AdventureEdit is a 2D sprite-based editor I'm writing for a game I'm working on. The game in question doesn't use tiles, just sprites, so I tried the GLEE2D editor. Unfortunately it generates very bulky XML files, and lacks something akin to Ogmo's entity system. To me, AdventureEdit is a clone of Ogmo Editor (in terms of functionality) adapted to sprite-based games. It combines Ogmo's entity system with a quick and intuitive image system. The UI is also very similar to Ogmo's.
Should you use this?
Use at your own risk. I'm now working on my game so I won't be working on this for a while, so it'll be in an unfinished state for a months or two. The UI, while generally mimicking Ogmo Editor, differs in many places. It might also sometimes be unintuitive. Furthermore, AdventureEdit is pretty young so bugs are to be expected. I will soon provide Windows and maybe even Linux binaries, but you can easily compile the project yourself for Windows, Linux, and Mac targets. Compilation requires the dev version of flixel, flixel-ui, and flixel-addons, as well as systools.
- Fix entity property window rendering
Features that may be added in the future
- Add node tool
- Remove node tool
- Sprite scaling
- Sprite color tinting
- Set sprite origin
- Roatate sprite
- Flip sprite vertically and/or horizontally
|Add Entity tool||6|
|Edit level properties||Ctrl+l|
|Save level as||Ctrl+Shift+s|
|Move view||Hold spacebar + move mouse|
|Zoom in||Mouse wheel|
|Zoom out||Mouse wheel|