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TO HAVE A TRULY PLAYABLE ALPHA STATE #1: #263

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makus82 opened this issue Nov 23, 2017 · 6 comments

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@makus82
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commented Nov 23, 2017

To have a truly playable game, we now need next:

  • Aliens moving from building to building
  • Alein eggs/Chrysalis seem don't hatch after some time
  • Funding for X-Com and orgs every week
  • Bribes for organizations
  • Agent Training from battlescape(?)
  • Vehicle location screen dragndrop mechanics - redv
  • Hover screen for items etc - FranciscoDA
  • Transport repaired at base - Istrebitel
  • Agent Training on base - Istrebitel
  • Some fixes to Ufopaedia display
  • Proper transferring agents and items
  • AlertScreen extermination
  • UI hover Tooltips by Supsuper
  • Controls for editing text (naming soldiers and other property)

That will be a game which has all of its main mechanics implemented. We still have a long way to go, but that's a point at which you can really play Apocalypse in OpenApoc and do everything you need.

@makus82 makus82 changed the title DEVELOPMENT: To have a truly playable game, we now need next: DEVELOPMENT #1: To have a truly playable game, we now need next: Nov 23, 2017

@makus82 makus82 changed the title DEVELOPMENT #1: To have a truly playable game, we now need next: DEVELOPMENT #1: To have playable game, we now need next: Nov 23, 2017

@FilmBoy84

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commented Nov 23, 2017

Don't forget the HUGE unit behaviours task to be implemented too.
Currently most Agent and Alien actions don't encompass everything they can do in vanilla (crouching, ducking, crawling, using cover, throwing grenades, diversionary assaults, flanking, etc.)

@FilmBoy84

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commented Nov 23, 2017

Oh, and Alien Life Cycle properly needs to be implemented so those left-over eggs and chrysalis pose a real threat if not discovered before they hatch in the buildings where they are dropped or spawn.

@makus82

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commented Nov 23, 2017

agent actions can be already created but beacose of poor AI its maybe not used
i dont know....
i will sure add all you write but we need to know first

@makus82

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commented Nov 23, 2017

about eggs - its not hatch in current builds?

@FilmBoy84

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commented Nov 23, 2017

No eggs/Chrysalis don't seem to hatch after a few days in the cityscape releasing the appropriate alien. This should happen but under 0.1-86 it doesn't seem to.

@makus82

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commented Nov 24, 2017

So about agents behavior and actions i think its can be included here in battle AI
#265
And about eggs hatching we need chek it but i add it

@makus82 makus82 pinned this issue Apr 29, 2019

@makus82 makus82 changed the title DEVELOPMENT #1: To have playable game, we now need next: TO HAVE A TRULY PLAYABLE ALPHA STATE #1: Apr 29, 2019

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