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-Handle multi-pass shaders
-Automatic handling of framebuffers as needed - mostly done
-Integrate object picking
-Lighting system
-'Attachment' system for shader programs overrideable from objects
-Defaults for each
-Object specific override hooks for pretty much everything
-Further optimization for speed
-Robust library of shaders
-Lots of examples
-Spline interpolation
-Inverse kinematics
-Attachment system checks compatability with currently associated shader
-Warns if issues are found e.g. attaching a texture, but there's no
sampler in the shader.
-Warning doesn't block and can be overridden with additional param