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[469b] General protection fault: FWaveModInfo::ReadWaveInfo #512
Comments
DoomPawns.zip |
Reproduce:
Expected result: No crash. Reproduced in v469c, c469b, v436. in v436 different text:
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Possible reason: this package build for Unreal, not for UT. |
Finally, after recode wave and reimport all goes fine. So reason in wav file. UT not able handle such wav files. Somewhere exists bug. |
Will be fixed in 469c. UnrealEd couldn't handle the fact that the wav files in this package don't have sample chunks. |
Fixed in 469c-RC2 |
This crash happen to me in UnrealEd and UT when I work on Wolf3D map
Possible somehow related to wolfsounds.uax
Used OpenAL driver.
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