I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Framework.Data" = "./data" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Framework.CD" = "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.ThreadPoolSize" = 0 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Framework.Renderers" = "GLES_3_0:GL_2_0" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Framework.AudioBackends" = "SDLRaw:null" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Audio.GlobalGain" = 20 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Audio.SampleGain" = 20 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Audio.MusicGain" = 20 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Screen.Width" = 640 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Screen.Height" = 480 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Framework.Screen.Fullscreen" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Screen.ScaleX" = 100 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Screen.ScaleY" = 100 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Framework.Language" = "" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.TargetFPS" = 60 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.FrameLimit" = 0 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.SwapInterval" = 0 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Options.Misc.AutoScroll" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Options.Misc.ActionMusic" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Options.Misc.AutoExecute" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Options.Misc.ToolTipDelay" = 500 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.UfoSpotted" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleLightDamage" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleModerateDamage" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleHeavyDamage" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleDestroyed" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleEscaping" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleNoAmmo" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleLowFuel" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.AgentDiedCity" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.AgentArrived" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.CargoArrived" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.TransferArrived" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.RecoveryArrived" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleRepaired" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleRearmed" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.NotEnoughAmmo" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.VehicleRefuelled" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.NotEnoughFuel" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.City.UnauthorizedVehicle" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.HostileSpotted" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.HostileDied" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.UnknownDied" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentDiedBattle" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentBrainsucked" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentCriticallyWounded" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentBadlyInjured" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentInjured" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentUnderFire" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentUnconscious" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentLeftCombat" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentFrozen" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentBerserk" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentPanicked" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentPanicOver" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentPsiAttacked" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentPsiControlled" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Notifications.Battle.AgentPsiOver" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.UFODamageModel" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.InstantExplosionDamage" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.GravliftSounds" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.NoInstantThrows" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.FerryChecksRelationshipWhenBuying" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AllowManualCityTeleporters" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AllowManualCargoFerry" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AllowSoldierTaxiUse" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AdvancedInventoryControls" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.PayloadExplosion" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.DisplayUnitPaths" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AdditionalUnitIcons" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AllowForceFiringParallel" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.RequireLOSToMaintainPsi" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AllowAttackingOwnedVehicles" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.CallExistingFerry" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AlternateVehicleShieldSound" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.EnableAgentTemplates" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.StoreDroppedEquipment" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.CrashingGroundVehicles" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.EnforceCargoLimits" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AllowNearbyVehicleLootPickup" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.AllowBuildingLootDeposit" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.ArmoredRoads" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.OpenApocCityControls" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.CollapseRaidedBuilding" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.ScrambleOnUnintentionalHit" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.MarketOnRight" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.CrashingDimensionGate" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.CrashingOutOfFuel" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.SkipTurboMovement" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.RunAndKneel" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.NewFeature.SeedRng" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.Mod.StunHostileAction" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.Mod.RaidHostileAction" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.Mod.BSKLauncherSound" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.Mod.InvulnerableRoads" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.Mod.ATVTank" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.Mod.ATVAPC" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.Mod.CrashingVehicles" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "OpenApoc.Mod.ScriptsList" = "data/scripts/openapoc_base.lua;" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "OpenApoc.Cheat.InfiniteAmmo" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionFloat &): OPTION "OpenApoc.Cheat.DamageInflictedMultiplier" = 1 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionFloat &): OPTION "OpenApoc.Cheat.DamageReceivedMultiplier" = 1 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionFloat &): OPTION "OpenApoc.Cheat.HostilesMultiplier" = 1 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionFloat &): OPTION "OpenApoc.Cheat.StatGrowthMultiplier" = 1 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Framework.EnableTouchEvents" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Data.ImageCacheSize" = 100 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Data.ImageSetCacheSize" = 10 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Data.VoxelCacheSize" = 1 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Data.FontStringCacheSize" = 100 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Framework.Data.PaletteCacheSize" = 10 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Logger.FileLevel" = 3 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Logger.BacktraceLevel" = 1 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionInt &): OPTION "Logger.dialogLevel" = 1 I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Forms.TooltipFont" = "smallset" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Framework.Serialization.CRC" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Framework.Serialization.SHA1" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Trace.enable" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Trace.outputFile" = "openapoc.trace" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Game.Save.Directory" = "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Game.Save.Pack" = true I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Game.SkipIntro" = false I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Game.Load" = "" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Game.Mods" = "base" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionString &): OPTION "Game.ModPath" = "./data/mods" I void __cdecl `anonymous-namespace'::dumpOption(const class OpenApoc::ConfigOptionBool &): OPTION "Game.ASyncLoading" = true I __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Setting up locale "" I __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Adding "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/languages" to language path I __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Adding "./data/languages" to language path I __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Adding "paedia_string" to translation domains I __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Adding "ufo_string" to translation domains I __cdecl OpenApoc::Framework::Framework(const class OpenApoc::UString,bool): Locale info: Name "KO" language "ko" country "" variant "" encoding "us-ascii" utf8:false I __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Registering external archivers... I __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Resource dir "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso" mounted to "/" I __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Resource dir "./data" mounted to "/" I __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Current path: ""C:\\Program Files\\OpenApoc"" I __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Physfs search dirs: I __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): 0: "./data" I __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): 1: "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso" I __cdecl OpenApoc::FileSystem::FileSystem(class std::vector >): Setting write directory to "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\" I __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised image loader lodepng I __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised image loader pcx I __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised image writer lodepng I __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised sample loader raw I __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised sample loader wav I __cdecl OpenApoc::DataImpl::DataImpl(class std::vector >): Initialised music loader raw I void __cdecl OpenApoc::DataImpl::readAliasFile(const class OpenApoc::UString &): Reading aliases from "aliases/graphics.alias" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "aliases/graphics.alias" from "./data/aliases/graphics.alias" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Failed to find "filedoesntexist" I void __cdecl OpenApoc::Framework::displayInitialise(void): Init display I void __cdecl OpenApoc::Framework::displayInitialise(void): Created OpenGL context, parameters: I void __cdecl OpenApoc::Framework::displayInitialise(void): Context profile: Unknown I void __cdecl OpenApoc::Framework::displayInitialise(void): Context version: 3.0 I void __cdecl OpenApoc::Framework::displayInitialise(void): RGBA bits: 0-0-0-0 I bool __cdecl gles_wrap::Gles3::supported(bool,class std::basic_string,class std::allocator >): GL_EXTENSIONS: "GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array_object " I class OpenApoc::Renderer *__cdecl OpenApoc::`anonymous-namespace'::OGLES30RendererFactory::create(void): Failed to find ES3-compatible device I void __cdecl OpenApoc::Framework::displayInitialise(void): Renderer "GLES_3_0" failed to init I __cdecl `anonymous-namespace'::OGL20Renderer::OGL20Renderer(void): Viewport {0,0,640,480} I __cdecl `anonymous-namespace'::OGL20Renderer::OGL20Renderer(void): MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16 I void __cdecl OpenApoc::Framework::displayInitialise(void): Using renderer: OGL2.0 Renderer I class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/tacdata/tactical.pal" as it doesn't look like a .pcx I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tactical.pal" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tactical.pal" I class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tactical.pal" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tactical.pal" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tactical.pal" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tactical.pal" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tactical.pal" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tactical.pal" I class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tactical.pal" size 768 too small for PCX header + palette I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/tacdata/tactical.pal" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tactical.pal" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tactical.pal" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/tacdata/tactical.pal" as RAW palette I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/mouse.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/mouse.dat" I void __cdecl OpenApoc::Framework::audioInitialise(void): Initialise Audio W class OpenApoc::SoundBackend *__cdecl `anonymous-namespace'::SDLRawBackendFactory::create(void): Creating SDLRaw sound backend (Might have issues!) I __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Current audio driver: wasapi W __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Changing audio drivers is not currently implemented! I __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Number of audio devices: 1 I __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Device 0: 스피커(Realtek High Definition Audio) W __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Selecting audio devices not currently implemented! Selecting first available device. I __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Using audio device: 스피커(Realtek High Definition Audio) W __cdecl `anonymous-namespace'::SDLRawBackend::SDLRawBackend(void): Audio output format: Channels 2, format: signed float LE 32bit, freq 22050, samples 235 I void __cdecl OpenApoc::Framework::audioInitialise(void): Using sound backend SDLRaw I void __cdecl OpenApoc::Framework::run(class std::shared_ptr): Program loop started I class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/ufodata/pal_06.dat" as it doesn't look like a .pcx I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pal_06.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_06.dat" I class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_06.dat" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pal_06.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_06.dat" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_06.dat" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pal_06.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_06.dat" I class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_06.dat" size 768 too small for PCX header + palette I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/ufodata/pal_06.dat" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pal_06.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_06.dat" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/pal_06.dat" as RAW palette W void __cdecl OpenApoc::Framework::setupModDataPaths(void): loading mod "base" W void __cdecl OpenApoc::Framework::setupModDataPaths(void): Loaded modinfo for mod ID "org.openapoc.base" W void __cdecl OpenApoc::Framework::setupModDataPaths(void): Appending data path "./data/mods/base/data" I bool __cdecl OpenApoc::FileSystem::addPath(const class OpenApoc::UString &): Failed to add resource dir "./data/mods/base/data", error: not found I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/smk/intro1.smk" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/smk/intro1.smk" I bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Read 11213672 bytes from video I bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Successfully created SMK context I bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Video frame count 1069, ns per frame = 83330000 (USF: 83330.000000) I bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Video frame size {320,200} I bool __cdecl OpenApoc::SMKVideo::load(class OpenApoc::IFile &): Audio track: channels 2 depth 16 rate 22050 I __cdecl OpenApoc::VideoScreen::VideoScreen(const class OpenApoc::UString &,class std::shared_ptr): Scaling video from {320,200} to {640,400} I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 95552 samples bytes, 23888 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 0 I void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 000000000470DA10 I void __cdecl `anonymous-namespace'::SDLRawBackend::playMusic(class std::function,void *): Playing music on SDL backend W void __cdecl OpenApoc::Framework::run(class std::shared_ptr): Over 5 frames behind - likely vsync limited? I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 1 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 2 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 3 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 4 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 5 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 6 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 7 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 8 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 9 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 10 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 11 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 12 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 13 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 14 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 15 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 16 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 17 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 18 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 19 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 20 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 21 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 22 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 23 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 24 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 25 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 26 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 27 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 28 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 29 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 30 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 31 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 32 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 33 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 34 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 35 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 36 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 37 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 38 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 39 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 40 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 41 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 42 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 43 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 44 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 45 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 46 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 47 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 48 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 49 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 50 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 51 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 52 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 53 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 54 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 55 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 56 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 57 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 58 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 59 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 60 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 61 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 62 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 63 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 64 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 65 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 66 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 67 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 68 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 69 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 70 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 71 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 72 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 73 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 74 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 75 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 76 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 77 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 78 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 79 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 80 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 81 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7352 samples bytes, 1838 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 82 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 83 I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): Read 7348 samples bytes, 1837 samples I bool __cdecl OpenApoc::SMKVideo::readNextFrame(void): read frame 84 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/loading.png" from "./data/ui/loading.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/loading.png" size {48,48} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/logo.png" from "./data/ui/logo.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/logo.png" size {600,288} - colour mode 6 depth 8 I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "mainmenu" from "forms/mainmenu.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/mainmenu.form" from "./data/forms/mainmenu.form" I class std::shared_ptr __cdecl OpenApoc::UI::getFont(class OpenApoc::UString): Trying to load font "smallset" from "fonts/smallset.font" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "fonts/smallset.font" from "./data/fonts/smallset.font" I class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "ui/ui_palette.png" as it doesn't look like a .pcx I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/ui_palette.png" from "./data/ui/ui_palette.png" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "ui/ui_palette.png" as PNG palette I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "fonts/smallset_new.dat" from "./data/fonts/smallset_new.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_MAINMENU" has 0 subcontrols (-2, -2, 644, 484) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (2, 2, 640, 480) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/titles.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/titles.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/titles.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/titles.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/titles.pcx" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 32) I class std::shared_ptr __cdecl OpenApoc::UI::getFont(class OpenApoc::UString): Trying to load font "bigfont" from "fonts/bigfont.font" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "fonts/bigfont.font" from "./data/fonts/bigfont.font" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "fonts/bigfont_new.dat" from "./data/fonts/bigfont_new.dat" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "fonts/smalfont_new.dat" from "./data/fonts/smalfont_new.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "VERSION_LABEL" has 0 subcontrols (0, 0, 640, 16) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/intrface/button1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/intrface/button1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/textbuttonback.png" from "./data/ui/textbuttonback.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/textbuttonback.png" size {64,64} - colour mode 2 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_NEWGAME" has 0 subcontrols (172, 190, 300, 32) I class std::shared_ptr __cdecl OpenApoc::UI::getFont(class OpenApoc::UString): Trying to load font "smalfont" from "fonts/smalfont.font" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "fonts/smalfont.font" from "./data/fonts/smalfont.font" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LOADGAME" has 0 subcontrols (172, 240, 300, 32) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OPTIONS" has 0 subcontrols (172, 290, 300, 32) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (172, 340, 300, 32) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_DEBUG" has 0 subcontrols (172, 390, 300, 32) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 0 (music:2) I void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0000000008B7B880 I void __cdecl `anonymous-namespace'::SDLRawBackend::playMusic(class std::function,void *): Playing music on SDL backend I bool __cdecl `anonymous-namespace'::ConvertAudio(class OpenApoc::AudioFormat,struct SDL_AudioSpec &,int,class std::vector > &): Expanding sample output buffer from 1184 to 9472 bytes I void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0000000004784670 on queue I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "savemenu" from "forms/savemenu.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/savemenu.form" from "./data/forms/savemenu.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_SAVEMENU" has 0 subcontrols (-2, -2, 644, 484) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (2, 2, 640, 480) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/savegame.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/savegame.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/savegame.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/savegame.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/savegame.pcx" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_FUNDS" has 0 subcontrols (572, 11, 60, 10) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/textbeep.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/textbeep.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/newbut.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/newbut.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/newbut.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/newbut.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/newbut.tab" with tab multiplier 4 I class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "ui/menuopt.pal" as it doesn't look like a .pcx I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "./data/ui/menuopt.pal" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "./data/ui/menuopt.pal" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "./data/ui/menuopt.pal" size 768 too small for PCX header + palette I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "ui/menuopt.pal" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/menuopt.pal" from "./data/ui/menuopt.pal" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "ui/menuopt.pal" as RAW palette I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SCROLL_LISTPOSITION" has 0 subcontrols (550, 90, 16, 330) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LISTBOX_OPTIONS" has 0 subcontrols (40, 100, 505, 310) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "EXISTING_SAVE_SLOT" has 0 subcontrols (0, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXTEDIT_SAVE_NAME" has 0 subcontrols (110, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_NAME" has 0 subcontrols (110, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_TIME" has 0 subcontrols (5, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_DIFFICULTY" has 0 subcontrols (300, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_INGAME_DAY" has 0 subcontrols (400, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_INGAME_TIME" has 0 subcontrols (450, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NEW_SAVE_SLOT" has 0 subcontrols (0, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXTEDIT_SAVE_NAME" has 0 subcontrols (110, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_NAME" has 0 subcontrols (0, 0, 505, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_QUIT" has 0 subcontrols (604, 446, 35, 34) I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Using alias "BUTTON_OK_DEPRESSED" for "PCK:xcom3/ufodata/newbut.pck:xcom3/ufodata/newbut.tab:5:ui/menuopt.pal" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_SAVEGAME" has 0 subcontrols (20, 0, 600, 36) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_LOADGAME" has 0 subcontrols (20, 0, 600, 36) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "LABEL_DELETEGAME" has 0 subcontrols (20, 0, 600, 36) I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5341 bytes for file "checksum.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_CHEAT overwhelming.save" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_CHEAT overwhelming.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 240 bytes for file "save_manifest.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_CHEAT overwhelming.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "save_manifest.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5288 bytes for file "checksum.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 233 bytes for file "save_manifest.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "save_manifest.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5140 bytes for file "checksum.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_New start.save" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_New start.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 231 bytes for file "save_manifest.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_New start.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "save_manifest.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5140 bytes for file "checksum.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Oh My CHEAT.save" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Oh My CHEAT.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 233 bytes for file "save_manifest.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Oh My CHEAT.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "save_manifest.xml" I void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0000000004784670 on queue I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5288 bytes for file "checksum.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 18820 bytes for file "gamestate.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/loading.png" from "./data/ui/loading.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/loading.png" size {48,48} - colour mode 6 depth 8 I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 455130 bytes for file "gamestate/vehicle_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "ui/logo.png" from "./data/ui/logo.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/ui/logo.png" size {600,288} - colour mode 6 depth 8 I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/vehicle_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vs_icon.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vs_icon.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vs_icon.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vs_icon.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vs_icon.tab" with tab multiplier 4 I class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/ufodata/pal_01.dat" as it doesn't look like a .pcx I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pal_01.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_01.dat" I class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_01.dat" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pal_01.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_01.dat" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_01.dat" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pal_01.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_01.dat" I class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_01.dat" size 768 too small for PCX header + palette I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/ufodata/pal_01.dat" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pal_01.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pal_01.dat" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/pal_01.dat" as RAW palette I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/saucer.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/saucer.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/saucer.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/saucer.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/saucer.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/shadow.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/shadow.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/shadow.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/shadow.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadShadow(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString,unsigned int): Loaded 106 images I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/loftemps.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/loftemps.dat" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/loftemps.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/loftemps.tab" I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {64,64} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,64} I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vannihil.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vannihil.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vannihil.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vannihil.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vannihil.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/bigveh.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/bigveh.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/bigveh.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/bigveh.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/bigveh.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/smalveh.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/smalveh.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/smalveh.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/smalveh.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/smalveh.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/researc2.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/researc2.pcx" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/researc2.pcx" as PCX palette I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vehicle.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vehicle.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vehicle.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vehicle.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vehicle.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vbiotran.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbiotran.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbiotran.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vbiotran.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbiotran.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vbikgrnd.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbikgrnd.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbikgrnd.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vbikgrnd.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbikgrnd.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "city/loftemps-151n.png" from "./data/city/loftemps-151n.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151n.png" size {32,32} - colour mode 4 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "city/loftemps-151e.png" from "./data/city/loftemps-151e.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151e.png" size {32,32} - colour mode 4 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "city/loftemps-151s.png" from "./data/city/loftemps-151s.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151s.png" size {32,32} - colour mode 4 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "city/loftemps-151w.png" from "./data/city/loftemps-151w.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151w.png" size {32,32} - colour mode 4 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vdimprob.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vdimprob.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vdimprob.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vdimprob.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vdimprob.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vexplore.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vexplore.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vexplore.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vexplore.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vexplore.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vtank.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vtank.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vtank.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vtank.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vtank.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vhawk.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vhawk.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vhawk.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vhawk.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vhawk.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vbikefly.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbikefly.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbikefly.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vbikefly.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vbikefly.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "city/loftemps-151n.png" from "./data/city/loftemps-151n.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151n.png" size {32,32} - colour mode 4 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "city/loftemps-151e.png" from "./data/city/loftemps-151e.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151e.png" size {32,32} - colour mode 4 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "city/loftemps-151s.png" from "./data/city/loftemps-151s.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151s.png" size {32,32} - colour mode 4 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "city/loftemps-151w.png" from "./data/city/loftemps-151w.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/city/loftemps-151w.png" size {32,32} - colour mode 4 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vpheonix.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vpheonix.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vpheonix.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vpheonix.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vpheonix.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vrtliatr.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vrtliatr.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vrtliatr.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vrtliatr.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vrtliatr.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vroadwar.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vroadwar.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vroadwar.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vroadwar.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vroadwar.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vstrfire.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vstrfire.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vstrfire.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vstrfire.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vstrfire.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vstalapc.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vstalapc.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vstalapc.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vstalapc.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vstalapc.pcx" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 117895 bytes for file "gamestate/organisations.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/organisations.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 8006 bytes for file "gamestate/facility_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/facility_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/base.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/base.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/base.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/base.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/base.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/base.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/base.pcx" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/base.pcx" as PCX palette I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 40367 bytes for file "gamestate/doodad_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/doodad_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/ptang.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/ptang.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/ptang.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/ptang.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/ptang.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/ptang.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/ptang.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/ptang.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/ptang.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/ptang.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/xcom.blk" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/xcom.blk" I class std::shared_ptr __cdecl OpenApoc::readPckCompression3(class std::basic_istream > &,struct glm::vec<2,unsigned int,0>): Loaded 1034358 bytes of xcom.blk I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 58955 bytes for file "gamestate/vehicle_equipment.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/vehicle_equipment.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vehequip.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vehequip.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vehequip.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vehequip.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vehequip.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vhawk.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vhawk.pcx" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/vhawk.pcx" as PCX palette I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/07.png" from "./data/bulletsprites/city/07.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/07.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/09.png" from "./data/bulletsprites/city/09.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/09.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/02.png" from "./data/bulletsprites/city/02.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/02.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/03.png" from "./data/bulletsprites/city/03.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/03.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/04.png" from "./data/bulletsprites/city/04.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/04.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/05.png" from "./data/bulletsprites/city/05.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/05.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/mcannon.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/mcannon.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/explosns/explosn1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/explosns/explosn1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vs_obs.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vs_obs.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vs_obs.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vs_obs.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vs_obs.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/repeater.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/repeater.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/airguard.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/airguard.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/22.png" from "./data/bulletsprites/city/22.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/22.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/00.png" from "./data/bulletsprites/city/00.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/00.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/01.png" from "./data/bulletsprites/city/01.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/01.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/bolter.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/bolter.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/20.png" from "./data/bulletsprites/city/20.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/20.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/33.png" from "./data/bulletsprites/city/33.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/33.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/34.png" from "./data/bulletsprites/city/34.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/34.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/35.png" from "./data/bulletsprites/city/35.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/35.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/32.png" from "./data/bulletsprites/city/32.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/32.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/dinvrsn1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/dinvrsn1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/explosns/explosn2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/explosns/explosn2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/mbspread.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/mbspread.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/ruptmult.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/ruptmult.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/10.png" from "./data/bulletsprites/city/10.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/10.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/11.png" from "./data/bulletsprites/city/11.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/11.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/13.png" from "./data/bulletsprites/city/13.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/13.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/14.png" from "./data/bulletsprites/city/14.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/14.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/15.png" from "./data/bulletsprites/city/15.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/15.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/16.png" from "./data/bulletsprites/city/16.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/16.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/17.png" from "./data/bulletsprites/city/17.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/17.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/18.png" from "./data/bulletsprites/city/18.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/18.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/19.png" from "./data/bulletsprites/city/19.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/19.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/21.png" from "./data/bulletsprites/city/21.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/21.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/23.png" from "./data/bulletsprites/city/23.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/23.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/24.png" from "./data/bulletsprites/city/24.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/24.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/marsplas.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/marsplas.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/12.png" from "./data/bulletsprites/city/12.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/12.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/gr_missl.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/gr_missl.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/31.png" from "./data/bulletsprites/city/31.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/31.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/disrupt3.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/disrupt3.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/janitor.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/janitor.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/justice.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/justice.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/lancer.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/lancer.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/meglaser.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/meglaser.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/disrupt1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/disrupt1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/28.png" from "./data/bulletsprites/city/28.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/28.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/29.png" from "./data/bulletsprites/city/29.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/29.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/30.png" from "./data/bulletsprites/city/30.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/30.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/27.png" from "./data/bulletsprites/city/27.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/27.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/mplasma2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/mplasma2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/25.png" from "./data/bulletsprites/city/25.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/25.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/disrupt2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/disrupt2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/city/26.png" from "./data/bulletsprites/city/26.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/city/26.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/mars_glm.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/mars_glm.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/multplas.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/multplas.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/marsdef.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/marsdef.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/hellfire.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/hellfire.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/mplasma1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/mplasma1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/retrib.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/retrib.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/tnkcanon.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/tnkcanon.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/weapons/stasis.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/weapons/stasis.raw" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3644 bytes for file "gamestate/vehicle_ammo.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/vehicle_ammo.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 319 bytes for file "gamestate/cities.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4332559 bytes for file "gamestate/cities/CITYMAP_ALIEN.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_ALIEN.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1057661 bytes for file "gamestate/cities/CITYMAP_ALIEN/tile_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_ALIEN/tile_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/alien.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/alien.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/alien.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/alien.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/alien.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/alien_s.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/alien_s.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/alien_s.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/alien_s.pck" I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {639,4} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {639,5} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {639,6} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {639,7} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {0,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {1,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {2,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {3,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {4,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {5,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {0,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {1,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {2,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {3,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {4,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {4,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {5,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {6,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::loadStrategy(class OpenApoc::IFile &): Writing to {7,8} in 8x8 stratmap image I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 590 images I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2231293 bytes for file "gamestate/cities/CITYMAP_ALIEN/initial_tiles.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_ALIEN/initial_tiles.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 8585 bytes for file "gamestate/cities/CITYMAP_ALIEN/buildings.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_ALIEN/buildings.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6175658 bytes for file "gamestate/cities/CITYMAP_ALIEN/scenery.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_ALIEN/scenery.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/doodads.xml" not found in zip in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4870 bytes for file "gamestate/cities/CITYMAP_ALIEN/portals.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_ALIEN/portals.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_ALIEN/projectiles.xml" not found in zip in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4811437 bytes for file "gamestate/cities/CITYMAP_HUMAN.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_HUMAN.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1694225 bytes for file "gamestate/cities/CITYMAP_HUMAN/tile_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_HUMAN/tile_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/city.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/city.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/city.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/city.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/city.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/stratmap.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/stratmap.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/stratmap.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/stratmap.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 590 images I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/cityovr.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/cityovr.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/cityovr.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/cityovr.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/cityovr.tab" with tab multiplier 4 I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3309818 bytes for file "gamestate/cities/CITYMAP_HUMAN/initial_tiles.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_HUMAN/initial_tiles.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 75159 bytes for file "gamestate/cities/CITYMAP_HUMAN/buildings.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_HUMAN/buildings.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 10579390 bytes for file "gamestate/cities/CITYMAP_HUMAN/scenery.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_HUMAN/scenery.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/doodads.xml" not found in zip in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4914 bytes for file "gamestate/cities/CITYMAP_HUMAN/portals.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/cities/CITYMAP_HUMAN/portals.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/cities/CITYMAP_HUMAN/projectiles.xml" not found in zip in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 7187 bytes for file "gamestate/ufo_growth_lists.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/ufo_growth_lists.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5816 bytes for file "gamestate/ufo_mission_preference.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/ufo_mission_preference.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 15332 bytes for file "gamestate/ufo_incursions.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/ufo_incursions.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6494 bytes for file "gamestate/base_layouts.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/base_layouts.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 14979 bytes for file "gamestate/player_bases.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/player_bases.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 812263 bytes for file "gamestate/vehicles.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/vehicles.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 142931 bytes for file "gamestate/ufopaedia.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/ufopaedia.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 82377 bytes for file "gamestate/research.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/research.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/smalveh.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/smalveh.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/smalveh.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/smalveh.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/smalveh.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/research.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/research.pcx" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/ufodata/research.pcx" as PCX palette I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 123819 bytes for file "gamestate/agents.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/agents.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 472647 bytes for file "gamestate/agent_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/agent_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/photo.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/photo.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/photo.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/photo.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/photo.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/agntico.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/agntico.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/agntico.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/agntico.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/agntico.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/generic.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/generic.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/generic.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/generic.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/generic.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hpainm1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hpainm1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hpainm2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hpainm2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hpainm3.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hpainm3.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hpainf1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hpainf1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hpainf2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hpainf2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hdethm1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hdethm1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hdethm2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hdethm2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hdethm3.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hdethm3.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hdethf1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hdethf1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/hdethf2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/hdethf2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/anthropd.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/anthropd.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/anthropd.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/anthropd.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/anthropd.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/anthrop1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/anthrop1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/anthrpd1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/anthrpd1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/anthrpd2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/anthrpd2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/anthrpd1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/anthrpd1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/sucker.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/sucker.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/sucker.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/sucker.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/sucker.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/brnsukr1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/brnsukr1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/brnsukr2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/brnsukr2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/brnsukr2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/brnsukr2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/chrysali.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/chrysali.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/chrysali.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/chrysali.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/chrysali.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/saliscry.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/saliscry.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/chrysals.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/chrysals.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/hyperwm.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/hyperwm.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/hyperwm.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/hyperwm.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/hyperwm.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/hypworm1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/hypworm1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/hypwrm01.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/hypwrm01.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/megatron.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/megatron.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/megatron.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/megatron.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/megatron.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/megtron1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/megtron1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/megtron2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/megtron2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/megtron.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/megtron.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/meghowl.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/meghowl.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/agregate.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/agregate.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/agregate.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/agregate.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/agregate.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/mworm.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/mworm.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/mworm.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/mworm.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/mworm.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/multworm.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/multworm.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/mworm1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/mworm1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/mworm2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/mworm2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/gunk.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/gunk.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/mwormegg.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/mwormegg.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/mwormegg.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/mwormegg.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/mwormegg.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/wormegg.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/wormegg.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/popper.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/popper.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/popper.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/popper.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/popper.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/popper1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/popper1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/popper2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/popper2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/popper1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/popper1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/popper2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/popper2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/psi_m.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/psi_m.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/psi_m.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/psi_m.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/psi_m.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/psimrph1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/psimrph1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/psimrph2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/psimrph2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/howl.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/howl.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/queen.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/queen.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/queen.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/queen.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/queen.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/queenspn.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/queenspn.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/queensp1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/queensp1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/queensp2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/queensp2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/skelly.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/skelly.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/skelly.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/skelly.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/skelly.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/skelstp1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/skelstp1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/skelstp2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/skelstp2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/skeletld.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/skeletld.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/skeletd1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/skeletd1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/spitter.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/spitter.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/spitter.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/spitter.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/spitter.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/spitter1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/spitter1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/movemnts/spitter2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/movemnts/spitter2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/spittr1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/spittr1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/cries/spittr2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/cries/spittr2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/deaths/spittr1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/deaths/spittr1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/xcom.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/xcom.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/xcom.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/xcom.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/xcom.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/scien.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/scien.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/scien.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equippic/scien.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equippic/scien.pcx" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1394312 bytes for file "gamestate/agent_body_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/agent_body_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/loftemps.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/loftemps.dat" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/loftemps.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/loftemps.tab" I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4485 bytes for file "gamestate/agent_equipment_layouts.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/agent_equipment_layouts.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 645 bytes for file "gamestate/agent_generator.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/agent_generator.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6497 bytes for file "gamestate/city_common_image_list.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/city_common_image_list.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/loftemps.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/loftemps.dat" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/loftemps.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/loftemps.tab" I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,32} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {64,64} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {32,64} I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/icon_m.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/icon_m.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/icon_m.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/icon_m.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/icon_m.tab" with tab multiplier 4 I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 902 bytes for file "gamestate/city_common_sample_list.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/city_common_sample_list.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/explosns/teleport.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/explosns/teleport.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/expterr.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/expterr.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/explosns/shldhit1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/explosns/shldhit1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/terrain/dgate_in.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/terrain/dgate_in.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/strategc/terrain/dgat_out.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/strategc/terrain/dgat_out.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/alert.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/alert.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/alert2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/alert2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/alert3.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/alert3.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/alert4.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/alert4.raw" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 39784 bytes for file "gamestate/battle_common_image_list.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_common_image_list.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/stratico.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/stratico.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/stratico.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/stratico.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 484 images I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/enttact.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/enttact.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/enttact.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/enttact.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/enttact.pcx" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/icons.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/icons.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/icons.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/icons.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3287 bytes for file "gamestate/battle_common_sample_list.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_common_sample_list.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/gravlift.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/gravlift.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/terrain/doorwhsh.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/terrain/doorwhsh.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/brhatch.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/brhatch.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/attacks/brainsuk.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/attacks/brainsuk.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/explosns/teleport.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/explosns/teleport.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/burning.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/burning.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/hit1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/hit1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/hit2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/hit2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/hit3.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/hit3.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftmetal1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftmetal1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftmetal2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftmetal2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftsoft1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftsoft1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftsoft2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftsoft2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftmud1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftmud1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftmud2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftmud2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftsludg1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftsludg1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftsludg2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftsludg2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftwood1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftwood1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftwood2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftwood2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftmarb1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftmarb1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftmarb2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftmarb2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftconc1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftconc1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/ftconc2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/ftconc2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/fttube1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/fttube1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/fttube2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/fttube2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/obmetal.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/obmetal.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/obsoft.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/obsoft.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/obmud.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/obmud.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/obsludg.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/obsludg.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/obwood.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/obwood.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/obmarb.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/obmarb.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/obconc.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/obconc.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/obtube.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/obtube.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/throw1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/throw1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/throw2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/throw2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/psionic4.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/psionic4.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/psionic5.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/psionic5.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/psionic6.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/psionic6.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/psionic7.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/psionic7.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/psionic1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/psionic1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/psionic2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/psionic2.raw" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34026 bytes for file "gamestate/economy.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/economy.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6785 bytes for file "gamestate/battle_maps.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5206 bytes for file "gamestate/battle_maps/BATTLEMAP_01senate.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_01senate.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4825 bytes for file "gamestate/battle_maps/BATTLEMAP_02police.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_02police.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3939 bytes for file "gamestate/battle_maps/BATTLEMAP_03hospit.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_03hospit.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 6505 bytes for file "gamestate/battle_maps/BATTLEMAP_04school.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_04school.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5128 bytes for file "gamestate/battle_maps/BATTLEMAP_05rescue.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_05rescue.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4518 bytes for file "gamestate/battle_maps/BATTLEMAP_06office.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_06office.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4664 bytes for file "gamestate/battle_maps/BATTLEMAP_07corphq.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_07corphq.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4645 bytes for file "gamestate/battle_maps/BATTLEMAP_08port.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_08port.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4191 bytes for file "gamestate/battle_maps/BATTLEMAP_10astro.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_10astro.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5164 bytes for file "gamestate/battle_maps/BATTLEMAP_11park.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_11park.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4769 bytes for file "gamestate/battle_maps/BATTLEMAP_12shops.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_12shops.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3827 bytes for file "gamestate/battle_maps/BATTLEMAP_14acnorm.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_14acnorm.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5160 bytes for file "gamestate/battle_maps/BATTLEMAP_15acposh.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_15acposh.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4529 bytes for file "gamestate/battle_maps/BATTLEMAP_18hydro.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_18hydro.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5371 bytes for file "gamestate/battle_maps/BATTLEMAP_19sewage.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_19sewage.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5548 bytes for file "gamestate/battle_maps/BATTLEMAP_20water.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_20water.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4571 bytes for file "gamestate/battle_maps/BATTLEMAP_21appl.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_21appl.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4694 bytes for file "gamestate/battle_maps/BATTLEMAP_22arms.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_22arms.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5212 bytes for file "gamestate/battle_maps/BATTLEMAP_23robots.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_23robots.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5139 bytes for file "gamestate/battle_maps/BATTLEMAP_25flyer.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_25flyer.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3916 bytes for file "gamestate/battle_maps/BATTLEMAP_26lflyer.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_26lflyer.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5450 bytes for file "gamestate/battle_maps/BATTLEMAP_27constr.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_27constr.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3726 bytes for file "gamestate/battle_maps/BATTLEMAP_28slums.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_28slums.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3753 bytes for file "gamestate/battle_maps/BATTLEMAP_30ware.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_30ware.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4748 bytes for file "gamestate/battle_maps/BATTLEMAP_32power.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_32power.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3995 bytes for file "gamestate/battle_maps/BATTLEMAP_33recycl.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_33recycl.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3979 bytes for file "gamestate/battle_maps/BATTLEMAP_35tubes.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_35tubes.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4480 bytes for file "gamestate/battle_maps/BATTLEMAP_36church.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_36church.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 10157 bytes for file "gamestate/battle_maps/BATTLEMAP_37base.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_37base.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2812 bytes for file "gamestate/battle_maps/BATTLEMAP_39incub.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_39incub.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 5178 bytes for file "gamestate/battle_maps/BATTLEMAP_40spawn.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_40spawn.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1922 bytes for file "gamestate/battle_maps/BATTLEMAP_41food.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_41food.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1946 bytes for file "gamestate/battle_maps/BATTLEMAP_42megapd.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_42megapd.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2812 bytes for file "gamestate/battle_maps/BATTLEMAP_43sleep.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_43sleep.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2813 bytes for file "gamestate/battle_maps/BATTLEMAP_44organ.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_44organ.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1922 bytes for file "gamestate/battle_maps/BATTLEMAP_45farm.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_45farm.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2026 bytes for file "gamestate/battle_maps/BATTLEMAP_46contrl.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_46contrl.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2970 bytes for file "gamestate/battle_maps/BATTLEMAP_47maint.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_47maint.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2567 bytes for file "gamestate/battle_maps/BATTLEMAP_48gate.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_48gate.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 4432 bytes for file "gamestate/battle_maps/BATTLEMAP_50senso.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_50senso.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2217 bytes for file "gamestate/battle_maps/BATTLEMAP_51ufo1.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_51ufo1.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2373 bytes for file "gamestate/battle_maps/BATTLEMAP_52ufo2.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_52ufo2.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2140 bytes for file "gamestate/battle_maps/BATTLEMAP_53ufo3.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_53ufo3.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1824 bytes for file "gamestate/battle_maps/BATTLEMAP_54ufo4.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_54ufo4.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2137 bytes for file "gamestate/battle_maps/BATTLEMAP_55ufo5.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_55ufo5.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2215 bytes for file "gamestate/battle_maps/BATTLEMAP_56ufo6.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_56ufo6.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1955 bytes for file "gamestate/battle_maps/BATTLEMAP_57ufo7.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_57ufo7.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 2215 bytes for file "gamestate/battle_maps/BATTLEMAP_58ufo8.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/battle_maps/BATTLEMAP_58ufo8.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 7145405 bytes for file "gamestate/current_battle.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/current_battle.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 3063608 bytes for file "gamestate/current_battle/map_parts.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/current_battle/map_parts.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 25996 bytes for file "gamestate/current_battle/units.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/current_battle/units.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "gamestate/current_battle/scanners.xml" not found in zip in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 729 bytes for file "gamestate/hazard_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/hazard_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/zextra/burning.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/zextra/burning.raw" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1602 bytes for file "gamestate/damage_modifiers.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/damage_modifiers.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 38047 bytes for file "gamestate/damage_types.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/damage_types.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/explosns/gasexpls.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/explosns/gasexpls.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/explosns/explosn1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/explosns/explosn1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/explosns/explosn2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/explosns/explosn2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/explosns/firexpls.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/explosns/firexpls.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/explosns/psigrnad.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/explosns/psigrnad.raw" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 159772 bytes for file "gamestate/agent_equipment.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/agent_equipment.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pequip.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pequip.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/pequip.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/pequip.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/pequip.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/gameobj.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/gameobj.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/gameobj.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/gameobj.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/gameobj.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/oshadow.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/oshadow.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/oshadow.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/oshadow.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadShadow(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString,unsigned int): Loaded 76 images I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/25.png" from "./data/bulletsprites/battle/25.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/25.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/40.png" from "./data/bulletsprites/battle/40.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/40.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/41.png" from "./data/bulletsprites/battle/41.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/41.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/42.png" from "./data/bulletsprites/battle/42.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/42.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/43.png" from "./data/bulletsprites/battle/43.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/43.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/44.png" from "./data/bulletsprites/battle/44.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/44.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/45.png" from "./data/bulletsprites/battle/45.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/45.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/15.png" from "./data/bulletsprites/battle/15.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/15.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/00.png" from "./data/bulletsprites/battle/00.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/00.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/01.png" from "./data/bulletsprites/battle/01.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/01.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/02.png" from "./data/bulletsprites/battle/02.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/02.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/03.png" from "./data/bulletsprites/battle/03.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/03.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/04.png" from "./data/bulletsprites/battle/04.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/04.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/05.png" from "./data/bulletsprites/battle/05.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/05.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/06.png" from "./data/bulletsprites/battle/06.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/06.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/07.png" from "./data/bulletsprites/battle/07.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/07.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/08.png" from "./data/bulletsprites/battle/08.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/08.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/09.png" from "./data/bulletsprites/battle/09.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/09.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/contico.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/contico.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/contico.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/contico.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/contico.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/30.png" from "./data/bulletsprites/battle/30.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/30.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/10.png" from "./data/bulletsprites/battle/10.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/10.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/11.png" from "./data/bulletsprites/battle/11.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/11.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/megcanon.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/megcanon.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/bullet3.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/bullet3.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/powers.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/powers.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/33.png" from "./data/bulletsprites/battle/33.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/33.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/46.png" from "./data/bulletsprites/battle/46.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/46.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/47.png" from "./data/bulletsprites/battle/47.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/47.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/48.png" from "./data/bulletsprites/battle/48.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/48.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/49.png" from "./data/bulletsprites/battle/49.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/49.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/suck.png" from "./data/battle/suck.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/suck.png" size {24,21} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/34.png" from "./data/bulletsprites/battle/34.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/34.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/50.png" from "./data/bulletsprites/battle/50.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/50.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/23.png" from "./data/bulletsprites/battle/23.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/23.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/dstablsr.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/dstablsr.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/dcannon1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/dcannon1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/35.png" from "./data/bulletsprites/battle/35.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/35.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/51.png" from "./data/bulletsprites/battle/51.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/51.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/52.png" from "./data/bulletsprites/battle/52.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/52.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/57.png" from "./data/bulletsprites/battle/57.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/57.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/53.png" from "./data/bulletsprites/battle/53.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/53.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/55.png" from "./data/bulletsprites/battle/55.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/55.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/54.png" from "./data/bulletsprites/battle/54.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/54.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/dimnmisl.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/dimnmisl.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/16.png" from "./data/bulletsprites/battle/16.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/16.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/disruptr.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/disruptr.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/12.png" from "./data/bulletsprites/battle/12.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/12.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/13.png" from "./data/bulletsprites/battle/13.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/13.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/14.png" from "./data/bulletsprites/battle/14.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/14.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/17.png" from "./data/bulletsprites/battle/17.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/17.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/18.png" from "./data/bulletsprites/battle/18.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/18.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/19.png" from "./data/bulletsprites/battle/19.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/19.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/20.png" from "./data/bulletsprites/battle/20.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/20.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/21.png" from "./data/bulletsprites/battle/21.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/21.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/22.png" from "./data/bulletsprites/battle/22.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/22.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/entropy.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/entropy.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/marsec1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/marsec1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/attacks/wrmattak.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/attacks/wrmattak.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/armour.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/armour.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/armour.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/armour.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/armour.tab" with tab multiplier 4 I class std::shared_ptr __cdecl OpenApoc::loadPCXPalette(class OpenApoc::Data &,const class OpenApoc::UString): Skipping file "xcom3/tacdata/equip.pal" as it doesn't look like a .pcx I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equip.pal" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equip.pal" I class std::shared_ptr __cdecl OpenApoc::loadPNGPalette(class OpenApoc::Data &,const class OpenApoc::UString): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equip.pal" (28) : incorrect PNG signature, it's no PNG or corrupted - skipping I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equip.pal" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equip.pal" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equip.pal" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equip.pal" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equip.pal" I class std::shared_ptr __cdecl `anonymous-namespace'::PCXImageLoader::loadImage(class OpenApoc::IFile &): File "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equip.pal" size 768 too small for PCX header + palette I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "xcom3/tacdata/equip.pal" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/equip.pal" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/equip.pal" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadPalette(const class OpenApoc::UString &): Read "xcom3/tacdata/equip.pal" as RAW palette I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/24.png" from "./data/bulletsprites/battle/24.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/24.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/bullet1.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/bullet1.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/bullet2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/bullet2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/sniper.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/sniper.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/zaphit.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/zaphit.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/26.png" from "./data/bulletsprites/battle/26.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/26.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/27.png" from "./data/bulletsprites/battle/27.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/27.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/28.png" from "./data/bulletsprites/battle/28.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/28.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/29.png" from "./data/bulletsprites/battle/29.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/29.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/31.png" from "./data/bulletsprites/battle/31.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/31.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/32.png" from "./data/bulletsprites/battle/32.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/32.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/36.png" from "./data/bulletsprites/battle/36.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/36.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/37.png" from "./data/bulletsprites/battle/37.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/37.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/38.png" from "./data/bulletsprites/battle/38.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/38.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "bulletsprites/battle/39.png" from "./data/bulletsprites/battle/39.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/bulletsprites/battle/39.png" size {3,3} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/megapol.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/megapol.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/meghit.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/meghit.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/megastun.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/megastun.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/extra/tronlaun.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/extra/tronlaun.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/marsec2.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/marsec2.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/burst.png" from "./data/battle/burst.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/burst.png" size {43,57} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/attacks/wormspit.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/attacks/wormspit.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/attacks/queenwhp.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/attacks/queenwhp.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/aliens/attacks/spitter.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/aliens/attacks/spitter.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/toxigun.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/toxigun.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/trakgun.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/trakgun.raw" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/rawsound/tactical/weapons/trakhit.raw" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/rawsound/tactical/weapons/trakhit.raw" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 19059 bytes for file "gamestate/equipment_sets_by_score.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/equipment_sets_by_score.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 26850 bytes for file "gamestate/equipment_sets_by_level.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/equipment_sets_by_level.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 10780 bytes for file "gamestate/building_functions.xml" in zip "C:\Users\m.g.kim\AppData\Roaming\OpenApoc\OpenApoc\saves/save_Good battle.save" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "gamestate/building_functions.xml" I void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Loading tileset "36church" from "./data/tilesets/36church" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 91 bytes for file "checksum.xml" in zip "./data/tilesets/36church" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data/tilesets/36church" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1648600 bytes for file "tileset.xml" in zip "./data/tilesets/36church" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "tileset.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/feature.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/feature.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/feature.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/feature.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/36church/mapunits/feature.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/sfeature.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/sfeature.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/sfeature.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/sfeature.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 136 images I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/loftemps.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/loftemps.dat" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/loftemps.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/loftemps.tab" I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I __cdecl OpenApoc::LOFTemps::LOFTemps(class OpenApoc::IFile &,class OpenApoc::IFile &): Read voxel slice of size {24,24} I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/ground.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/ground.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/ground.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/ground.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/36church/mapunits/ground.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/sground.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/sground.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/sground.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/sground.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 93 images I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/left.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/left.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/left.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/left.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/36church/mapunits/left.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/sleft.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/sleft.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/sleft.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/sleft.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 139 images I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/animate.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/animate.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/animate.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/animate.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/36church/mapunits/animate.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/right.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/right.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/right.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/right.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/maps/36church/mapunits/right.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/sright.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/sright.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/maps/36church/mapunits/sright.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/maps/36church/mapunits/sright.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadStrat(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Loaded 112 images I void __cdecl OpenApoc::BattleMap::loadTilesets(class OpenApoc::GameState &) const: Loaded 480 tiles from tileset "36church" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "culta" from "/imagepacks/culta" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/culta" from "./data//imagepacks/culta" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/culta" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/culta" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20519 bytes for file "imagepack.xml" in zip "./data//imagepacks/culta" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/culta.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/culta.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/culta.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/culta.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/culta.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "culta" from "/imagepacks/culta" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "cultb" from "/imagepacks/cultb" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/cultb" from "./data//imagepacks/cultb" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/cultb" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/cultb" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 33959 bytes for file "imagepack.xml" in zip "./data//imagepacks/cultb" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/cultb.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/cultb.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/cultb.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/cultb.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/cultb.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "cultb" from "/imagepacks/cultb" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "cultc" from "/imagepacks/cultc" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/cultc" from "./data//imagepacks/cultc" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/cultc" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/cultc" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 12839 bytes for file "imagepack.xml" in zip "./data//imagepacks/cultc" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/cultc.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/cultc.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/cultc.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/cultc.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/cultc.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "cultc" from "/imagepacks/cultc" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "cultd" from "/imagepacks/cultd" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/cultd" from "./data//imagepacks/cultd" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/cultd" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/cultd" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 40999 bytes for file "imagepack.xml" in zip "./data//imagepacks/cultd" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/cultd.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/cultd.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/cultd.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/cultd.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/cultd.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "cultd" from "/imagepacks/cultd" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "culte" from "/imagepacks/culte" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/culte" from "./data//imagepacks/culte" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/culte" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/culte" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 48039 bytes for file "imagepack.xml" in zip "./data//imagepacks/culte" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/culte.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/culte.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/culte.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/culte.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/culte.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "culte" from "/imagepacks/culte" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item0" from "/imagepacks/item0" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item0" from "./data//imagepacks/item0" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item0" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item0" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 771 bytes for file "imagepack.xml" in zip "./data//imagepacks/item0" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/equip.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/equip.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/equip.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/equip.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/equip.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item0" from "/imagepacks/item0" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item1" from "/imagepacks/item1" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item1" from "./data//imagepacks/item1" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item1" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item1" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 777 bytes for file "imagepack.xml" in zip "./data//imagepacks/item1" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item1" from "/imagepacks/item1" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item10" from "/imagepacks/item10" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item10" from "./data//imagepacks/item10" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item10" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item10" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data//imagepacks/item10" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item10" from "/imagepacks/item10" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item11" from "/imagepacks/item11" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item11" from "./data//imagepacks/item11" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item11" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item11" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data//imagepacks/item11" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item11" from "/imagepacks/item11" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item12" from "/imagepacks/item12" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item12" from "./data//imagepacks/item12" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item12" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item12" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 783 bytes for file "imagepack.xml" in zip "./data//imagepacks/item12" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item12" from "/imagepacks/item12" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item15" from "/imagepacks/item15" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item15" from "./data//imagepacks/item15" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item15" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item15" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data//imagepacks/item15" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item15" from "/imagepacks/item15" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item16" from "/imagepacks/item16" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item16" from "./data//imagepacks/item16" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item16" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item16" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data//imagepacks/item16" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item16" from "/imagepacks/item16" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item17" from "/imagepacks/item17" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item17" from "./data//imagepacks/item17" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item17" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item17" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data//imagepacks/item17" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item17" from "/imagepacks/item17" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item19" from "/imagepacks/item19" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item19" from "./data//imagepacks/item19" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item19" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item19" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data//imagepacks/item19" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item19" from "/imagepacks/item19" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item38" from "/imagepacks/item38" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item38" from "./data//imagepacks/item38" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item38" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item38" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data//imagepacks/item38" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item38" from "/imagepacks/item38" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item5" from "/imagepacks/item5" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item5" from "./data//imagepacks/item5" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item5" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item5" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data//imagepacks/item5" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item5" from "/imagepacks/item5" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item55" from "/imagepacks/item55" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item55" from "./data//imagepacks/item55" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item55" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item55" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data//imagepacks/item55" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item55" from "/imagepacks/item55" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item59" from "/imagepacks/item59" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item59" from "./data//imagepacks/item59" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item59" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item59" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 787 bytes for file "imagepack.xml" in zip "./data//imagepacks/item59" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item59" from "/imagepacks/item59" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item6" from "/imagepacks/item6" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item6" from "./data//imagepacks/item6" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item6" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item6" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data//imagepacks/item6" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item6" from "/imagepacks/item6" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item7" from "/imagepacks/item7" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item7" from "./data//imagepacks/item7" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item7" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item7" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data//imagepacks/item7" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item7" from "/imagepacks/item7" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item8" from "/imagepacks/item8" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item8" from "./data//imagepacks/item8" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item8" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item8" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data//imagepacks/item8" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item8" from "/imagepacks/item8" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "item9" from "/imagepacks/item9" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/item9" from "./data//imagepacks/item9" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/item9" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/item9" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 779 bytes for file "imagepack.xml" in zip "./data//imagepacks/item9" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "item9" from "/imagepacks/item9" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "shadow" from "/imagepacks/shadow" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/shadow" from "./data//imagepacks/shadow" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/shadow" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/shadow" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 40870 bytes for file "imagepack.xml" in zip "./data//imagepacks/shadow" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/shadow.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/shadow.tab" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/shadow.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/shadow.pck" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::loadShadow(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString,unsigned int): Loaded 464 images I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "shadow" from "/imagepacks/shadow" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1a" from "/imagepacks/xcom1a" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom1a" from "./data//imagepacks/xcom1a" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom1a" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom1a" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20897 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom1a" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1a.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1a.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1a.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1a.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1a.tab" with tab multiplier 1 I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 254 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1a" from "/imagepacks/xcom1a" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1b" from "/imagepacks/xcom1b" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom1b" from "./data//imagepacks/xcom1b" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom1b" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom1b" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom1b" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1b.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1b.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1b.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1b.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1b.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1b" from "/imagepacks/xcom1b" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1c" from "/imagepacks/xcom1c" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom1c" from "./data//imagepacks/xcom1c" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom1c" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom1c" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13025 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom1c" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1c.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1c.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1c.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1c.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1c.tab" with tab multiplier 1 I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 158 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1c" from "/imagepacks/xcom1c" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1d" from "/imagepacks/xcom1d" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom1d" from "./data//imagepacks/xcom1d" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom1d" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom1d" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 41889 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom1d" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1d.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1d.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1d.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1d.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1d.tab" with tab multiplier 1 I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 510 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1d" from "/imagepacks/xcom1d" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom1e" from "/imagepacks/xcom1e" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom1e" from "./data//imagepacks/xcom1e" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom1e" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom1e" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom1e" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1e.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1e.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom1e.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom1e.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom1e.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom1e" from "/imagepacks/xcom1e" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2a" from "/imagepacks/xcom2a" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom2a" from "./data//imagepacks/xcom2a" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom2a" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom2a" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 20897 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom2a" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2a.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2a.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2a.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2a.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2a.tab" with tab multiplier 1 I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 254 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2a" from "/imagepacks/xcom2a" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2b" from "/imagepacks/xcom2b" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom2b" from "./data//imagepacks/xcom2b" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom2b" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom2b" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 34807 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom2b" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2b.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2b.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2b.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2b.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2b.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2b" from "/imagepacks/xcom2b" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2c" from "/imagepacks/xcom2c" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom2c" from "./data//imagepacks/xcom2c" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom2c" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom2c" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 13025 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom2c" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2c.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2c.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2c.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2c.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2c.tab" with tab multiplier 1 I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 158 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2c" from "/imagepacks/xcom2c" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2d" from "/imagepacks/xcom2d" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom2d" from "./data//imagepacks/xcom2d" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom2d" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom2d" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 41889 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom2d" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2d.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2d.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2d.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2d.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2d.tab" with tab multiplier 1 I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 510 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2d" from "/imagepacks/xcom2d" I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loading image pack "xcom2e" from "/imagepacks/xcom2e" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/imagepacks/xcom2e" from "./data//imagepacks/xcom2e" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 93 bytes for file "checksum.xml" in zip "./data//imagepacks/xcom2e" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//imagepacks/xcom2e" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 49239 bytes for file "imagepack.xml" in zip "./data//imagepacks/xcom2e" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "imagepack.xml" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2e.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2e.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/unit/xcom2e.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/unit/xcom2e.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/unit/xcom2e.tab" with tab multiplier 1 I void __cdecl OpenApoc::Battle::loadImagePacks(class OpenApoc::GameState &): Loaded image pack "xcom2e" from "/imagepacks/xcom2e" I void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loading animation pack "unit" from "/animationpacks/unit" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "/animationpacks/unit" from "./data//animationpacks/unit" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 260 bytes for file "checksum.xml" in zip "./data//animationpacks/unit" I class std::unique_ptr > __cdecl OpenApoc::SerializationArchive::readArchive(const class OpenApoc::UString &): Opened archive "./data//animationpacks/unit" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 370 bytes for file "animationpack.xml" in zip "./data//animationpacks/unit" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "animationpack.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1336857 bytes for file "animationpack/standart_animations.xml" in zip "./data//animationpacks/unit" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "animationpack/standart_animations.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 792051 bytes for file "animationpack/hand_state_animations.xml" in zip "./data//animationpacks/unit" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "animationpack/hand_state_animations.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): Reading 1545971 bytes for file "animationpack/body_state_animations.xml" in zip "./data//animationpacks/unit" I class OpenApoc::SerializationNode *__cdecl OpenApoc::XMLSerializationArchive::getRoot(const class OpenApoc::UString &,const char *): Parsed "animationpack/body_state_animations.xml" I bool __cdecl OpenApoc::ZipDataProvider::readDocument(const class OpenApoc::UString &,class OpenApoc::UString &): File "animationpack/alt_fire_animations.xml" not found in zip in zip "./data//animationpacks/unit" I void __cdecl OpenApoc::Battle::loadAnimationPacks(class OpenApoc::GameState &): Loaded animation pack "unit" from "/animationpacks/unit" I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ALIEN_FARM has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,96,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {72,93,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CONTROL_CHAMBER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {53,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {49,68,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_DIMENSION_GATE_GENERATOR has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,48,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {95,46,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FOOD_CHAMBER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {94,82,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {91,83,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_INCUBATOR_CHAMBER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,77,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {68,75,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MAINTENANCE_FACTORY has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {55,88,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {55,88,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAPOD_CHAMBER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,46,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {79,44,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ORGANIC_FACTORY has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,48,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {65,45,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SLEEPING_CHAMBER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {104,63,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {102,68,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SPAWNING_CHAMBER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {51,55,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {-1,-1,-1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {49,53,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ACROPOLIS_APARTMENTS has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {43,40,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {43,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,40,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {45,38,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {45,38,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ALDOUS_HUXLEY_EMPORIUM has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,24,5} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,25,5} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,24,5} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,25,5} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {78,25,5} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {78,25,5} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ANGEL_HEART_HEIGHTS has 8 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {54,97,9} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {54,98,9} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {55,97,9} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {55,98,9} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {56,95,9} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {56,96,9} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,95,9} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,96,9} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {56,96,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {56,96,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_APPLIANCES_ONE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {39,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {40,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {37,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {37,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_APPLIANCES_THREE has 12 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {90,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {91,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {92,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {94,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {95,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {96,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {97,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {101,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {102,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {98,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {98,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_APPLIANCES_TWO has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {103,50,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {103,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {102,50,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {102,50,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ARMS_ONE has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,83,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,85,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,83,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,85,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {98,84,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {98,84,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ARMS_TWO has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {112,83,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {112,85,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,83,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,85,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {114,84,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {114,84,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ATLANTIS_APARTMENTS has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {93,28,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,28,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {96,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {96,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_BABYLON_APARTMENTS has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {105,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {105,34,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {105,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {104,32,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {104,32,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_BAKUNIN_BLOCK has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {55,109,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {56,109,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {60,114,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {51,112,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {51,112,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_BORSTAL_BLOCK has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {67,73,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {67,74,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {65,71,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {65,71,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_BOSCH_INSTITUTE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {109,34,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {109,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {114,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {114,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CAMPESINO_APARTMENTS has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {42,79,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {42,82,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {45,79,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {45,82,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {42,83,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {42,83,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CAR_ONE has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,28,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,29,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {31,28,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {31,29,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {30,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {30,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CAR_TWO has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {114,67,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {114,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {114,69,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {114,70,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {115,63,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {115,63,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CHRONOS_BLOCK has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,76,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,77,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {71,78,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {71,78,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CITYCLEAN_ONE has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {31,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {35,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {35,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CITYCLEAN_THREE has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,75,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {114,75,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {115,75,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {112,75,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {112,75,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CITYCLEAN_TWO has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {23,55,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {23,65,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {24,55,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {24,65,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {26,55,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {26,55,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CIVIC_PROJECT has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,69,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,70,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {71,67,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {71,67,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CONSTRUCTION_ONE has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {23,38,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {24,36,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {24,36,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CONSTRUCTION_TWO has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {23,47,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {24,45,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {24,45,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CULTIVATOR_ONE has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {111,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {112,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {112,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_CULTIVATOR_TWO has 6 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,64,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {93,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {93,64,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,64,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {81,63,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {81,63,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_DICKENS_ESTATE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,67,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,69,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {54,68,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {54,68,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_DOG_STAR_WANDERERS has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,91,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,91,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,91,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {100,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {100,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ECOZONE_APARTMENTS has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {74,94,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {74,95,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {76,94,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {76,95,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {75,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {75,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_EDEN_MANSIONS has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {92,39,6} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {93,39,6} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {94,39,6} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {93,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {93,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_EDIFICE_TOWER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {75,37,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {75,42,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {75,42,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ENERGEN_BUILDING has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {37,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {37,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {40,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {40,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ENFORCER_ACADEMY has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {43,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {43,69,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,69,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {45,69,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {45,69,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FLYER_ONE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {38,110,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {41,110,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {41,117,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {41,117,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FLYER_TWO has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {45,110,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {48,110,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {43,117,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {43,117,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_FOUCAULT_TOWER has 7 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,37,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,38,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,39,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,40,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,42,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,43,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {68,43,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {68,43,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GALACTIC_CENTRAL has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {111,111,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {111,116,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {115,111,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {115,116,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {108,115,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {108,115,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GARDEN_OF_DELIGHTS has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {97,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {100,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {100,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GEORGE_ORWELL_BLOCK has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,57,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,59,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {56,58,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {56,58,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GREY_VISITOR_TOWERS has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {64,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {66,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {67,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {68,60,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {68,60,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GRIMOIRE_BLOCK has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {84,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {84,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {90,89,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {91,89,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {89,90,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {89,90,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_GYGAX_MEMORIAL_BUILDING has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {81,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {82,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {82,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_HABIZONE_APARTMENTS has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,109,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,109,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {87,114,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {87,114,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_HADES_BLOCK has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {84,79,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {84,80,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {86,78,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {86,78,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_HEAVENLY_TOWERS has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,72,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {68,69,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {68,69,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_HYDROZONE_ONE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {38,34,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {40,34,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {40,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {40,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_HYDROZONE_TWO has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {83,95,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,95,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {84,95,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {84,95,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_HYPERMART_ZONE has 12 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {111,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {111,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {111,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {111,108,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {112,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {112,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {112,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {112,108,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,108,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {113,100,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {113,100,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ILIAD_INSTITUTE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,34,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {87,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {87,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_JUDGMENT_CENTRAL has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {61,50,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {61,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,50,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {65,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {63,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {63,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_LAW_CONTROL_STATION has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {44,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {44,94,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {45,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {45,94,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {45,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {45,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_LOVECRAFT_BLOCK has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,105,8} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,106,8} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,105,8} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,106,8} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {57,105,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {57,105,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MARGE_PIERCY_ACADEMY has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {72,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {71,106,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {71,106,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MAZE_TOWERS has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {88,84,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,84,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {90,86,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {90,86,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAFLYER_ONE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,57,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,58,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {43,58,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {43,58,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAFLYER_TWO has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,63,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {43,63,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {43,63,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGASTATION_ONE has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,67,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {83,67,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {83,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {81,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {81,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGASTATION_TWO has 8 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {67,86,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {67,87,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,89,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,89,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {74,89,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {75,89,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,86,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,87,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {72,87,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {72,87,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGATRIBE_WARRIORS has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,37,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,37,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,37,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {100,39,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {100,39,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAVISION_ONE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {44,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {45,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {46,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {46,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MEGAVISION_TWO has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,27,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {71,27,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {69,26,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {69,26,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_METEOR_KINGS has 6 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {46,104,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {46,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {46,106,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,104,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {47,106,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {37,103,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {37,103,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_MIDAS_BUILDING has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {26,98,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {26,99,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {26,100,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {25,87,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {25,87,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_NECRONOMICON_MANSIONS has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {56,86,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,86,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,86,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {58,85,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {58,85,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_NEPTUNE_TOWERS has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {84,86,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {84,87,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {82,88,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {82,88,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_NIETZSCHE_INSTITUTE has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {74,31,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {74,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {76,31,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {76,35,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {75,34,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {75,34,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_NIGHTINGALE_TOWER has 8 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {103,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {103,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {107,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {107,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {109,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {109,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {113,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {108,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {108,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_NIRVANA_MANSIONS has 5 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,110,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,111,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,112,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,113,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {77,114,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {76,112,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {76,112,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_OLIVER_TWIST_BLOCK has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,72,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,74,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {53,73,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {53,73,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_PARALLAX_TOWER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {81,37,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {79,36,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {79,36,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_PHOENIX_SANATORIUM has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {68,91,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {68,95,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,91,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {69,95,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {68,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {68,93,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_PTOLEMY_APARTMENTS has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {61,39,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {61,42,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {63,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {63,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_QUADRAX_TOWER has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,38,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,39,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,40,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {57,36,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {57,36,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_RECYCLOTORIUM_ONE has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {51,53,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {52,53,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {56,53,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {57,53,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {53,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {53,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_RECYCLOTORIUM_TWO has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,75,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,81,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {24,78,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {24,78,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_RESCUE_ONE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {86,39,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {88,39,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {87,38,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {87,38,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_RESCUE_THREE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {92,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {94,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {93,104,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {93,104,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_RESCUE_TWO has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {39,96,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {41,96,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {40,95,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {40,95,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ROBOT_ONE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {37,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {40,52,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {39,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {39,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_ROBOT_TWO has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {43,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {46,52,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {45,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {45,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SATURN_BLOCK has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {92,76,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {92,80,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {91,78,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {91,78,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_SCROOGE_MANSIONS has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {64,75,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {64,76,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {62,73,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {62,73,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TEMPLE_OF_DOOM has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {98,58,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,58,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {99,57,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {99,57,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TEMPLE_OF_HUMILITY has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {68,52,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {70,52,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {69,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {69,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TEMPLE_OF_SANITY has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {79,103,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {83,103,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {81,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {81,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TEMPLE_OF_THE_APOCALYPSE has 6 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {23,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {24,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {25,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {26,50,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {26,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {26,52,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {28,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {28,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TEMPLE_OF_THE_MILLENIUM has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {49,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {49,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {49,34,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {51,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {51,33,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TEMPLE_OF_THE_VISITORS has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {85,27,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {89,27,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {87,26,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {87,26,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THE_KARPOV_BUILDING has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {62,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {62,28,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {64,27,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {64,27,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THE_LINEAGE_FOUNDATION has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {100,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {100,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {100,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THE_NEW_EMPIRE_TOWER has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {106,106,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {106,107,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {106,107,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THE_OZONE_BUILDING has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {73,53,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {74,51,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {74,53,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {75,52,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {75,52,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THE_SENATE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {92,51,3} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {92,57,3} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {89,54,4} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {89,54,4} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_THOMAS_MORE_TOWER has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,62,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,64,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {56,63,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {56,63,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TRANSTELLAR_SPACELINES has 28 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,106,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,108,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,109,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,110,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,111,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,112,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,113,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,114,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,115,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,116,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,117,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {28,118,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,105,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,106,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,107,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,108,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,109,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,110,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,111,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,112,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,113,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,114,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,115,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,116,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,117,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,118,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {34,108,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {34,108,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_TSUNAMI_BUILDING has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {44,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {50,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {50,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {50,26,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {48,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {48,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_UHURU_TOWER has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {51,39,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {51,40,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {51,41,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {51,42,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {51,42,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_UTOPIA_MANSIONS has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {107,113,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {107,114,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {106,112,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {106,112,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_VENUS_SPIRES has 4 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {52,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {52,25,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {52,26,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {58,23,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {54,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {54,24,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_EIGHT has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {41,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {40,91,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {40,91,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_ELEVEN has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {94,73,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {96,75,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {96,75,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_FIVE has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {32,87,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {31,86,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {31,86,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_FOUR has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {31,77,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {30,76,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {30,76,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_NINE has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {101,77,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {100,75,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {100,75,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_ONE has 2 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,31,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,32,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {23,33,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {23,33,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_SEVEN has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {39,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {38,91,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {38,91,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_SIX has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {37,92,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {36,91,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {36,91,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_TEN has 1 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {99,77,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {98,75,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {98,75,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_THREE has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {38,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {39,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {40,71,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {38,69,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {38,69,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Building BUILDING_WAREHOUSE_TWO has 3 landing pads: I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,67,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,68,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Pad: {29,69,1} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Car: {25,70,2} I void __cdecl OpenApoc::City::initMap(class OpenApoc::GameState &): Crew Quarters: {25,70,2} W void __cdecl OpenApoc::GameState::validate(void): Validating GameState W void __cdecl OpenApoc::GameState::validate(void): Validated GameState I __cdecl OpenApoc::TileView::TileView(class OpenApoc::TileMap &,struct glm::vec<3,int,0>,struct glm::vec<2,int,0>,enum OpenApoc::TileViewMode): dpySize: {640,480} I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/hidden" from "forms/battle/hidden.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/hidden.form" from "./data/forms/battle/hidden.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_HIDDEN" has 0 subcontrols (-2, -2, 644, 484) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "HIDDEN_IMAGE" has 0 subcontrols (2, 2, 640, 480) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/hidden1.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/hidden1.pcx" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Failed to read PNG headers from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/hidden1.pcx" (28) : incorrect PNG signature, it's no PNG or corrupted I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/hidden1.pcx" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/hidden1.pcx" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (33, 25, 100, 17) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_TURN" has 0 subcontrols (145, 25, 200, 17) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (33, 41, 100, 17) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_SIDE" has 0 subcontrols (145, 41, 200, 17) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (33, 57, 100, 17) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "TEXT_PLAYER" has 0 subcontrols (145, 57, 200, 17) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "GRAPHIC_HIDDEN" has 0 subcontrols (159, 391, 321, 33) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (159, 391, 321, 33) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/icons.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/icons.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/icons.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/icons.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/icons.tab" with tab multiplier 4 I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reached EOF reading PCK header at tab index 324 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/map-selection-small.png" from "./data/battle/map-selection-small.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-small.png" size {12,12} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/map-selection-large.png" from "./data/battle/map-selection-large.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/map-selection-large.png" size {20,20} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-active-squadless.png" from "./data/battle/battle-active-squadless.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-active-squadless.png" size {24,14} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Failed to find "battle/battle-inactive-squadless.png" I class std::shared_ptr __cdecl OpenApoc::DataImpl::loadImage(const class OpenApoc::UString &,bool): Failed to load image "battle/battle-inactive-squadless.png" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-waypoint-1.png" from "./data/battle/battle-waypoint-1.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-1.png" size {38,55} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-waypoint-2.png" from "./data/battle/battle-waypoint-2.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-2.png" size {38,55} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-waypoint-3.png" from "./data/battle/battle-waypoint-3.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-3.png" size {38,55} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-waypoint-1-dark.png" from "./data/battle/battle-waypoint-1-dark.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-1-dark.png" size {38,55} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-waypoint-2-dark.png" from "./data/battle/battle-waypoint-2-dark.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-2-dark.png" size {38,55} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-waypoint-3-dark.png" from "./data/battle/battle-waypoint-3-dark.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-waypoint-3-dark.png" size {38,55} - colour mode 6 depth 8 I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle" from "forms/battle/battle.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle.form" from "./data/forms/battle/battle.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI" has 0 subcontrols (0, 352, 640, 128) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_rt_tab1" from "forms/battle/battle_rt_tab1.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_rt_tab1.form" from "./data/forms/battle/battle_rt_tab1.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_RT_1" has 0 subcontrols (0, 352, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbord.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbord.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_1" has 0 subcontrols (314, 113, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_2" has 0 subcontrols (314, 104, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_3" has 0 subcontrols (314, 95, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_4" has 0 subcontrols (314, 86, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_5" has 0 subcontrols (314, 77, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_6" has 0 subcontrols (314, 68, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_7" has 0 subcontrols (314, 59, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_8" has 0 subcontrols (314, 50, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_9" has 0 subcontrols (314, 41, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_HAND" has 0 subcontrols (263, 29, 50, 92) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_HAND_SELECTED" has 0 subcontrols (266, 42, 45, 78) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_DAMAGETYPE" has 0 subcontrols (229, 68, 29, 29) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_RIGHT_HAND" has 0 subcontrols (262, 29, 50, 95) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLICKY_RIGHT_HAND" has 0 subcontrols (262, 39, 50, 85) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT_HAND_DROP" has 0 subcontrols (201, 101, 26, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT_HAND_THROW" has 0 subcontrols (228, 101, 26, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_HAND" has 0 subcontrols (328, 29, 50, 93) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_HAND_SELECTED" has 0 subcontrols (329, 42, 45, 78) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_DAMAGETYPE" has 0 subcontrols (382, 68, 29, 29) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_LEFT_HAND" has 0 subcontrols (328, 29, 50, 95) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLICKY_LEFT_HAND" has 0 subcontrols (328, 39, 50, 85) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT_HAND_DROP" has 0 subcontrols (411, 101, 26, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT_HAND_THROW" has 0 subcontrols (385, 101, 26, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_INVENTORY" has 0 subcontrols (299, 25, 43, 16) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_RT_1" has 25 subcontrols (0, 0, 640, 128) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_rt_tab2" from "forms/battle/battle_rt_tab2.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_rt_tab2.form" from "./data/forms/battle/battle_rt_tab2.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_RT_2" has 0 subcontrols (0, 352, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbord2.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbord2.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ENERGY_LABEL" has 0 subcontrols (232, 68, 16, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ATTACK_LABEL" has 0 subcontrols (232, 78, 16, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_DEFENSE_LABEL" has 0 subcontrols (232, 88, 16, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ENERGY_BAR" has 0 subcontrols (261, 70, 137, 6) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ATTACK_BAR" has 0 subcontrols (261, 80, 137, 6) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_DEFENSE_BAR" has 0 subcontrols (261, 90, 137, 6) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RIGHTHANDUSED" has 0 subcontrols (0, 0, 0, 0) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (293, 34, 54, 23) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CONTROL" has 0 subcontrols (202, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_CONTROL" has 0 subcontrols (202, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PANIC" has 0 subcontrols (263, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_PANIC" has 0 subcontrols (263, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_STUN" has 0 subcontrols (324, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_STUN" has 0 subcontrols (324, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PROBE" has 0 subcontrols (385, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_PROBE" has 0 subcontrols (385, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_RT_2" has 17 subcontrols (0, 0, 640, 128) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_rt_tab3" from "forms/battle/battle_rt_tab3.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_rt_tab3.form" from "./data/forms/battle/battle_rt_tab3.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_RT_3" has 0 subcontrols (0, 352, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbord3.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbord3.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "HIDDEN_CHECK_RIGHT_HAND" has 0 subcontrols (0, 0, 0, 0) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (201, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (385, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_TEXT" has 0 subcontrols (262, 40, 116, 12) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_TEXT" has 0 subcontrols (262, 91, 116, 12) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_LEFT" has 0 subcontrols (263, 78, 7, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_MIDDLE" has 0 subcontrols (269, 78, 102, 11) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-grenade-scroll.png" from "./data/battle/battle-grenade-scroll.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-grenade-scroll.png" size {6,11} - colour mode 6 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_RIGHT" has 0 subcontrols (371, 78, 7, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER" has 0 subcontrols (263, 75, 116, 15) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_LEFT" has 0 subcontrols (263, 106, 7, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_MIDDLE" has 0 subcontrols (269, 106, 102, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_RIGHT" has 0 subcontrols (371, 106, 7, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER" has 0 subcontrols (263, 103, 116, 15) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_RT_3" has 14 subcontrols (0, 0, 640, 128) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_tab1" from "forms/battle/battle_tb_tab1.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_tb_tab1.form" from "./data/forms/battle/battle_tb_tab1.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_1" has 0 subcontrols (0, 352, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbord5.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbord5.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_1" has 0 subcontrols (314, 113, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_2" has 0 subcontrols (314, 104, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_3" has 0 subcontrols (314, 95, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_4" has 0 subcontrols (314, 86, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_5" has 0 subcontrols (314, 77, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_6" has 0 subcontrols (314, 68, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_7" has 0 subcontrols (314, 59, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_8" has 0 subcontrols (314, 50, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_9" has 0 subcontrols (314, 41, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_HAND" has 0 subcontrols (263, 29, 50, 92) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_HAND_SELECTED" has 0 subcontrols (266, 42, 45, 78) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_RIGHT_DAMAGETYPE" has 0 subcontrols (229, 68, 29, 29) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_RIGHT_HAND" has 0 subcontrols (262, 29, 50, 95) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLICKY_RIGHT_HAND" has 0 subcontrols (262, 39, 50, 85) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT_HAND_DROP" has 0 subcontrols (201, 101, 26, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RIGHT_HAND_THROW" has 0 subcontrols (228, 101, 26, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_HAND" has 0 subcontrols (328, 29, 50, 93) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_HAND_SELECTED" has 0 subcontrols (329, 42, 45, 78) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "IMAGE_LEFT_DAMAGETYPE" has 0 subcontrols (382, 68, 29, 29) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_LEFT_HAND" has 0 subcontrols (328, 29, 50, 95) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLICKY_LEFT_HAND" has 0 subcontrols (328, 39, 50, 85) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT_HAND_DROP" has 0 subcontrols (411, 101, 26, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LEFT_HAND_THROW" has 0 subcontrols (385, 101, 26, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_INVENTORY" has 0 subcontrols (299, 25, 43, 16) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TB_1" has 25 subcontrols (0, 0, 640, 128) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_tab2" from "forms/battle/battle_tb_tab2.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_tb_tab2.form" from "./data/forms/battle/battle_tb_tab2.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_2" has 0 subcontrols (0, 352, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbord6.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbord6.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ENERGY_LABEL" has 0 subcontrols (232, 68, 16, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ATTACK_LABEL" has 0 subcontrols (232, 78, 16, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_DEFENSE_LABEL" has 0 subcontrols (232, 88, 16, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ENERGY_BAR" has 0 subcontrols (261, 70, 137, 6) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_ATTACK_BAR" has 0 subcontrols (261, 80, 137, 6) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "PSI_DEFENSE_BAR" has 0 subcontrols (261, 90, 137, 6) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RIGHTHANDUSED" has 0 subcontrols (0, 0, 0, 0) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (293, 34, 54, 23) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CONTROL" has 0 subcontrols (202, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_CONTROL" has 0 subcontrols (202, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PANIC" has 0 subcontrols (263, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_PANIC" has 0 subcontrols (263, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_STUN" has 0 subcontrols (324, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_STUN" has 0 subcontrols (324, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PROBE" has 0 subcontrols (385, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "OVERLAY_PROBE" has 0 subcontrols (385, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TB_2" has 17 subcontrols (0, 0, 640, 128) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_tab3" from "forms/battle/battle_tb_tab3.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_tb_tab3.form" from "./data/forms/battle/battle_tb_tab3.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_3" has 0 subcontrols (0, 352, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbord7.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbord7.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "HIDDEN_CHECK_RIGHT_HAND" has 0 subcontrols (0, 0, 0, 0) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (201, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (385, 101, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_TEXT" has 0 subcontrols (273, 37, 94, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_TEXT" has 0 subcontrols (262, 91, 116, 12) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_LEFT" has 0 subcontrols (263, 78, 7, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_MIDDLE" has 0 subcontrols (269, 78, 102, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER_RIGHT" has 0 subcontrols (371, 78, 7, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "DELAY_SLIDER" has 0 subcontrols (263, 75, 114, 15) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_LEFT" has 0 subcontrols (263, 106, 7, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_MIDDLE" has 0 subcontrols (269, 106, 102, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER_RIGHT" has 0 subcontrols (371, 106, 7, 11) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "RANGE_SLIDER" has 0 subcontrols (263, 103, 114, 15) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TB_3" has 14 subcontrols (0, 0, 640, 128) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_tab4" from "forms/battle/battle_tb_tab4.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_tb_tab4.form" from "./data/forms/battle/battle_tb_tab4.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_4" has 0 subcontrols (0, 352, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbord9.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbord9.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_1" has 0 subcontrols (314, 113, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_2" has 0 subcontrols (314, 104, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_3" has 0 subcontrols (314, 95, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_4" has 0 subcontrols (314, 86, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_5" has 0 subcontrols (314, 77, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_6" has 0 subcontrols (314, 68, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_7" has 0 subcontrols (314, 59, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_8" has 0 subcontrols (314, 50, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_9" has 0 subcontrols (314, 41, 13, 8) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SUBFORM_TB_4" has 10 subcontrols (0, 0, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_UP" has 0 subcontrols (427, 70, 23, 19) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYER_DOWN" has 0 subcontrols (449, 70, 23, 19) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_FOLLOW_AGENT" has 0 subcontrols (4, 7, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_TOGGLE_STRATMAP" has 0 subcontrols (4, 30, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_LAYERING" has 0 subcontrols (4, 53, 54, 21) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-icons-fixed-139.png" from "./data/battle/battlescape-icons-fixed-139.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-icons-fixed-139.png" size {54,21} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-icons-fixed-138.png" from "./data/battle/battlescape-icons-fixed-138.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-icons-fixed-138.png" size {54,21} - colour mode 6 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_BRIEFING" has 0 subcontrols (4, 76, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_OPTIONS" has 0 subcontrols (4, 99, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SHOW_LOG" has 0 subcontrols (65, 1, 25, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ZOOM_EVENT" has 0 subcontrols (549, 1, 25, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "NEWS_TICKER" has 0 subcontrols (94, 5, 452, 17) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_1" has 0 subcontrols (66, 39, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_2" has 0 subcontrols (98, 39, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_3" has 0 subcontrols (130, 39, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_4" has 0 subcontrols (162, 39, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_5" has 0 subcontrols (194, 39, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_6" has 0 subcontrols (226, 39, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_1_OVERLAY" has 0 subcontrols (65, 38, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_2_OVERLAY" has 0 subcontrols (97, 38, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_3_OVERLAY" has 0 subcontrols (129, 38, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_4_OVERLAY" has 0 subcontrols (161, 38, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_5_OVERLAY" has 0 subcontrols (193, 38, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "SQUAD_6_OVERLAY" has 0 subcontrols (225, 38, 30, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_1" has 0 subcontrols (384, 38, 32, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_2" has 0 subcontrols (416, 38, 32, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_3" has 0 subcontrols (448, 38, 32, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_4" has 0 subcontrols (480, 38, 32, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_5" has 0 subcontrols (512, 38, 32, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_6" has 0 subcontrols (544, 38, 32, 24) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_1_HOSTILES" has 0 subcontrols (385, 28, 30, 10) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_2_HOSTILES" has 0 subcontrols (417, 28, 30, 10) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_3_HOSTILES" has 0 subcontrols (449, 28, 30, 10) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_4_HOSTILES" has 0 subcontrols (481, 28, 30, 10) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_5_HOSTILES" has 0 subcontrols (513, 28, 30, 10) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "UNIT_6_HOSTILES" has 0 subcontrols (545, 28, 30, 10) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CEASE_FIRE" has 0 subcontrols (72, 100, 29, 25) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-buttons-cease-3.png" from "./data/battle/battlescape-buttons-cease-3.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-cease-3.png" size {30,25} - colour mode 6 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AIMED" has 0 subcontrols (101, 100, 29, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SNAP" has 0 subcontrols (130, 100, 29, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AUTO" has 0 subcontrols (159, 100, 29, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_KNEEL" has 0 subcontrols (449, 100, 29, 25) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-buttons-kneel-3.png" from "./data/battle/battlescape-buttons-kneel-3.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-kneel-3.png" size {30,25} - colour mode 6 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_PRONE" has 0 subcontrols (482, 100, 29, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_WALK" has 0 subcontrols (511, 100, 29, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RUN" has 0 subcontrols (540, 100, 29, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_EVASIVE" has 0 subcontrols (487, 68, 24, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_NORMAL" has 0 subcontrols (511, 68, 24, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_AGGRESSIVE" has 0 subcontrols (535, 68, 24, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED0" has 0 subcontrols (583, 7, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED1" has 0 subcontrols (583, 53, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED2" has 0 subcontrols (583, 76, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SPEED3" has 0 subcontrols (583, 99, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "CLOCK" has 0 subcontrols (580, 34, 59, 12) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESERVE_AIMED" has 0 subcontrols (583, 7, 54, 21) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-icons-fixed-305.png" from "./data/battle/battlescape-icons-fixed-305.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-icons-fixed-305.png" size {54,21} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-buttons-res-aim.png" from "./data/battle/battlescape-buttons-res-aim.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-res-aim.png" size {54,21} - colour mode 6 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESERVE_SNAP" has 0 subcontrols (583, 30, 54, 21) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-buttons-res-snap.png" from "./data/battle/battlescape-buttons-res-snap.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-res-snap.png" size {54,21} - colour mode 6 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESERVE_AUTO" has 0 subcontrols (583, 53, 54, 21) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-buttons-res-auto.png" from "./data/battle/battlescape-buttons-res-auto.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-res-auto.png" size {54,21} - colour mode 6 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_RESERVE_KNEEL" has 0 subcontrols (583, 76, 54, 21) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battlescape-buttons-res-kneel.png" from "./data/battle/battlescape-buttons-res-kneel.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battlescape-buttons-res-kneel.png" size {54,21} - colour mode 6 depth 8 I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_ENDTURN" has 0 subcontrols (583, 99, 54, 21) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_MOVE_GROUP" has 0 subcontrols (80, 68, 37, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_MOVE_INDIVIDUALLY" has 0 subcontrols (116, 68, 37, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_SQUAD_ASSIGN" has 0 subcontrols (167, 69, 50, 20) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-item-select-icon.png" from "./data/battle/battle-item-select-icon.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-item-select-icon.png" size {45,78} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-psi-select-icon.png" from "./data/battle/battle-psi-select-icon.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-psi-select-icon.png" size {53,25} - colour mode 6 depth 8 I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_tb_plan_popup" from "forms/battle/battle_tb_plan_popup.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_tb_plan_popup.form" from "./data/forms/battle/battle_tb_plan_popup.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_UI_TB_5" has 0 subcontrols (0, 352, 640, 128) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 640, 128) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbord8.dat" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbord8.dat" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MESSAGE" has 0 subcontrols (48, 5, 544, 40) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_OK" has 0 subcontrols (224, 56, 54, 25) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "BUTTON_CANCEL" has 0 subcontrols (339, 56, 54, 25) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_medkit_left" from "forms/battle/battle_medkit_left.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_medkit_left.form" from "./data/forms/battle/battle_medkit_left.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_MEDIKIT_LEFT" has 0 subcontrols (543, 0, 97, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BG" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_RED" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_RED" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_RED" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_RED" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_RED" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_GREEN" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_GREEN" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_GREEN" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_GREEN" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_GREEN" has 0 subcontrols (1, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_BUTTON" has 0 subcontrols (44, 10, 13, 12) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_BUTTON" has 0 subcontrols (33, 21, 8, 35) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_BUTTON" has 0 subcontrols (60, 21, 9, 35) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_BUTTON" has 0 subcontrols (41, 21, 19, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_BUTTON" has 0 subcontrols (40, 51, 23, 29) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_medkit_right" from "forms/battle/battle_medkit_right.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_medkit_right.form" from "./data/forms/battle/battle_medkit_right.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_MEDIKIT_RIGHT" has 0 subcontrols (0, 0, 97, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BG" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_RED" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_RED" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_RED" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_RED" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_RED" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_GREEN" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_GREEN" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_GREEN" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_GREEN" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_GREEN" has 0 subcontrols (0, 0, 96, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_HEAD_BUTTON" has 0 subcontrols (43, 10, 13, 12) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_RIGHT_HAND_BUTTON" has 0 subcontrols (32, 21, 8, 35) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEFT_HAND_BUTTON" has 0 subcontrols (59, 21, 9, 35) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_BODY_BUTTON" has 0 subcontrols (40, 21, 19, 30) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MEDIKIT_LEGS_BUTTON" has 0 subcontrols (39, 51, 23, 29) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_scanner_left" from "forms/battle/battle_scanner_left.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_scanner_left.form" from "./data/forms/battle/battle_scanner_left.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_MOTION_SCANNER_LEFT" has 0 subcontrols (543, 0, 97, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 97, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MOTION_SCANNER_DATA" has 0 subcontrols (10, 10, 76, 78) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MOTION_SCANNER_UNIT" has 0 subcontrols (42, 42, 12, 12) I class std::shared_ptr __cdecl OpenApoc::UI::getForm(class OpenApoc::UString): Trying to load form "battle/battle_scanner_right" from "forms/battle/battle_scanner_right.form" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "forms/battle/battle_scanner_right.form" from "./data/forms/battle/battle_scanner_right.form" I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "FORM_BATTLE_MOTION_SCANNER_RIGHT" has 0 subcontrols (0, 0, 97, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "Control" has 0 subcontrols (0, 0, 97, 97) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MOTION_SCANNER_DATA" has 0 subcontrols (10, 10, 76, 78) I void __cdecl OpenApoc::Control::configureSelfFromXml(class pugi::xml_node *): Control "MOTION_SCANNER_UNIT" has 0 subcontrols (42, 42, 12, 12) I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "music" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/music" I void __cdecl OpenApoc::JukeBoxImpl::progressTrack(void *): Playing track 0 (music:14) I void __cdecl `anonymous-namespace'::SDLRawBackend::setTrack(class std::shared_ptr): Setting track to 0000000008B7BDC0 I void __cdecl `anonymous-namespace'::SDLRawBackend::playMusic(class std::function,void *): Playing music on SDL backend I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbut.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbut.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/tacdata/tacbut.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/tacdata/tacbut.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/tacdata/tacbut.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vs_icon.pck" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vs_icon.pck" I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "xcom3/ufodata/vs_icon.tab" from "C:\Program Files (x86)\Steam\steamapps\common\XCom Apocalypse\cd.iso/xcom3/ufodata/vs_icon.tab" I class std::shared_ptr __cdecl OpenApoc::PCKLoader::load(class OpenApoc::Data &,class OpenApoc::UString,class OpenApoc::UString): Reading "xcom3/ufodata/vs_icon.tab" with tab multiplier 4 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-fatal.png" from "./data/battle/battle-fatal.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-fatal.png" size {26,24} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-psi-in.png" from "./data/battle/battle-psi-in.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-psi-in.png" size {26,24} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-psi-out.png" from "./data/battle/battle-psi-out.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-psi-out.png" size {26,24} - colour mode 6 depth 8 I class OpenApoc::IFile __cdecl OpenApoc::FileSystem::open(const class OpenApoc::UString &) const: Loading "battle/battle-icon-shade.png" from "./data/battle/battle-icon-shade.png" I class std::shared_ptr __cdecl `anonymous-namespace'::LodepngImageLoader::loadImage(class OpenApoc::IFile &): Loading PNG "./data/battle/battle-icon-shade.png" size {30,22} - colour mode 6 depth 8