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/* | |
Coding Quickie: Isometric Tiles | |
"Owww... My insides hurt :(" - javidx9 | |
License (OLC-3) | |
~~~~~~~~~~~~~~~ | |
Copyright 2018-2019 OneLoneCoder.com | |
Redistribution and use in source and binary forms, with or without | |
modification, are permitted provided that the following conditions | |
are met: | |
1. Redistributions or derivations of source code must retain the above | |
copyright notice, this list of conditions and the following disclaimer. | |
2. Redistributions or derivative works in binary form must reproduce | |
the above copyright notice. This list of conditions and the following | |
disclaimer must be reproduced in the documentation and/or other | |
materials provided with the distribution. | |
3. Neither the name of the copyright holder nor the names of its | |
contributors may be used to endorse or promote products derived | |
from this software without specific prior written permission. | |
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
Relevant Video: https://youtu.be/ukkbNKTgf5U | |
Links | |
~~~~~ | |
YouTube: https://www.youtube.com/javidx9 | |
https://www.youtube.com/javidx9extra | |
Discord: https://discord.gg/WhwHUMV | |
Twitter: https://www.twitter.com/javidx9 | |
Twitch: https://www.twitch.tv/javidx9 | |
GitHub: https://www.github.com/onelonecoder | |
Patreon: https://www.patreon.com/javidx9 | |
Homepage: https://www.onelonecoder.com | |
Author | |
~~~~~~ | |
David Barr, aka javidx9, ©OneLoneCoder 2019 | |
*/ | |
#define OLC_PGE_APPLICATION | |
#include "olcPixelGameEngine.h" | |
// Override base class with your custom functionality | |
class IsometricDemo : public olc::PixelGameEngine | |
{ | |
public: | |
IsometricDemo() | |
{ | |
sAppName = "Coding Quickie: Isometric Tiles"; | |
} | |
private: | |
// Number of tiles in world | |
olc::vi2d vWorldSize = { 14, 10 }; | |
// Size of single tile graphic | |
olc::vi2d vTileSize = { 40, 20 }; | |
// Where to place tile (0,0) on screen (in tile size steps) | |
olc::vi2d vOrigin = { 5, 1 }; | |
// Sprite that holds all imagery | |
olc::Sprite *sprIsom = nullptr; | |
// Pointer to create 2D world array | |
int *pWorld = nullptr; | |
public: | |
bool OnUserCreate() override | |
{ | |
// Load sprites used in demonstration | |
sprIsom = new olc::Sprite("isometric_demo.png"); | |
// Create empty world | |
pWorld = new int[vWorldSize.x * vWorldSize.y]{ 0 }; | |
return true; | |
} | |
bool OnUserUpdate(float fElapsedTime) override | |
{ | |
Clear(olc::WHITE); | |
// Get Mouse in world | |
olc::vi2d vMouse = { GetMouseX(), GetMouseY() }; | |
// Work out active cell | |
olc::vi2d vCell = { vMouse.x / vTileSize.x, vMouse.y / vTileSize.y }; | |
// Work out mouse offset into cell | |
olc::vi2d vOffset = { vMouse.x % vTileSize.x, vMouse.y % vTileSize.y }; | |
// Sample into cell offset colour | |
olc::Pixel col = sprIsom->GetPixel(3 * vTileSize.x + vOffset.x, vOffset.y); | |
// Work out selected cell by transforming screen cell | |
olc::vi2d vSelected = | |
{ | |
(vCell.y - vOrigin.y) + (vCell.x - vOrigin.x), | |
(vCell.y - vOrigin.y) - (vCell.x - vOrigin.x) | |
}; | |
// "Bodge" selected cell by sampling corners | |
if (col == olc::RED) vSelected += {-1, +0}; | |
if (col == olc::BLUE) vSelected += {+0, -1}; | |
if (col == olc::GREEN) vSelected += {+0, +1}; | |
if (col == olc::YELLOW) vSelected += {+1, +0}; | |
// Handle mouse click to toggle if a tile is visible or not | |
if (GetMouse(0).bPressed) | |
{ | |
// Guard array boundary | |
if (vSelected.x >= 0 && vSelected.x < vWorldSize.x && vSelected.y >= 0 && vSelected.y < vWorldSize.y) | |
++pWorld[vSelected.y * vWorldSize.x + vSelected.x] %= 6; | |
} | |
// Labmda function to convert "world" coordinate into screen space | |
auto ToScreen = [&](int x, int y) | |
{ | |
return olc::vi2d | |
{ | |
(vOrigin.x * vTileSize.x) + (x - y) * (vTileSize.x / 2), | |
(vOrigin.y * vTileSize.y) + (x + y) * (vTileSize.y / 2) | |
}; | |
}; | |
// Draw World - has binary transparancy so enable masking | |
SetPixelMode(olc::Pixel::MASK); | |
// (0,0) is at top, defined by vOrigin, so draw from top to bottom | |
// to ensure tiles closest to camera are drawn last | |
for (int y = 0; y < vWorldSize.y; y++) | |
{ | |
for (int x = 0; x < vWorldSize.x; x++) | |
{ | |
// Convert cell coordinate to world space | |
olc::vi2d vWorld = ToScreen(x, y); | |
switch(pWorld[y*vWorldSize.x + x]) | |
{ | |
case 0: | |
// Invisble Tile | |
DrawPartialSprite(vWorld.x, vWorld.y, sprIsom, 1 * vTileSize.x, 0, vTileSize.x, vTileSize.y); | |
break; | |
case 1: | |
// Visible Tile | |
DrawPartialSprite(vWorld.x, vWorld.y, sprIsom, 2 * vTileSize.x, 0, vTileSize.x, vTileSize.y); | |
break; | |
case 2: | |
// Tree | |
DrawPartialSprite(vWorld.x, vWorld.y - vTileSize.y, sprIsom, 0 * vTileSize.x, 1 * vTileSize.y, vTileSize.x, vTileSize.y * 2); | |
break; | |
case 3: | |
// Spooky Tree | |
DrawPartialSprite(vWorld.x, vWorld.y - vTileSize.y, sprIsom, 1 * vTileSize.x, 1 * vTileSize.y, vTileSize.x, vTileSize.y * 2); | |
break; | |
case 4: | |
// Beach | |
DrawPartialSprite(vWorld.x, vWorld.y - vTileSize.y, sprIsom, 2 * vTileSize.x, 1 * vTileSize.y, vTileSize.x, vTileSize.y * 2); | |
break; | |
case 5: | |
// Water | |
DrawPartialSprite(vWorld.x, vWorld.y - vTileSize.y, sprIsom, 3 * vTileSize.x, 1 * vTileSize.y, vTileSize.x, vTileSize.y * 2); | |
break; | |
} | |
} | |
} | |
// Draw Selected Cell - Has varying alpha components | |
SetPixelMode(olc::Pixel::ALPHA); | |
// Convert selected cell coordinate to world space | |
olc::vi2d vSelectedWorld = ToScreen(vSelected.x, vSelected.y); | |
// Draw "highlight" tile | |
DrawPartialSprite(vSelectedWorld.x, vSelectedWorld.y, sprIsom, 0 * vTileSize.x, 0, vTileSize.x, vTileSize.y); | |
// Go back to normal drawing with no expected transparency | |
SetPixelMode(olc::Pixel::NORMAL); | |
// Draw Hovered Cell Boundary | |
//DrawRect(vCell.x * vTileSize.x, vCell.y * vTileSize.y, vTileSize.x, vTileSize.y, olc::RED); | |
// Draw Debug Info | |
DrawString(4, 4, "Mouse : " + std::to_string(vMouse.x) + ", " + std::to_string(vMouse.y), olc::BLACK); | |
DrawString(4, 14, "Cell : " + std::to_string(vCell.x) + ", " + std::to_string(vCell.y), olc::BLACK); | |
DrawString(4, 24, "Selected: " + std::to_string(vSelected.x) + ", " + std::to_string(vSelected.y), olc::BLACK); | |
return true; | |
} | |
}; | |
int main() | |
{ | |
IsometricDemo demo; | |
if (demo.Construct(512, 480, 2, 2)) | |
demo.Start(); | |
return 0; | |
} |