Skip to content

Default link numbers causing inter-link comms failure on script reset #230

@Medea-Destiny

Description

@Medea-Destiny

I believe I have found the cause of an problem with scripts occasionally failing to respond to menus on script reset / update.

To reproduce: edit a 7.2 collar, go to the animator prim, edit the oc_anim script by adding a comment line ( //blah ) and save. Click the collar , select animations menu, and see if anything happens. If it does not, do a menu fix or rewear the collar and see it working.

Explanation:
The link numbers for animator, settings, dialog, RLVsys etc are hard coded, and then updated on a LINK_UPDATE message, sent by OC_SYS. If a script is reset, or starts running after the LINK_UPDATE response, it will fall back to these hard coded settings. For a collar with a different arrangement of prims, this will fail. Thus for example in oc_anim we have:

integer LINK_DIALOG = 3;
integer LINK_RLV = 4;
integer LINK_SAVE = 5;

If the dialog link is not link number three, the menu will not open.

SOLUTION:

Set these values to -3 (LINK_ALL_CHILDREN) for every script. This will work but be marginally less efficient until the next time the collar is attached, when the correct values will be set.

zontreck (Aria) is doing a bulk change for us already 'cos she's a wiz with that kind of stuff and generally awesome, but I'm opening this as an issue to explain the change, and in case someone has a better idea or spots a problem with this.

Oh, and also to comment on if this hasn't fixed every instance of the problem, but be prepared to have my shake my fist at you. ;)

Long term note: this entire multi-prim set up is an incoherent mess and needs rethinking. FACT. :P

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions