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/* | |
OneLoneCoder.com - Code-It-Yourself! Flappy Bird | |
"You asked for it... wait, no one did, ever..." - @Javidx9 | |
License | |
~~~~~~~ | |
Copyright (C) 2018 Javidx9 | |
This program comes with ABSOLUTELY NO WARRANTY. | |
This is free software, and you are welcome to redistribute it | |
under certain conditions; See license for details. | |
Original works located at: | |
https://www.github.com/onelonecoder | |
https://www.onelonecoder.com | |
https://www.youtube.com/javidx9 | |
GNU GPLv3 | |
https://github.com/OneLoneCoder/videos/blob/master/LICENSE | |
From Javidx9 :) | |
~~~~~~~~~~~~~~~ | |
Hello! Ultimately I don't care what you use this for. It's intended to be | |
educational, and perhaps to the oddly minded - a little bit of fun. | |
Please hack this, change it and use it in any way you see fit. You acknowledge | |
that I am not responsible for anything bad that happens as a result of | |
your actions. However this code is protected by GNU GPLv3, see the license in the | |
github repo. This means you must attribute me if you use it. You can view this | |
license here: https://github.com/OneLoneCoder/videos/blob/master/LICENSE | |
Cheers! | |
Background | |
~~~~~~~~~~ | |
Look it's Flappy Bird, OK? Press Space Bar to Flap. Get a high score. | |
Author | |
~~~~~~ | |
Twitter: @javidx9 | |
Blog: www.onelonecoder.com | |
Video: | |
~~~~~~ | |
https://youtu.be/b6A4XHkTjs8 | |
Last Updated: 05/11/2017 | |
*/ | |
#include <iostream> | |
#include <string> | |
using namespace std; | |
#include "olcConsoleGameEngine.h" | |
class OneLoneCoder_FlappyBird : public olcConsoleGameEngine | |
{ | |
public: | |
OneLoneCoder_FlappyBird() | |
{ | |
m_sAppName = L"Flappy Bird"; | |
} | |
private: | |
float fBirdPosition = 0.0f; | |
float fBirdVelocity = 0.0f; | |
float fBirdAcceleration = 0.0f; | |
float fGravity = 100.0f; | |
float fLevelPosition = 0.0f; | |
float fSectionWidth; | |
list<int> listSection; | |
bool bHasCollided = false; | |
bool bResetGame = false; | |
int nAttemptCount = 0; | |
int nFlapCount = 0; | |
int nMaxFlapCount = 0; | |
protected: | |
// Called by olcConsoleGameEngine | |
virtual bool OnUserCreate() | |
{ | |
listSection = { 0, 0, 0, 0 }; | |
bResetGame = true; | |
fSectionWidth = (float)ScreenWidth() / (float)(listSection.size() - 1); | |
return true; | |
} | |
// Called by olcConsoleGameEngine | |
virtual bool OnUserUpdate(float fElapsedTime) | |
{ | |
if (bResetGame) | |
{ | |
bHasCollided = false; | |
bResetGame = false; | |
listSection = { 0, 0, 0, 0 }; | |
fBirdAcceleration = 0.0f; | |
fBirdVelocity = 0.0f; | |
fBirdPosition = ScreenHeight() / 2.0f; | |
nFlapCount = 0; | |
nAttemptCount++; | |
} | |
// Game | |
if (bHasCollided) | |
{ | |
// Do nothing until user releases space | |
if (m_keys[VK_SPACE].bReleased) | |
bResetGame = true; | |
} | |
else | |
{ | |
if (m_keys[VK_SPACE].bPressed && fBirdVelocity >= fGravity / 10.0f) | |
{ | |
fBirdAcceleration = 0.0f; | |
fBirdVelocity = -fGravity / 4.0f; | |
nFlapCount++; | |
if (nFlapCount > nMaxFlapCount) | |
nMaxFlapCount = nFlapCount; | |
} | |
else | |
fBirdAcceleration += fGravity * fElapsedTime; | |
if (fBirdAcceleration >= fGravity) | |
fBirdAcceleration = fGravity; | |
fBirdVelocity += fBirdAcceleration * fElapsedTime; | |
fBirdPosition += fBirdVelocity * fElapsedTime; | |
fLevelPosition += 14.0f * fElapsedTime; | |
if (fLevelPosition > fSectionWidth) | |
{ | |
fLevelPosition -= fSectionWidth; | |
listSection.pop_front(); | |
int i = rand() % (ScreenHeight() - 20); | |
if (i <= 10) i = 0; | |
listSection.push_back(i); | |
} | |
// Display | |
Fill(0, 0, ScreenWidth(), ScreenHeight(), L' '); | |
// Draw Sections | |
int nSection = 0; | |
for (auto s : listSection) | |
{ | |
if (s != 0) | |
{ | |
Fill(nSection * fSectionWidth + 10 - fLevelPosition, ScreenHeight() - s, nSection * fSectionWidth + 15 - fLevelPosition, ScreenHeight(), PIXEL_SOLID, FG_GREEN); | |
Fill(nSection * fSectionWidth + 10 - fLevelPosition, 0, nSection * fSectionWidth + 15 - fLevelPosition, ScreenHeight() - s - 15, PIXEL_SOLID, FG_GREEN); | |
} | |
nSection++; | |
} | |
int nBirdX = (int)(ScreenWidth() / 3.0f); | |
// Collision Detection | |
bHasCollided = fBirdPosition < 2 || fBirdPosition > ScreenHeight() - 2 || | |
m_bufScreen[(int)(fBirdPosition + 0) * ScreenWidth() + nBirdX].Char.UnicodeChar != L' ' || | |
m_bufScreen[(int)(fBirdPosition + 1) * ScreenWidth() + nBirdX].Char.UnicodeChar != L' ' || | |
m_bufScreen[(int)(fBirdPosition + 0) * ScreenWidth() + nBirdX + 6].Char.UnicodeChar != L' ' || | |
m_bufScreen[(int)(fBirdPosition + 1) * ScreenWidth() + nBirdX + 6].Char.UnicodeChar != L' '; | |
// Draw Bird | |
if (fBirdVelocity > 0) | |
{ | |
DrawString(nBirdX, fBirdPosition + 0, L"\\\\\\"); | |
DrawString(nBirdX, fBirdPosition + 1, L"<\\\\\\=Q"); | |
} | |
else | |
{ | |
DrawString(nBirdX, fBirdPosition + 0, L"<///=Q"); | |
DrawString(nBirdX, fBirdPosition + 1, L"///"); | |
} | |
DrawString(1, 1, L"Attempt: " + to_wstring(nAttemptCount) + L" Score: " + to_wstring(nFlapCount) + L" High Score: " + to_wstring(nMaxFlapCount)); | |
} | |
return true; | |
} | |
}; | |
int main() | |
{ | |
// Use olcConsoleGameEngine derived app | |
OneLoneCoder_FlappyBird game; | |
game.ConstructConsole(80, 48, 16, 16); | |
game.Start(); | |
return 0; | |
} |