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makus82 opened this issue Nov 24, 2017 · 0 comments


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commented Nov 24, 2017

Then, to be fully vanilla feature complete, we also need:

  • Better battle AI (behavior, taking cover, more intelligent attack patterns)
  • Battle AI advanced behavior in any mode using: using cover, crouching, ducking, crawling crowling to be undetected or else, jumping, throwing grenades, diversionary assaults, flanking,
  • Battle AI taking cover. Safe Mode. Agents seek safety over confrontation.
  • Battle AI: Cautious Mode. Agents use cover and engage the enemy with caution.
  • Battle AI: Aggressive Mode. Agents ignore risks and aggressively seek confrontation.
  • Battle AI maybe as mode. When agents wounds have broken bones. So agents should have penalty to moving and shooting.
  • Battle AI more intelligent attack patterns (crowling under fire, smock greades and retreat, regroup etc)
  • Better city AI (craft retreat when damaged, other stuff)
  • Proper location screen (assigning agents to vehicles)
  • Agent name generator (more than 10 names and surnames)
  • Colored text support

And then, to be a full 1.0 OpenApoc release, we also need:

  • Different file format than xml for storing save files (at least), so that save/loading takes reasonable amount of time
  • Different handling of game data (separation of "rules" and "gamestate", so that for example you can modify a research project in a mod, add that mod to your playthrough midgame, and not have to lose all progress made on that project, or later remove the project mod, and have the changes reversed but research state persist)
  • Close all issues
    Maybe something else that didn't come up to mind immediately
@makus82 makus82 referenced this issue Nov 24, 2017
11 of 14 tasks complete

@makus82 makus82 pinned this issue Apr 29, 2019

@makus82 makus82 unpinned this issue Apr 29, 2019

@makus82 makus82 pinned this issue Apr 29, 2019

@makus82 makus82 changed the title DEVELOPMENT #3: To be fully vanilla feature and then 1.0 OpenApoc release TO REACH OPENAPOC RELEASE 1.0 #3: Apr 29, 2019

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