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Update README.md

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makus82 committed Nov 28, 2017
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# OpenApocalypse [![Tweet](https://img.shields.io/twitter/url/http/shields.io.svg?style=social)](https://twitter.com/intent/tweet?text=Are%20you%20fan%20X-Com%20Apocalypse?%20OpenApoc%20its%20clone%20of%20this%20great%20game%20-%20contribute!%20https://github.com/OpenApoc/OpenApoc&hashtags=games,openapoc,xcom)
> OpenApoc is an open-source clone of the original [X-COM: Apocalypse](http://www.ufopaedia.org/index.php/Apocalypse), licensed under the MIT and written in C++ / SDL2. It was originally founded by PmProg in July 2014, and has since grown in to [community](http://www.ufopaedia.org/index.php/Credits_(OpenApoc)).
> OpenApoc is an open-source re-implementation of the original [X-COM: Apocalypse](http://www.ufopaedia.org/index.php/Apocalypse), that requires the original files to run, licensed under the MIT and written in C++ / SDL2. It was originally founded by PmProg in July 2014, and has since grown in to [community](http://www.ufopaedia.org/index.php/Credits_(OpenApoc)).
<br>
<p align="center">
<a href="https://travis-ci.org/OpenApoc/OpenApoc">
@@ -186,6 +186,9 @@ make -j4
- you need have all files in ISO file including MUSIC etc
- if it's in .iso format, rename it to "cd.iso"
- if it's not, copy all the contents into a folder and rename the folder to "cd.iso"
- we also support the .cue / .bin files (which are used, for example, in the gog.com version)
- you rename the .cue file "cd.iso", put it in the data/ folder, then put the .bin file in the same folder
(without changing it's name - so for example the gog.com file remails "XCOM.BIN")
* Download OpenApoc: [![Windows Build Status](https://img.shields.io/appveyor/ci/OpenApoc/openapoc.svg?label=WindowsAppveyor)](https://ci.appveyor.com/project/openapoc/openapoc/)
- If you see a green latest build then you can get it, if it's not then go to HISTORY at the top and click another build that's green
- Click Platform x64 (or Win32 if you need 32bit binaries)

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