One town would create a nation using a command similar to /t create. Once made, other towns would be treated similar to how members are treated in towns. The creator of the nation would be, say, the capitol of the nation. The mayor of the capitol can invite other towns to join the nation. The mayor of the town invited can accept or deny the invitation. Roles within the nation include: the capitol, the states, and the territories. The order of power follows that list. The capitol can do the following things: tax the other towns, send messages to the entire nation, delete and claim land for the states and territories under the nation's flag, and demote and promote the mayors of territories. The states can do the following things: request for money from the capitol and territories and start coups(which require that 2/3 of the states and territories under the nation's flag to agree). The territories can only request money from the capitol and states.
ALLIANCES: Alliances are simpler than nations. Alliances can consist of a maximum of five different towns. One town can start an alliance, but will not hold more power over the other towns. The same commands from before could be used, such as /a create (name) and /a invite (town name). Once created, executives and mayors of each town can build within each other's towns. Furthermore, the mayors of each town can request money from the rest of the alliance.

@PharaohMo

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PharaohMo commented Apr 1, 2019

How can I +1 something twice?

@Rasgnarok

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Rasgnarok commented Apr 2, 2019

Why would a town enter a nation? It sounds like they relinquish quite a lot, via money, territory, autonomy and importance.

@fatyg5

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fatyg5 commented Apr 2, 2019

I have a few things to give on this idea
Nations: I feel like the way you have this now is relatively useless. Why would I join your nation to just get taxed when I can live independently and have no ill-effects? Why would I let you delete and use my claims, when again, I can not join you and live my own independent lifestyle. The only real benefit from this at all is that I can ask for money, which you can just deny anyway.

Alliances: I don't like this idea, either. It doesn't really do much to benefit anyone, other than the fact that mayors and executives can build in other ally towns, but even then, it doesn't provide much benefit.

If you are genuine about these ideas, please give proper usage to them, otherwise it just feels like a useless addition that no one would use.

@PharaohMo

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PharaohMo commented Apr 2, 2019

For alliances itd be a great way to join towns together for people that dont want to leave their towns. And itd have benefits like being able to chat with people in the same alliance, having all the towns outposts connected to go to whichever outpost of yhe alliance you want. And not everyone wants the same town name so your tag could be the town name and the alliance name wouldnt even appear next to it but that way you can nake your own town and have your own tag while still being a part of the town you lile

@fatyg5

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fatyg5 commented Apr 2, 2019

Still not seeing it. You can easily just buy an open plot in a town you want to be a member in and join that way without having that town's tag, and be a member of both.

@PharaohMo

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PharaohMo commented Apr 2, 2019

Well the main thing for me would be the alliance chat. Theres also the fact that town outposts are limited so creating an alliance would also get you more outposts depending of course on the size of the allied towns.

@Eetle35

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Eetle35 commented Apr 2, 2019

Answering Ras' question:
The same question applies to any member joining a town too, doesn't it? Why would anyone join a town when they can just live on their own and claim their own land? People join towns to be part of a bigger whole or team, which is the same idea here. Overall, I personally just want a way to merge towns without having to destroy their individuality. In hindsight, the tax system is a bit cruel, there is no need for that.

@fatyg5

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fatyg5 commented Apr 3, 2019

I propose you come back to this idea with actual benefits.

Joining a town gives you access to more claims for the town, plus you don't have to buy the claims yourself, it's a group effort. You also, generally, get access to the towns stockpile of items that they allow anyone to use, breeding areas, etc. Joining a town also gives you access to the towns outposts, legendary camping areas, and much larger size to build farms and other things.

This nation/alliance idea does neither. It just makes towns "together", while barely providing any overall usage for being together other than a few small things that can almost definitely be done without the need to add these features. The towns are not benefiting from anything other than "accessing another towns stuff", which is mediocre at best. In one part, you could say, add the feature "anyone in the nation's towns gets access to other towns", but that would just lead to further issues as small towns add troublesome people that definitely will abuse this access. Furthermore it would just be creating one bigger town, no? With the "Capitol" being the town's mayor and the executives being the smaller town's mayors.

All in all, I think that if this idea were to be even considered, there has to be a need for it. Providing mediocre things like "alliance chat" or "nation chat" or giving access to choice people that aren't apart of the town could just be done by adding a /trust command that the mayor can do to trust people who are not members. For this reason, again, I implore you to give actual benefits to this system.

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