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Mario Fernández Villalba edited this page Jan 28, 2020 · 1 revision

Component Light is used to represent a source of Light in the Scene. It has 3 different paramateres that will be used in light equations. This parameters are:

  • Light position: It will be extracted from the Component Transform of the GameObject.
  • Light color: The color of the Light source.
  • Light intensity: It is a factor that multiplies Light color before the Light calculations.

At the moment the engine supports a unique Light, so the first created GameObject containing a Component Light will be considered in Light calculations.

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