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-Changes: minor updates to README.txt and README.atari

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miniupnp committed May 25, 2018
1 parent d448353 commit 2765857f2cfad7a465373cc3bd1cca2cdee3e455
Showing with 15 additions and 7 deletions.
  1. +12 −6 README.atari
  2. +3 −1 README.txt
@@ -23,18 +23,24 @@ http://www.atari-forum.com/viewtopic.php?f=26&t=29873
* running
MIDI music is sent to the ATARI MIDI Out port.
320x200 (RGB) or 320x240 (VGA) 8bpp modes are used on Falcon.
- MIDI music is sent to the ATARI MIDI Out port : use a Gerneral Midi
or MT32 compatible expander to hear music. Set mt32midi=1 in OPENDUNE.INI
to enable the MT32 songs.
- 320x200 (RGB) or 320x240 (VGA) 8bpp modes are used on Falcon.
TT Low (320x480 8bpp) is used on TT.
Keyboard and mouse input is managed with a custom IKBD interrupt
- Keyboard and mouse input is managed with a custom IKBD interrupt
handler.
Digitized Sound and Voices are played using STE DMA Sound.
- Digitized Sound and Voices are played using STE DMA Sound.
Depending on your Falcon configuration, you may need to run
FPATCH.PRG / FPATCH2.PRG before launching the game
OPENDUNE.INI file should be located in the same directory as
- OPENDUNE.INI file should be located in the same directory as
OPENDUNE.TOS.
DOS Dune II v1.07 original files should be in a DATA subdirectory,
- DOS Dune II v1.07 original files should be in a DATA subdirectory,
savegames and options will be stored in a SAVES subdirectory.
@@ -74,7 +74,7 @@ Available options are :
- language : english / french / german
- datadir : directory where Dune data files are
- savedir : directory for Dune personal data files (savegames)
- scalefactor : 2 (default), 3, 4
- scalefactor : 1 (no upscaling), 2 (default), 3, 4
- scalefilter : nearest (default), scale2x, hqx
- framerate : maximum frame rate (60 FPS default)
- fullscreen : 0(default)/1 starts the game in full screen mode if possible
@@ -124,6 +124,7 @@ Known Bugs
If the digitized sound output does not work for some reason, you will very likely
be stuck in the house selection screen. Because when you click on the house button,
a voice is played, and the game waits for the voice to finish.
Please check your sound output options.
Changelog
@@ -138,6 +139,7 @@ The OpenDUNE team (in alphabetical order):
Loic Guilloux (glx) - Windows Guru
Patric Stout (TrueBrain) - Lead Developer
Steven Noorbergen (Xaroth) - Lead Manager
Thomas Bernard - Developer
Thanks To (in alphabetical order):
Szabolcs Nagy (nsz) - ANSI C Guru

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