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Vulpe Brotherhood

CenizaRey edited this page Apr 11, 2019 · 2 revisions

The Vulpe Brotherhood upholds a simple desire - to gain as much gold as physically possible. Money makes the world go around, doubly so after The Night of the Torn Veil. But to Vulpe's Scouts and Rogues, it isn't the acquisition of gold they are interested in, but what it is invested into. The Brotherhood recruits only the most cunning foxes and sneak-thieves to prowl Vanha, those with the gift of the gab and the slight of hand are deemed viable recruits, and are then approached in the dead of night to complete a task to prove their worth. A cunning task to which the roguish visage of Ninetales is used to represent the nature of the Brotherhood as a whole.

The Leader of the Vulpe Brotherhood - a man born and raised in Agni named Kaspar the Sun-Prince, a dark-haired man with a curved scimitar and violet eyes said to burn through walls and seek out the most valuable treasures within. He believes that all the defensive actions the leader of an organisation takes that involve an army are generally foolish and poor. As a result, Kaspar invests the vast majority of his ill-gotten gains in the development and the fortification of all Vulpe territories, as permanent modifications rather than the inevitable obsolesence of an army - to the extent at which he is deified by the residents of Agni, whom have renounced Vanha's central government for the Vulpe Brotherhood due to its concern for their safety.

Within the Vulpe Brotherhood there are tenets that reveal the true motive behind the cunning nature of the many recruits lurking in the shadows. Vulpe Rogues ultimately believe in the idea of "balance" - in all of its forms. The balance of wealth, the balance of power, and the balance of the mind being their utmost concerns. Resultantly, all members of the Vulpe Brotherhood worship the Tao Trio: Reshiram, Zekrom, and Kyurem, whom when joined as one make up Yin, Yang, and everything in between. This staunch belief in peace and balance flowing through the veins of the land, and all who walk on it is summarised by the motto to which every Rogue, Bandit, Cutthroat and Assassin who walk the halls of Vulpe's Temple abides by: "Pax in Bello" - "Peace in War".

Oblique Terra

Towns

Teams

Gym Info

  • Agni: Ground - Challenger's max level: 25
  • Nogrod: Rock - Challenger's max level: 35
  • Kuan-Ti: Fighting - Challenger's max level: 45
  • Ione: Water - Challenger's max level: 55
  • Skadi: Ghost - Challenger's max level: 65
  • Arvandor: Dark/Fairy - Challenger's max level: 75
  • Tesla: Poison/Flying - Challenger's max level: 85
  • Highrift: Dragon/Steel - Challenger's max level: 95
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