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Seburo

Introduction

A Collection of cross-platform C++ Code for OpenGL and General Graphics.

Features

  • GLM for maths
  • GLFW for windowing
  • OpenNI2, NiTE2, OpenCV and Occulus Rift support
  • AntTweakBar for UI
  • AssetImport Library for Models
  • GLEW for extensions
  • Doxygen for documentation
  • CMake for build
  • C++11 only
  • Supported in Clang and probably GCC. Working on Visual Studio
  • Currently support MacOSX and Linux with Windows Partially
  • Working towards OpenGL 4+ (with 3.2 support for OSX)
  • Attempting to follow the Google Style Guide

Thanks

Sintel Model by Ben Dansle - http://www.blendswap.com/blends/view/7093 MD5Mesh format and Hellknight model by ID Software

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A Collection of cross-platform C++ Code for OpenGL and Graphics

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