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Commits on Aug 19, 2018
  1. -Fix: Two SDL2 fullscreen problems:

    FrostyHitoshura authored and miniupnp committed Aug 12, 2018
    * Handling of the mouse coordinates is not straightforward due to the use of the logical renderer feature. Without the change, the game would randomly crash due to memory corruption when the cursor would go outside the logical area.
    * When doing transitions between fullscreen and windowed modes, the display would contain graphical artifacts until a full repaint was done. We now force a render when we get an SDL expose event to correct this.
Commits on Jun 8, 2018
Commits on Jun 4, 2018
  1. -Fix: check malloc() / strdup() errors

    miniupnp committed Jun 4, 2018
    fixes #317
    
    Signed-off-by: Thomas Bernard <miniupnp@free.fr>
Commits on Jun 3, 2018
Commits on May 29, 2018
Commits on May 25, 2018
  1. VERSION 0.9

    miniupnp committed May 25, 2018
  2. -Change: update screen during loading of a game

    miniupnp committed May 25, 2018
    call sleepIdle() a few times
    
    Signed-off-by: Thomas Bernard <miniupnp@free.fr>
  3. -Fix: video_atari.c following 09b7c71

    miniupnp committed May 25, 2018
    Fix call to Video_ShowFPS_2()
    
    Signed-off-by: Thomas Bernard <miniupnp@free.fr>
  4. -Add: digitized sound output for old Mac OS X implementation

    miniupnp committed May 25, 2018
    using CoreAudio / AudioUnits
Commits on May 24, 2018
  1. -Fix: build under Mac OS X 10.4 PPC

    miniupnp committed May 24, 2018
    circumvent a bug in Mac OS X 10.4 SDK when altivec is enabled
Commits on May 19, 2018
Commits on May 12, 2018
  1. -Change: list the "known bug"

    miniupnp committed May 12, 2018
    fixes #296
  2. -Change: more comments about Keyboard input functions

    miniupnp committed May 12, 2018
    Signed-off-by: Thomas Bernard <miniupnp@free.fr>
Commits on May 11, 2018
Commits on May 9, 2018
  1. -Change: Reduce calls to C2P for falcon

    miniupnp committed May 9, 2018
    More efficient way to redraw only dirty area