Switch branches/tags
Nothing to show
Commits on Jul 18, 2016
  1. - UI now adds bot for the single player FFA ladder

    leilei- committed Jul 18, 2016
    - non-working attempt to have an 'intro' menu to load first and show once
Commits on Jul 11, 2016
  1. - a new trap for engine particle calls

    leilei- committed Jul 11, 2016
    - rip and tearing out the cgame particle system and other cgame effects I did.  Hopefully cgame is a lot more cleaner to look at now  :)
    - attempt to save loading time by not attempting to precache non-existent voice chat files
Commits on Jun 19, 2016
  1. even more particle system enhancement

    leilei- committed Jun 19, 2016
    - working air friction
    - better sparks
    - burst particles (for adding a flash to explosions)
    - beam-trailing particles (buggy)
    - smoke can be 'pushed' by explosions
    - hacky soft smoke effect
    - refactored a little
Commits on Jun 11, 2016
  1. - A bunch of particle fixes, pretty much revamped the particle code. …

    leilei- committed Jun 11, 2016
    …sparks now work properly (mostly)
    - unused proto-rtcw particle code dumped
    - 99 -> 10 crosshaires
Commits on Mar 7, 2016
  1. - "monster" can die

    leilei- committed Mar 7, 2016
  2. - a "monster"

    leilei- committed Mar 7, 2016
Commits on Oct 13, 2015
  1. - Fix joystick menu confirm. Can drive the new menu with gamepad now

    leilei- committed Oct 13, 2015
    - Reduce the rediculous number of crosshairs from 99 down to 10.
Commits on Mar 5, 2015
  1. - cgame: spark particles, unfinished and still buggy

    leilei- committed Mar 5, 2015
    - cgame: 1999 particles, which are 2000 particles but with less density and more additive than alpha (for ragepros etc)
    - cgame: 2000 railgun hit also colored, and with sparks
    - cgame: decal rotation fixed
    - cgame: broken particle bouncing. at least the blood marking works
    - ui: attempt to make gamepad work with the menu, still doesn't. :(
Commits on Nov 11, 2014
  1. - Many, many particle system enhancements

    leilei- committed Nov 11, 2014
    - Some classic q1 particles effects ported over as an option (because I can!)
    - Increased map list maximum for UI3
    - g_enableQ - Server cvar to force q1's player scale on everyone (test hack for unpolished q1 conversions and proportions, will probably remove later)
    - Classic q1 hud support WIP (basically just treating the viewport a little differently)
    - bot_minplayersTime defines the delay on which minimum bots are spawned
Commits on Jun 23, 2014
  1. - Integrated most of's changes. *phew*. Requires -DSCRIP…

    leilei- committed Jun 23, 2014
    …THUD in compiling
    - Widescreen fixes. Added scralign to UI so I can make stuff sit on the left or giht side of screen and allowed the mouse to go all over.
    - Eyes.cfg loaded for eye positioning instead
    - Changes to the trophy unlock code
Commits on May 30, 2014
  1. Update

    leilei- committed May 30, 2014
Commits on May 29, 2014
  1. - Fixed bot chat crash, somehow it involved a leak out of my experime…

    leilei- committed May 29, 2014
    …ntal anti-head moving code (for where the cg_swingSpeed stuff works).
    - cg_leiChibi now implemented - gives optional novelty proportions to players (but not enough to cheat thankfully)
    - Adjusted the eye position angles from the 3d heads to be less derp
Commits on May 28, 2014
  1. - Eye tracking. eyepos/eyelook

    leilei- committed May 28, 2014
    - cg_cameraEyes - sort of 'simulate' the view from the model's own eyes, for that extra 'immersion'.  Novelty for 3D. Not related to eyetracking.
    - Strafing animations added
    - MAX_SPMAPS increased to 64... which might be too high
    - g_enableFS - maps can set this to enable alternate 'fanservice' player models to load instead of the normal ones.  *COUGH*beach levels*COUGH*
    - Team names changed to far more generic brand names.
    - Winning in singleplayer mode now sets a cvar (for the new UI to unlock maps for stimulated senses of progress)
    By the way, this update somehow causes two crashes - when a bot chats, and when you shotgun a void.  I'm not sure why.  Will investigate.
Commits on Apr 15, 2014
  1. - New player animations

    leilei- committed Apr 15, 2014
    - Widescreen UI
    - Widescreen HUD (buggy)
    - New lightning effect
    - Buggy spark trails
    - Buggy third person camera
    - Buggy death camera
    - buggy other shtuff
  2. Update

    leilei- committed Apr 15, 2014
  3. Initial commit

    leilei- committed Apr 15, 2014