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Unknown Crash in Battlescape (After Using Grenades) #302

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FilmBoy84 opened this Issue Dec 4, 2017 · 1 comment

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FilmBoy84 commented Dec 4, 2017

Unknown Crash in Battlescape (After Using Grenades)

Log was 105MB! Too large to attach.

Last of log is here:

W 4746839125417 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_163 mission "GotoLocation {31,9,1}" starting
I 4746839368745 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::Battle::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,const class OpenApoc::BattleUnitTileHelper &,bool,bool,bool,int,bool,bool,float *,float): Trying to route (battle) from {47,8,1} to {31,9,1}
I 4746839422311 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,8,1} to {31,9,1}
I 4746839481951 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations
I 4746839503854 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {48,8,1}
I 4746839527493 class std::list<int,class std::allocator > __cdecl OpenApoc::Battle::findLosBlockPath(int,int,enum OpenApoc::BattleUnitType,int): Trying to route from lb 139 to lb 126
I 4746839601012 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,8,1} to {45,7,1}-{48,10,3}
I 4746839613807 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Origin is within destination!
I 4746839645254 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Trying to route from {47,8,1} to {41,7,1}-{45,8,3}
I 4746839681254 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): No more tiles to expand after 6 iterations
I 4746839699688 class std::list<struct glm::tvec3<int,0>,class std::allocator<struct glm::tvec3<int,0> > > __cdecl OpenApoc::TileMap::findShortestPath(struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,struct glm::tvec3<int,0>,int,const class OpenApoc::CanEnterTileHelper &,bool,bool,bool,bool,float *,float): Surprisingly, no nodes to expand! Closest path ends at {48,8,1}
W 4746846058524 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_123 decided to Action: [Attack BATTLEUNIT_117 with weapon(s)] Movement: [NULL]
W 4746846425684 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_137 decided to Action: [NULL] Movement: [Retreat to {50,19,1}]
W 4746846585300 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_137 mission "GotoLocation {50,19,1}" starting
W 4746847121836 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_139 decided to Action: [Attack BATTLEUNIT_120 with weapon(s)] Movement: [Get in range, moving to {60,17,1}]
W 4746847339356 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_139 mission "GotoLocation {60,17,1}" starting
I 4746847538876 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::tvec3<float,0>,float): Playing sample at {15.654678,12.345322,1.075000} - distance to camera 15.529449, gain 0.211176
I 4746847559696 void __cdecl anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr<class OpenApoc::Sample>,float): Placed sound 0,000,000,029,4A9,2F0 on queue W 4746853858459 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIDefault for unit BATTLEUNIT_129 decided to Action: [Attack BATTLEUNIT_117 with brainsucker] Movement: [NULL] W 4746855000061 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_137 mission "GotoLocation {50,19,1}" finished W 4746855250112 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 4746855586043 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_137 decided to Action: [NULL] Movement: [Retreat to {50,19,1}] W 4746855889877 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_137 mission "GotoLocation {50,19,1}" starting W 4746856201736 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_139 mission "GotoLocation {60,17,1}" finished W 4746856375665 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle W 4746856707910 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_145 mission "Snooze for 0 ticks" finished W 4746856952756 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_145 mission "GotoLocation {17,11,1}" starting W 4746857108468 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_145 mission "Snooze for 16 ticks" starting I 4746863720825 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr<class OpenApoc::Sample>,struct glm::tvec3<float,0>,float): Playing sample at {39.500000,1.500000,1.075000} - distance to camera 28.851305, gain 0.278717 I 4746863755307 void __cdecl anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,000,01F,DBA,030 on queue
W 4746863929670 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_121 decided to Action: [Attack BATTLEUNIT_117 with weapon AEQUIPMENTTYPE_BRAINSUCKER_LAUNCHER ] Movement: [Get in range, moving to {59,18,1}]
W 4746865610627 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_131 decided to Action: [Attack BATTLEUNIT_118 with weapon(s)] Movement: [NULL]
W 4746865934631 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_137 mission "GotoLocation {50,19,1}" finished
W 4746866066704 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle
W 4746868200051 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_152 mission "Turn {1,1}" finished
W 4746868388728 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_152 mission "GotoLocation {59,17,1}" starting
W 4746876101265 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_123 mission "Snooze for 0 ticks" finished
W 4746876288423 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_123 mission "GotoLocation {59,17,1}" starting
W 4746876448690 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_123 mission "Snooze for 16 ticks" starting
W 4746876880911 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_150 decided to Action: [Attack BATTLEUNIT_117 with weapon(s)] Movement: [NULL]
W 4746883362278 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_149 decided to Action: [Attack BATTLEUNIT_118 with weapon(s)] Movement: [NULL]
W 4746885144730 class std::shared_ptr __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead)
I 4746885484999 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::tvec3<float,0>,float): Playing sample at {32.625000,9.500000,1.075000} - distance to camera 0.239979, gain 0.249400
I 4746885503216 void __cdecl anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr<class OpenApoc::Sample>,float): Placed sound 0,000,000,029,4AB,9E0 on queue W 4746890919103 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_140 decided to Action: [Attack BATTLEUNIT_118 with weapon(s)] Movement: [Get in range, moving to {39,1,1}] W 4746891165250 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_140 mission "GotoLocation {39,1,1}" starting W 4746891329637 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_145 decided to Action: [Attack BATTLEUNIT_118 with weapon(s)] Movement: [NULL] W 4746891514627 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_148 decided to Action: [Attack BATTLEUNIT_118 with weapon(s)] Movement: [NULL] W 4746893040522 class std::shared_ptr<class OpenApoc::AIMovement> __cdecl OpenApoc::UnitAIHelper::getTakeCoverMovement(class OpenApoc::GameState &,class OpenApoc::BattleUnit &,bool): Implement take cover (for now proning instead) I 4746895542548 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr<class OpenApoc::Sample>,struct glm::tvec3<float,0>,float): Playing sample at {7.500000,12.997390,1.075000} - distance to camera 23.394218, gain 0.191514 I 4746895572042 void __cdecl anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,000,029,4AB,900 on queue
W 4746901768659 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_140 mission "GotoLocation {39,1,1}" finished
W 4746902055144 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle
I 4746904619628 void __cdecl OpenApoc::SoundBackend::playSample(class std::shared_ptr,struct glm::tvec3<float,0>,float): Playing sample at {57.968750,9.500000,1.075000} - distance to camera 11.407259, gain 0.714818
I 4746904640231 void __cdecl `anonymous-namespace'::SDLRawBackend::playSample(class std::shared_ptr,float): Placed sound 0,000,000,029,4AB,E40 on queue
W 4746910327421 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_120 mission "GotoLocation {60,23,1}" finished
W 4746910705642 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_133 mission "Snooze for 0 ticks" finished
W 4746910857885 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_133 mission "GotoLocation {43,8,0}" starting
W 4746911117044 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_138 decided to Action: [NULL] Movement: [Get in range, moving to {60,17,1}]
W 4746911326974 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_138 mission "GotoLocation {60,17,1}" starting
W 4746912714289 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_153 decided to Action: [Attack BATTLEUNIT_118 with weapon(s)] Movement: [Get in range, moving to {39,1,1}]
W 4746913830301 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_155 mission "Snooze for 0 ticks" finished
W 4746914296137 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_155 mission "GotoLocation {59,17,1}" starting
W 4746914492404 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_155 mission "Snooze for 16 ticks" starting
W 4746923534135 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_138 mission "GotoLocation {60,17,1}" finished
W 4746923921247 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): No next unit mission, going idle
W 4746924120984 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_146 decided to Action: [Attack BATTLEUNIT_118 with weapon(s)] Movement: [NULL]
W 4746924397059 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_147 decided to Action: [Attack BATTLEUNIT_118 with weapon(s)] Movement: [NULL]
W 4746924669014 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_152 decided to Action: [Attack BATTLEUNIT_117 with weapon(s)] Movement: [Get in range, moving to {59,18,1}]
W 4746934183087 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_123 decided to Action: [Attack BATTLEUNIT_117 with weapon(s)] Movement: [NULL]
W 4746934744562 void __cdecl OpenApoc::BattleUnit::updateAI(class OpenApoc::GameState &,unsigned int): AI UnitAIVanilla for unit BATTLEUNIT_139 decided to Action: [Attack BATTLEUNIT_117 with weapon AEQUIPMENTTYPE_ALIEN_EGG_S_VOMIT_TUBE ] Movement: [Get in range, moving to {59,18,1}]
W 4746934982252 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_139 mission "GotoLocation {59,18,1}" starting
W 4746935146639 bool __cdecl OpenApoc::BattleUnit::popFinishedMissions(class OpenApoc::GameState &): Unit BATTLEUNIT_145 mission "Snooze for 0 ticks" finished
W 4746935271556 void __cdecl OpenApoc::BattleUnitMission::start(class OpenApoc::GameState &,class OpenApoc::BattleUnit &): Unit BATTLEUNIT_145 mission "GotoLocation {17,11,1}" starting

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FilmBoy84 Dec 4, 2017

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Another random crash...

image
image

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FilmBoy84 commented Dec 4, 2017

Another random crash...

image
image

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