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Added new models.

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1 parent 939cc8a commit 034f1fc30441fa978b2d2cd038f8a81d7770792b @Inza Inza committed Dec 15, 2010
@@ -185,36 +185,41 @@ public override void LoadContent()
entites.Add(playerTwo);
addMultipleInstancesOfEntity("models/egg/egg", 2, true);
- addMultipleInstancesOfEntity("models/grass/grassBig1", 30, false, true);
- addMultipleInstancesOfEntity("models/grass/grassBig2", 30, false, true);
- addMultipleInstancesOfEntity("models/grass/grassBig3", 30, false, true);
- addMultipleInstancesOfEntity("models/grass/grassBig4", 30, false, true);
- addMultipleInstancesOfEntity("models/grass/grassSmall1", 50, false, true);
- addMultipleInstancesOfEntity("models/grass/grassSmall2", 50, false, true);
- addMultipleInstancesOfEntity("models/grass/grassSmall3", 50, false, true);
- addMultipleInstancesOfEntity("models/grass/grassSmall4", 50, false, true);
+ //addMultipleInstancesOfEntity("models/grass/grassBig1", 30, false, true);
+ //addMultipleInstancesOfEntity("models/grass/grassBig2", 30, false, true);
+ //addMultipleInstancesOfEntity("models/grass/grassBig3", 30, false, true);
+ //addMultipleInstancesOfEntity("models/grass/grassBig4", 30, false, true);
+ //addMultipleInstancesOfEntity("models/grass/grassSmall1", 50, false, true);
+ //addMultipleInstancesOfEntity("models/grass/grassSmall2", 50, false, true);
+ //addMultipleInstancesOfEntity("models/grass/grassSmall3", 50, false, true);
+ //addMultipleInstancesOfEntity("models/grass/grassSmall4", 50, false, true);
addMultipleInstancesOfEntity("models/grassBunch/grassBunchSmall1", 300, false, true);
addMultipleInstancesOfEntity("models/grassBunch/grassBunchSmall2", 300, false, true);
addMultipleInstancesOfEntity("models/grassBunch/grassBunchSmall3", 300, false, true);
- addMultipleInstancesOfEntity("models/grassBunch/grassBunchBig1", 300, false, true);
- addMultipleInstancesOfEntity("models/grassBunch/grassBunchBig2", 300, false, true);
- addMultipleInstancesOfEntity("models/grassBunch/grassBunchBig3", 300, false, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigBlue", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigGreen", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigPink", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigRed", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigViolet", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigYellow", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleBlue", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleGreen", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleRed", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleViolet", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleYellow", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallBlue", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallGreen", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallRed", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallViolet", 50, true, true);
- addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallYellow", 50, true, true);
+ addMultipleInstancesOfEntity("models/grassBunch/grassBunchBig1", 600, false, true);
+ addMultipleInstancesOfEntity("models/grassBunch/grassBunchBig2", 600, false, true);
+ addMultipleInstancesOfEntity("models/grassBunch/grassBunchBig3", 600, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigBlue", 50, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigGreen", 50, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigPink", 50, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigRed", 50, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigViolet", 50, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassBigYellow", 50, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleBlue", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleGreen", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleRed", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleViolet", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassMiddleYellow", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallBlue", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallGreen", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallRed", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallViolet", 100, false, true);
+ addMultipleInstancesOfEntity("models/seaGrass/seaGrassSmallYellow", 100, false, true);
+ addMultipleInstancesOfEntity("models/shell/shellOpen", 50, true, true);
+ addMultipleInstancesOfEntity("models/shell/shellHalfClose", 50, true, true);
+ addMultipleInstancesOfEntity("models/shell/shellClose", 50, true, true);
+ addMultipleInstancesOfEntity("models/mussel/musselOpen", 50, true, true);
+ addMultipleInstancesOfEntity("models/mussel/musselClose", 50, true, true);
addMultipleInstancesOfEntity("models/urchin/urchinBlack", 100, true, true);
addMultipleInstancesOfEntity("models/urchin/urchinRed", 100, true, true);
addMultipleInstancesOfEntity("models/urchin/urchinWithHairLongBlack", 100, true, true);
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@@ -401,98 +401,116 @@
<Compile Include="models\seaGrass\seaGrassBigBlue.fbx">
<Name>seaGrassBigBlue</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassBigGreen.fbx">
<Name>seaGrassBigGreen</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassBigPink.fbx">
<Name>seaGrassBigPink</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassBigRed.fbx">
<Name>seaGrassBigRed</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassBigViolet.fbx">
<Name>seaGrassBigViolet</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassBigYellow.fbx">
<Name>seaGrassBigYellow</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassMiddleBlue.fbx">
<Name>seaGrassMiddleBlue</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassMiddleGreen.fbx">
<Name>seaGrassMiddleGreen</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassMiddleRed.fbx">
<Name>seaGrassMiddleRed</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassMiddleViolet.fbx">
<Name>seaGrassMiddleViolet</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassMiddleYellow.fbx">
<Name>seaGrassMiddleYellow</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassSmallBlue.fbx">
<Name>seaGrassSmallBlue</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassSmallGreen.fbx">
<Name>seaGrassSmallGreen</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassSmallRed.fbx">
<Name>seaGrassSmallRed</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassSmallViolet.fbx">
<Name>seaGrassSmallViolet</Name>
<Importer>FbxImporter</Importer>
- <Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <Processor>ModelProcessor</Processor>
</Compile>
<Compile Include="models\seaGrass\seaGrassSmallYellow.fbx">
<Name>seaGrassSmallYellow</Name>
<Importer>FbxImporter</Importer>
+ <Processor>ModelProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="models\mussel\musselClose.fbx">
+ <Name>musselClose</Name>
+ <Importer>FbxImporter</Importer>
+ <Processor>NormalMappingModelProcessor</Processor>
+ <ProcessorParameters_NormalMapTexture>textures/mussel_norm.tga</ProcessorParameters_NormalMapTexture>
+ </Compile>
+ <Compile Include="models\mussel\musselOpen.fbx">
+ <Name>musselOpen</Name>
+ <Importer>FbxImporter</Importer>
+ <Processor>NormalMappingModelProcessor</Processor>
+ <ProcessorParameters_NormalMapTexture>textures/mussel_norm.tga</ProcessorParameters_NormalMapTexture>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="models\shell\shellClose.fbx">
+ <Name>shellClose</Name>
+ <Importer>FbxImporter</Importer>
+ <Processor>NormalMappingModelProcessor</Processor>
+ <ProcessorParameters_NormalMapTexture>textures/shell_norm.tga</ProcessorParameters_NormalMapTexture>
+ </Compile>
+ <Compile Include="models\shell\shellHalfClose.fbx">
+ <Name>shellHalfClose</Name>
+ <Importer>FbxImporter</Importer>
+ <Processor>NormalMappingModelProcessor</Processor>
+ <ProcessorParameters_NormalMapTexture>textures/shell_norm.tga</ProcessorParameters_NormalMapTexture>
+ </Compile>
+ <Compile Include="models\shell\shellOpen.fbx">
+ <Name>shellOpen</Name>
+ <Importer>FbxImporter</Importer>
<Processor>NormalMappingModelProcessor</Processor>
- <ProcessorParameters_NormalMapTexture>textures/seaGrass_norm.tga</ProcessorParameters_NormalMapTexture>
+ <ProcessorParameters_NormalMapTexture>textures/shell_norm.tga</ProcessorParameters_NormalMapTexture>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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