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Commits on Oct 14, 2018
  1. Added auto recovery of live Chrysalis and Alien Eggs

    FilmBoy84 and AndreyCreator committed Oct 14, 2018
    If all other aliens are dead or incapacitated, recover live alien eggs and chrysalis automatically and end the mission.
    
    Co-Authored-By: AndreyCreator <andreycreator@users.noreply.github.com>
Commits on Oct 13, 2018
  1. New feature: All units will be set to run and kneel at the beginning …

    Jarskih authored and FilmBoy84 committed Oct 13, 2018
    …of combat (disabled by default) (#399)
    
    With this feature enabled you don't need to click through every unit and
    set them to run and kneel.
Commits on Oct 11, 2018
  1. Merge pull request #393 from Jarskih/fixAutocannon

    JonnyH committed Oct 11, 2018
    Fix when entering battle with empty autocannon #383
  2. Fix when entering battle with empty autocannon #383

    Jarskih committed Oct 11, 2018
    There is no payloadType for empty autocannon so we can't get damage_type
    of weapon.
Commits on Oct 10, 2018
  1. Fix to #389 & #260

    Jarskih committed Oct 10, 2018
    When selling vehicles the switch was not exited and caused bugs related
    to agent equipment.
Commits on Sep 16, 2018
  1. Merge pull request #390 from Jarskih/transfer-bug

    JonnyH committed Sep 16, 2018
    Fix typo in transaction control
Commits on Sep 14, 2018
  1. Fix typo

    Jarskih committed Sep 14, 2018
Commits on Sep 6, 2018
  1. Merge pull request #388 from JonnyH/WIP/fix-macos-link-64bit-file-offset

    JonnyH committed Sep 6, 2018
    Disable 64bit file offsets on macos, as it fails to link
  2. Merge pull request #387 from JonnyH/WIP/base-destruction-fixes

    JonnyH committed Sep 6, 2018
    Fix equality bug when rerouting cargo from newly destroyed base
  3. Fix equality bug when rerouting cargo from newly destroyed base

    JonnyH committed Sep 6, 2018
    This would have screwed up all base/building links, possibly breaking all kinds
    of stuff
Commits on Aug 31, 2018
  1. Merge pull request #385 from JonnyH/WIP/optional_data_build

    JonnyH committed Aug 31, 2018
    Make the data extraction an optional step in cmake
  2. Merge pull request #384 from solbu/compile-instructions

    JonnyH committed Aug 31, 2018
    Add build instructions for Mageia 6
  3. Merge pull request #381 from pkubaj/patch-1

    JonnyH committed Aug 31, 2018
    Fix compilation with FreeBSD
  4. Make the data extraction an optional step in cmake

    JonnyH committed Aug 31, 2018
    If you set the cmake var EXTRACT_DATA to off (default on), it no longer causes
    the data extractor to be run as part of the default build. This means CD_PATH
    would no longer need to point to a valid file, for example.
    
    The extraction step can still be run with the 'extract-data' target - make sure
    this is run before trying to run the game or any tests!
Commits on Aug 14, 2018
Commits on Jul 12, 2018
  1. Fix compilation with FreeBSD

    pkubaj committed Jul 12, 2018
Commits on Jun 1, 2018
  1. Merge pull request #377 from Jarskih/null-ptr-checks

    JonnyH committed Jun 1, 2018
    Null ptr checks
  2. Merge pull request #374 from Jarskih/master

    JonnyH committed Jun 1, 2018
    Fix bug when selling vehicle equipment or ammo
  3. Clang Format

    Jarskih committed Jun 1, 2018
Commits on May 26, 2018
  1. Removed useless log warning

    Jarskih committed May 26, 2018
  2. Added const to methods

    Jarskih committed May 26, 2018
  3. Linting with clang-format

    Jarskih committed May 26, 2018
Commits on May 25, 2018
Commits on May 23, 2018
  1. Messages for vehicle rearmed, refuelled and not enough ammo or fuel e…

    Jarskih committed May 23, 2018
    …vents
    
    - New notification if there is not enough ammo or fuel to refuel or
    rearm the vehicle.
    - Notifications when vehicle is succesfully rearmed and refuelled.
Commits on May 19, 2018
  1. Vehicle ammo prefix VAMMOTYPE_ to VEQUIPMENTAMMOTYPE_

    Jarskih committed May 19, 2018
    Which one is correct one? My guess is VEQUIPMENTAMMOTYPE_ or are they
    supposed to be different prefixes?
    
    This seems to fix errors related to wrong prefixes when entering agent
    equipment screen.
    
    Related to:
    VEHICLE (VAmmoType) Errors throughout log when on AGENT equipment #367
  2. Fix bug when selling vehicle equipment or ammo

    Jarskih committed May 19, 2018
    Fixed typo in buy and sell screen.
    
    Related to:
    No aequipement type matching ID "VEQUIPMENTTYPE_BOLTER_4000_LASER_GUN"
    #353
    
    Selling vehicle equipment/ammo resulted in selling non existing agent
    equipment and ammo.
Commits on Apr 16, 2018
  1. Merge pull request #373 from JonnyH/WIP/gcc73-glm

    JonnyH committed Apr 16, 2018
    Update glm to include gcc 7.3 fix
  2. Merge pull request #352 from rogersachan/master

    JonnyH committed Apr 16, 2018
    Clean README formatting
Commits on Apr 15, 2018