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Commits on Sep 25, 2010
Commits on Aug 31, 2010
Commits on Aug 30, 2010
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Commits on Aug 29, 2010
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    Lighning-dumping implemented

    Phosfor committed Aug 29, 2010
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  6. Media folder uploaded

    committed Aug 29, 2010
  7. Full restructuring of object loader. Added loading lights, cameras, o…

    …bjects. Removed default entities from GraphicSystem. A few new params in the settings file, like path to the default entities
    committed Aug 29, 2010
Commits on Aug 28, 2010
  1. Added function for loading predefined meshes (For the engine stuff). …

    …Don't forget to call it after game initializating
    committed Aug 28, 2010
  2. Now function which checks the location returns passed path. Also macr…

    …o for fast calling that function added
    committed Aug 28, 2010
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  4. Game application and Utils classes have their own macros for getting …

    …instance (const/mutable)
    committed Aug 28, 2010
  5. Now all managers have macros for calling their instance (mutable and …

    …const). Also some old macros are commented
    committed Aug 28, 2010
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Commits on Aug 27, 2010
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