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audio -Change: Add code to make Munt MT32 work under linux with PulseAudio Feb 17, 2017
codec -CodeChange: format80 simplification Jun 1, 2016
crashlog -Fix: compilation with vs2015 Oct 31, 2015
depend -Add: a custom makedepend, kindly stolen from OpenTTD Dec 25, 2012
gui -CodeChange: don't expose g_screenActiveID (GFX) anymore Jan 3, 2017
input -CodeChange: handle a few more keys in Win32 Feb 9, 2017
os -CodeChange: FreeBSD compatiblitiy Dec 2, 2016
pool -Cleanup: invert loop logic in pools Apr 10, 2013
saveload -Fix(#255): remove data loss warnings when compiling with VS2015 Oct 28, 2015
script -Change: Remove debug information in script.c when building in Release Dec 29, 2016
table -CodeChange: comment table with Explosion Type Feb 11, 2016
video -CodeChange: handle a few more keys in Win32 Feb 9, 2017
animation.c -Cleanup: minor code style and whitespace changes Jun 25, 2013
animation.h -Cleanup: mark animation scripts constant Apr 6, 2013
config.c -CodeChange: remove useless File_Exists_Personal() calls Jan 21, 2016
config.h -Fix (#181): search for game data and save games in different directo… Sep 26, 2015
cutscene.c -CodeChange: simplify SCREEN_x things, GFX/GUI_ClearScreen(), etc. Jan 2, 2017
cutscene.h -Codechange: rename s_canSkipIntro to g_canSkipIntro Jan 27, 2013
explosion.c -Fix: force "nearest neighbor" filter for 1X scaling Feb 11, 2016
explosion.h -Cleanup: mark some tables const Sep 8, 2013
file.c -CodeChange: fix data path generation for OS X Feb 9, 2017
file.h -CodeChange: improve File_Exists_Ex() to avoid unecessary fopen() calls Jan 2, 2016
gfx.c -CodeChange: don't expose g_screenActiveID (GFX) anymore Jan 3, 2017
gfx.h -CodeChange: don't expose g_screenActiveID (GFX) anymore Jan 3, 2017
house.c -Fix: fix GUI_Widget_Viewport_RedrawMap() prototype Jan 3, 2017
house.h -Cleanup: make House_EnsureHarvesterAvailable static Sep 20, 2013
ini.c Merge branch 'scale2x_hqx_rb' Oct 31, 2015
ini.h -Fix (#169): some "empty" strings were not ignored when they should h… Jan 14, 2013
inifile.c -CodeChange: look for opendune.ini in same directory as OpenDUNE.app May 27, 2016
inifile.h -Fix: remove warnings when compiling midi_win32.c May 27, 2016
load.c -CodeChange: change save games LoadFile/SaveFile function names Jun 9, 2016
load.h -CodeChange: change save games LoadFile/SaveFile function names Jun 9, 2016
map.c -CodeChange: Map_MakeExplosion() simplification Jan 30, 2016
map.h -CodeChange: renamed g_var_3A08 to g_selectionRectangleNeedRepaint Dec 1, 2015
object.c -Fix (#235): Object_GetDistanceToEncoded calculation used the wrong o… Aug 31, 2013
object.h -Cleanup: correct indentation Apr 7, 2013
opendune.c -Change: compile with Munt when available Feb 12, 2017
opendune.h -Cleanup: remove prototype for Main() which no longer exists Jun 4, 2013
rev.c.in -Cleanup: remove svn specific comments Dec 19, 2012
rev.h -Cleanup: remove svn specific comments Dec 19, 2012
save.c -CodeChange: change save games LoadFile/SaveFile function names Jun 9, 2016
save.h -CodeChange: change save games LoadFile/SaveFile function names Jun 9, 2016
scenario.c -Fix: defaultValue param of Ini_GetString() is a string, not a char Sep 26, 2015
scenario.h -Cleanup: remove svn specific comments Dec 19, 2012
sprites.c -CodeChange: rewrite and comment GFX_Init_SpriteInfo() / GFX_DrawSpri… Jan 3, 2017
sprites.h -CodeChange: rewrite and comment GFX_Init_SpriteInfo() / GFX_DrawSpri… Jan 3, 2017
string.c -Fix (55091b0): set the first new string to NULL, which was accidenta… Aug 19, 2013
string.h -Codechange: add array lengths to language suffixes, move languages t… Apr 20, 2013
structure.c -Fix: fix Structure_Create() comment Jan 29, 2016
structure.h -Fix (a99d4cb): structuresRequired is a uint32, not a uint16 Sep 16, 2013
team.c -Codechange: convert function declarations to prototypes Jan 1, 2013
team.h -Cleanup: name variables in function prototypes Sep 14, 2013
tile.c -Fix (#236): translation errors in Tile_GetTileInDirectionOf Sep 19, 2013
tile.h -Cleanup: name variables in function prototypes Sep 14, 2013
timer.c -CodeChange: Display FPS with SDL and SDL2 Jan 1, 2017
timer.h -CodeChange: Display FPS with SDL and SDL2 Jan 1, 2017
tools.c -Fix (#142): make LCG more closely resemble Borland's rand(), srand() Jun 22, 2013
tools.h -Fix (#142): make LCG more closely resemble Borland's rand(), srand() Jun 22, 2013
unit.c -Fix: spice bloom explosion forced tile refresh on the wrong tile Dec 15, 2013
unit.h -Fix (#240): Unit_GetTileEnterScore expects 8-way orientation (thanks… Sep 22, 2013
wsa.c -CodeChange: simplify SCREEN_x things, GFX/GUI_ClearScreen(), etc. Jan 2, 2017
wsa.h -Codechange: use enum Screen when refering to a screen block Dec 28, 2012